Sentences with phrase «change shooting modes»

CyanogenMod contributed a custom camera app which is accessible but powerful, and I really enjoyed being able to change shooting modes with a swipe on the screen.
Change the shooting mode to Normal, Time Shift, Burst, or Panorama.
(Basically, swipe in the opposite direction to the one that changes the shooting mode as above.)

Not exact matches

It's not as simple as holding down an aim button to shoot or attack — no the God Arc can switch back and forth between melee and ranged modes, and the entire control setup changes depending on what mode it's in.
Sample 4: (outdoor, focus mode set to infinity): https://www.youtube.com/watch?v=8CCJT0NRESw Here's the lowdown on the Titan TV's camera: - Excellent shots in decent to good lighting - Decent low light shots, with relatively low noise levels and good color detail - Excellent macro shots, with sharp focus and closer shooting distance - Excellent panorama shooting mode - Plenty of manual controls and options - Video recording is decent for 720p - Getting a sharp focus in low light mode is very difficult For a change, the front facing camera of the Titan TV is actually 2.0 megapixels.
Lenovo tweaked the standard camera app, and the most significant difference is an additional button for video recording that lets you shoot clips without having to change modes.
The update brings more responsible camera app, and new modes under «Smart Shooting» mode, and more some changes.
THOSE LITTLE DETAILS: Fire Rates: Don't forget you can change your guns fire - mode from auto to single - shot by pressing up on the d - pad, so if you're trying to hit a distant target with your assault rifle drop it to single shot for better accuracy and don't rapid fire, just take your time.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
* Bugfixes - Super Armor effect: Fixed bug where characters» white glow disappeared for a moment before fading out once the effect ends - Fixed shuddering effect when killed while incapacitated by a spin - Brynhildr (Character Special Ability): Fixed cancel effect while doing a wheelie in Overdrive mode - Brynhildr (Special Move 2): Fixed bug where the cancel effect remained in place while keeping an opponent in the air with attacks - Odin (Ranged mode, Special Move 2): Fixed bug where the marker would appear out of bounds when using move near a border - Odin (Ravens): Fixed bug where Odin would stick to the ceiling upon hitting it and be unable to move up or down - Odin (Ranged Attack): Fixed bug where the hitboxes for the Ravens» shots were reversed if you changed lock - on targets immediately after launching Ranged Attack - Odin (Sweep mode, Special Move 2): Fixed bug where satellite - cannon shots would land on the ground even in areas with roofs.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Instead of the advanced A, B and C buttons, casual mode includes a context sensitive pass, shoot and through buttons, which change to switch, tackle and slide when you're in defence.
Instead, the mode takes a burst of shots with different focus points and provides users with the ability to change the focus area as part of a straightforward post-processing action that stitches all of those images together.
There are lots of modes; you can shoot in RAW mode, take HDR captures, or use Pro mode to change ISO / Exposure / White Balance.
As with all of Samsung's non-flagship phones, the Pro mode only offers basic controls — you can change exposure, ISO values and white balance, but you don't get options for shutter speed control or shooting images in RAW.
So now, when you're shooting in landscape orientation, you have to swipe up and down to change modes.
Its most visible feature is its scene detection capabilities in the camera app; point the phone at a subject like a pet or your lunch, and the software will intelligently switch to one of 13 optimal shooting modes, changing the camera settings to best fit your shot.
There are a few changes introduced with the Desire 820 though, like a couple new shooting modes such as split capture, which let's you take a photo with the rear camera and the front camera and it stitches them together.
It's effortless to take the shot — just activate the mode with a single button — and it's just as easy to change the focal point afterwards.
Not only can this be done live, but it can be changed after the fact, so you can edit the photo once you've taken it, adding or removing the blur, as long as you've shot in the «live focus» mode.
With this mode, users are able to choose between Studio, Contour, Stage and Stage Light Mono, changing the image's lighting either while shooting the photo, or in post production.
While Photography 101 was primarily about learning to shoot in manual mode, Photography 102 is about the things that «changed the game» for Josh and Kevin, and took their photography to a whole new level.
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