Sentences with phrase «changes over its short run»

The current generation is the only generation of the Suzuki Equator at this time, but there have been a few notable changes over its short run.

Not exact matches

We would not be too fretted if actual inflation moves about a bit over the short term, provided price expectations do not change (i.e. we stay on this short - run curve).
to make it short once the SPUDS scored the first goal they started believing they could win and they kept pushing forward taking the initiative and ultimately winning the game... WENGER has changed and it has been in part because he felt the pressure from Fans and experts alike, but he needs to become even more pro active, the SPUDS ran over us no question about it, but it was not because they are better, but because we let them do it.
A small number of studies have found that performance in an Olympic lift or a weightlifting derivative is moderate - to - strongly associated with sprint running speed over short distances (Hori et al. 2008; Loturco et al. 2015) and some investigations have also found an association with change of direction (COD) ability (Hori et al. 2008), although others have not (Loturco et al. 2015).
I have had to change the main control board 3 times due to minor spills and the rear BOSE amp that controls the entire system shorted out due to the sunroof drain running directly over top of the amp.
At times like this, it's vital to look at the big picture, at the change that's taking place over the long term, not in the short run.
Over the long run, stock prices are driven by proven company earnings and cash flow, while in the short term, changes in expectation can move stock prices sharply.
They may go up and down over time, but compared to the variable expenses (which change a lot in the short - run) they remain the same most all the time.
Investors earn the carry as their return if spot prices do not change, and risk manifests through changing spot prices.5 Momentum and value, in contrast, aim to take advantage of those changes in spot prices — momentum over the short run, and value over longer horizons.
I think people were dissuaded from the idea because money supply changes in the short run did not correlate that well with the movements in stock indexes over the next 25 years.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
My take is that the tug of war over what's causing today's telegenic heat waves, floods, tempests — and even Arctic sea - ice retreats — distracts from the high confidence scientists have in the long - term (but less sexy) picture: that more CO2 will lead to centuries of climate and coastal changes with big consequences for a growing human population (for better and worse in the short run, and likely mostly for the worse in the long run).
«The climate model is run, using standard numerical modeling techniques, by calculating the changes indicated by the model's equations over a short increment of time — 20 minutes in the most advanced GCMs — for one cell, then using the output of that cell as inputs for its neighboring cells.
Some of these changes can be beneficial over the short run, such as a longer growing season in some regions and a longer shipping season on the Great Lakes.
Findings are interpreted within a developmental context such that variables associated with maladaptive (or adaptive) parenting in the short run, may facilitate adaptive (or maladaptive) parenting over time based on young adolescents» changing developmental needs.
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