Bungie also plans to
change weapon slots and a whole lot of other stuff.
Not exact matches
Armor and
weapons all come with the usual varying stats to consider and weigh up, but also feature several crafting
slots that allow for modification, which also
changes the visuals of the item as well.
Included in the update is a massive facelift to Esamir, which sees many of the outposts and facilities being modified in order to support the addition of the Lattice System to the icy landmass, along with four new
weapons, enhancements to the respawn window, Empire - Specific Fighter
changes, suit
slot tuning and Vanu
weapon audio updates.
Pausing the game brings up an option to
change your selected
weapons and with two
slots to fill, a good way to go is with an exceptionally powerful but slow firing
weapon such as the laser rifle or the rocket launcher, and then combine that with something a little quicker.
Much requested features such as
weapon randomization and
changes to gear and
weapon slots will be part of that process.
When
changing weapon loadouts, players will now only see a list of compatible
weapons for that
slot
Upgrade System: - Skills, armor,
weapons can all be upgraded - Uses some type of crafting system that the developers are being tight lipped about - Can craft different types of armor - Skill upgrades and crafting of armor applies to Arteus as well - There are rune
slots on the axe that can
change the properties of the
weapon for both light and heavy attack
The «Go Fast» update made many
changes to the
weapon sandbox but did not significantly alter the time to kill (aka TTK) for
weapons in the primary or energy
slot.
The customization
changes include every customizable ship now offering two loadout
slots, allowing players to
change each vessel's secondary
weapon, modules and appearance items on the fly in and out of matches.