Sentences with phrase «change anything about the game»

If you could change anything about the game or its release, what would it be?

Not exact matches

Fact is, ANYTHING could change the way people are playing, from personal things in life or things like coaches giving bounties, and I highly doubt a 3rd tier QB made the defense play better, or special teams play better or made those 50 yard game winners go through the up rights... you have no idea what you are talking about and it is quite evident.
After the Preston game, Arsene Wenger was asked if he would change anything about the FA Cup, and he replied: «What do you want more?
More concerned about Wenger's inability to change anything in play, he appears to carry on with the same set up, Spurs game was a farce, camped in our half against a 2 man team, ridiculous.
Every fan should realize we will never change under him, Southampton game confirmed that, suffering embarrassing defeats and not doing anything about it is criminal for a manager supposedly managing an «elite» team.
It's a two - point play that would have tied up the game — a playoff game, mind you — and the hold did not change anything about the outcome.
They are geared up for the fight, babbling excitedly about defendable majorities and game - changing donations and achievable target seats as if anything is possible.
Because this is all created in 3D, we can change lighting, camera angles, switch out props, make just about anything interactive, and use this setting to produce custom eLearning comparable to what you would see developed for PlayStation, X-Box, and other modern video games.
I understand the complaints about the price as saying they need to change bout time this comes out but for the most part the complaints are like PS now is a rip off from people like AutoCad now if they keep the price yea it can be a rip off but to not even wait to see if they keep this price structure and just flat out call it a rip off or a failure is premature and unwarranted it's people like that who ruin it and cause some people to never even try it out because they think these prices are real when it is a test and people voting with their wallets buy not renting these games in the beta will get the point across not crying about it on random websites cause I can bet that Sony will take notice from the people who are not renting anything before they listen to the cry babies and if you are going to complain go to the Sony blog and let them know there that is the only place they are going to check peoples reactions so crying on N4G is just a waste of time.
The one thing I think allot of people are forgetting is that this is an alpha things can be changed and the good thing about Chris and cloud imperium is that if majority of the community is not happy they will take another look at it, if this was an EA game and thank fuck its not it would be promise after promise, fancy pictures and end up nothing like they promised and you would not get to see any thing or play anything until it was released.
No matter what game design we're talking about, there will always come a point when the player is not changing anything they're doing, and the only form of progress is numerical.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Do remember, this is not a brand new ending for the game: it doesn't change anything fundamental about the finale, but rather adds to it.
Well, did anything from gamexplain change you mind about picking up the game?
And, video games, more than just about anything, are vulnerable to negative reviews and changes in consumer preferences.
Ubisoft Game comes in about 4,027 different editions depending on where you buy it and what phase of the moon you're in at the time, so it's hard to know if any of the mountains of DLC, Unlockable Extras, Side Missions and Add - Ons for Ubisoft Game change anything significantly about the main story.
Hiroaki Kato: «When we were making the original game we weren't really thinking about how we could change the industry or anything like that.
Yeah it would be perfect on 3DS, which League of Evil is still coming to, but I knew hardly anything about the game and I never properly played it, but that soon changed.
The in - game menu is still slightly awkward to use, with it taking the form of a ring that you've got to carefully navigate through to change weapons, use items, and do just about anything else in the game.
The mode isn't anything to really write home about, since you'll fight so many similar battles throughout the single - player portion of the game, but teaming up with other players, and earning some single - player bonuses, adds a change of pace that helps break up all the driving and exploring.
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