Sentences with phrase «changed the game somewhat»

The goal could possibly have changed the game somewhat; going in 2 - 2 at half - time brings with it a completely different momentum than going in 2 - 1.
Hull had the odd chance in the second half, with Abel Hernandez changing the game somewhat when he came on, but in the end it was Boro who snatched the win.
If you simply need to see it all, making different decisions along the way will change the game somewhat, but really only in the live action aspects of it.

Not exact matches

The Pacers are playing a somewhat dangerous game, but it's likely nothing major will change between now and then.
ummm so im going to give this a shot... i am a online gamer, and i do nt do much else, so im not active really, i do stuff... when im not on the game, you could say that im addicted to it... but im looking to change that (somewhat)... just so we clear, im not giveing up my game... im a 140 mage...
That age where people are separating, families are changing and friends are suddenly realising that the dating game has changed somewhat since they were last playing it.
Reviews of the game have thus far been fairly positive, though changes to certain terms used during the game's interrogations are somewhat divisive.
Not a deal breaker but somewhat odd given other Switch titles prompt you to make the change in game.
BEST PICTURE Since mid November, the clear top five has been «Boyhood,» «Birdman,» «The Imitation Game,» «The Theory of Everything» and «Selma» — though the rise of «The Grand Budapest Hotel» as the film most nominated by the guilds, and the failure of the late - breaking «Selma» to honored by most of them, has changed the picture somewhat.
Life Is Strange, Free Life is Strange has been somewhat of a revelation amongst console gamers since its 2015 debut, as the story of Max and her devastating attempts to change the future through a gift of being able to rewind time.
When we think of games, we often think of them as somewhat trivial or just for fun, but can a game - based learning environment really change the way students learn and teachers teach?
When Apple introduced the so called «fixed layout ePub» last year the rules of the game changed somewhat.
In regards to this Mass Effect 3 is somewhat conflicted, disappointing me in some respects and impressing me in others., Throughout the series we've been given countless chances to alter the story in small ways, and during the build - up to Mass Effect 3's launch fans have been building the hype, believing that every single little choice made during the past two games would return to either haunt you or help you, each one having a huge impact on your game, changing the way everything plays out in massive ways.
Sure enough, the game isn't devoted to character development, but Dr. Science changes from a wacky companion offering advice to a freaked out and somewhat incapable man.
Even the crafting is somewhat interesting since you can level your crafting, change how your weapons looks, and make minor tweaks even if it's meager buffs like damage or critical hit chance instead of something more game changing like Fallout 4.
These definitely work as a nice change of pace, though players will still need to be somewhat familiar with the game's controls first.
Just when you think the game modes were at least somewhat similar in execution, Colour Master is introduced — which completely changes up the gameplay, this time by utilizing the Wii U GamePad.
It is a somewhat puzzling game feature and they way I thought about it changed a lot during my playtrough.
Though the game doesn't feature the ability to change the facial aspects of your player, which is a negative, it redeems itself somewhat with the customization options.
In today's rapidly changing game industry, one aspect that has remained somewhat constant is the relative isolation of game developers from one another.
While the game is somewhat of a departure from the core gameplay of the series so far, that change is welcome with the more casual nature of mobile gaming.
EXVF somewhat loses this by having cut down movesets on each mech, dropping the game - changing «Burst» system, and featuring a cut roster of mobile suits to choose from.
The choices available totally changes the outcome and seeing them play out in both in - game and live - action somewhat enhances the enjoyment and satisfaction.
Everything in the game leading up to the bosses are not all that complicated, the puzzles should be somewhat easy at most times and the enemies you encounter shouldn't give you too much frustration, however once you encounter the boss the entire game difficulty changes radically and the size of the bosses also helps put the overall difficulty in perspective.
Considering it was a free game its somewhat surprising that most people consider it the best Alex Kidd and I don't understand why Sega never built on it and improved the formula rather than change it altogether to produce different games entirely like this.
I know it's somewhat unrealistic due to changing hardware and software, but as someone who is slowing down on the purchase front and wanting to spend more time with my old games, it does feel like a losing battle.
I was interested to see how the game would change to integrate the character's abilities and skills (which would differ from Shovel Knight) but what I was about to experience would ultimately leave me somewhat underwhelmed.
The SPECIAL system, an RPG skill development element picked from the previous Fallout games is changed slightly, and we felt it was somewhat watered - down.
And I was somewhat bothered by the sprite change and the much longer levels that seem to drag on more and have fewer truly speedy areas than the previous games.
As with every «week before E3,» info is being revealed left and right, and Ubisoft is hoping the sequel to its somewhat middling game can change courses on the next gen. Ubisoft is changing quite a bit for Watch Dogs 2 with a new hero, location and with further hacking
Granted, that's all speculative, but most Nintendo mobile games do change the formula of the original titles somewhat to accommodate mobile features.
Moscow - based indie developer Odd Meter isn't a household name in VR development yet, but with their latest game Sacralith: The Archer's Tale (2018), that may change somewhat.
Reviews of the game have thus far been fairly positive, though changes to certain terms used during the game's interrogations are somewhat divisive.
This change may explain the somewhat different artistic style that is evident between the games.
Die hard fans of Final Fantasy will never like change, and yes from the days of FFVII - IX which was a personal favourite time for me, the game has changed and advanced a lot, but it wouldn't it be somewhat foolish for a company to bring out thirteen or so games that were near exactly the same.
There has been quite some backlash to this change, as it is not what gamers are used to and is also somewhat more difficult, but it certainly makes the Rumble feel more like the real thing.
One goal is to make multiple game modes that are somewhat similar to what players know and expect, but with changes to keep them feeling fresh.
The game still plays pretty much the same: traverse through the somewhat open side - scrolling world, find a boss, beat a boss, get cursed by said boss which in turn changes your form and your current abilities, use the new form in order to overcome a previously difficult obstacle, and so on.
Players welcomed these changes as they make the game much more convenient, though they still fall somewhat short.
It's understandable somewhat, that not every gamer will appreciate change, but sometimes a bit of experimentation can go a long way in getting closer to the developers (and fans) final vision.
But climate change is a somewhat special game: We're either all winners, or we're all big, big losers.
While this is just a small feature and likely won't result in game changing performance, it all but confirms there is a Pixel 3 coming in the somewhat near future.
Baidu Jiasule is only one of the services that Baidu offers, and was only acquired by the company in August, so the reality is somewhat less game - changing than if Baidu as a whole has announced that it was integrating Bitcoin into all of its products, but this is nevertheless significant; Jiasule is a formal subsidiary of Baidu, so it is very improbable that the decision to accept Bitcoin had been made completely unilaterally by the Jiasule team without some kind of approval from its parent company.
Those who are familiar with fighting games developed by Arc System Works, such as Guilty Gear Xrd and Blazblue, know well that the option to change the system voice is somewhat expected.
Reviews of the game have thus far been fairly positive, though changes to certain terms used during the game's interrogations are somewhat divisive.
a b c d e f g h i j k l m n o p q r s t u v w x y z