Immediately upon rescuing the cat (or dog), put him into a quiet
room in your
house, away from all
other animals so that he can deal with the shock of
change from either life on the street or being suddenly separated from his prior family and home.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple
rooms - use the stylus to drag and drop items into the playing field - tap the object to
change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you
change the camera angle - move around with the Circle Pad and interact with
others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are
in stores / school or comment on things that are placed around the
house - throw
in your own favorite characters by purchasing amiibo cards - scan them and they will enter the
house or scene - cards also give requests from characters before you even meet them
in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
Organized
in conjunction with Citizens
Housing & Planning Council (CHPC), Making
Room explores how the rise of New York's single adult population,
in addition to
other shifting social, economic, and cultural demographics, is dramatically
changing the landscape of urban living.