Sentences with phrase «changing environment of the game»

«In view of the rapidly changing environment of the game businesses, the company has decided to implement major reforms and restructuring in its development policy, organizational structure, some business models, and others.»

Not exact matches

But Greven, a former Chubb Insurance Group IT executive, believed that the rapidly changing communications technology environment, the near ubiquity of mobile devices and the growing use of computers in doctors» offices, added up to a game - changing set of conditions.
[1:20] How the kindness of a stranger changed Tony's life [3:35] Peter Diamandis talks about the origins of X Prize [6:30] Technology helping the agricultural industry [7:00] Sequencing genomes [8:55] Life - work integration [11:15] Finding your highest calling in life [12:00] Reframing what is «impossible» [14:00] Strategy vs. psychology [15:00] Changing your state [16:00] The science of achievement, the art of fulfillment [19:00] Living in a beautiful state [24:00] Thinking 10x bigger [28:00] Surrounding yourself with a «nothing is impossible» community [29:00] The news pollutes your mind [31:00] Tony's natural gifts and core beliefs [33:30] Overcoming failure and criticism [37:45] Defining your environment [40:00] Life happens for you, not to you [42:00] Rituals and practices to up your game [46:30] Tony's priming process
It's a full - blown learning environment which kicks off with a game - changing 12 - part guided tour on how to build a thriving, timeless business on the unshakable foundation of an authentic personal brand.
Why, asks John Leo in U.S. News & World Report, is his own constituency so willing to bring him down with protests, disrupted basketball games, and boycotts, when Pres. Lawrence worked so hard to make Rutgers a campus that «bristles with the enforcement tools of diversity: a speech code, real courses replaced by «multicultural curricular change,» diversity awareness «training» in lectures and freshman orientation sessions, a tolerance for ethnic and racial segregation in dorms («a self - affirming environment,» as Lawrence puts it), and professors who learn not to raise unapproved ideas about race, gender, and the campus power system built around multiculturalism»?
Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiOf course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof our most revered former players is more than a little disconcerting
the obvious fact is that the club began to stagnate in football terms a decade ago after the CL semi against man utd and has been in outright retreat over the last 3 years... some fans were calling for wenger to leave in 2011 - 12 as it was clear he could not cope with a more competitive environment others have been more tolerant, hanging on to fa cup glory and hoping that he would somehow self correct his weak and erratic management style but most now realise that is not possible and that the club will deteriorate further under his management so also want him gone, that has left a hard core of wenger loyalists who are either fixated with the past (selecting episodic good and bad times to justify wengers decade long failure) or too frightened of the future to contemplate a change (with selective reference to failed managerial changes by way of justification) or both, to conclude, through a mixture of panglossian fatalism and corporate philosophising, how lucky we are to have such an honourable and educated man in charge... along with their confused references to club loyalty and addiction to computer games these are troubled souls who need our sympathy and concerned medical advice... SO JUST F OFF STOCK UP ON CANNED SOUP AND GO SUPPORT ASTON VILLA ON FIFA!
Since then she's worked to change the youth sports environment of their Nebraska community through the Give the Game Back movement which promotes letting kids enjoy sports on their own terms.
Rather than focusing on how games such as World of Warcraft or the socialnetworking services of Twitter and Facebook change our brains, Davidson believes we should foster these newfound skills, building curricula around interactive multiplayer games and training workers using virtual environments.
The first is changes to the environment that significantly alter habitat, in effect» «altering the rules of the game,»» as Arens puts it, so that physical characteristics and behavior that once proved adaptive for certain organisms — dinosaurs, for instance, that relied on flowering plants for food — no longer work as well.
Brian Wansink of the Cornell University Food and Brand Lab loves to play games with people's eating habits, especially when it comes to how our eating environment changes what we consume.
A SUNYCNSE research profile titled: SUNY College of Nanoscale Science and Engineering Scientists Publish Game - Changing Semiconductor Nanosheets Research That Could Revolutionize Cameras in Low - Light Environments provides more technical details about the research,
There was a continuous flow of game - changing concepts and invaluable insights on the interconnection between food, people, and environment, for the duration of the training.
Unfortunately the game becomes rather repetitive as you get to the crux of the story but every now and then, the gameplay does change to give you a break from the monotony of the title such as using wasps to glide through the environment while you dogfight against exterminators which is kind of cool.
To confuse the gamer, sometimes the environments change (ala Dark City) as the world of Cybertron is a living mechanical entity which makes for some trippy gaming.
None of that changes your piss poor comparison of a racing game with a static environment and cut out spectators to a 3d world that is explorable and interactive.
Some of the later environments haven't been shown in trailers yet, so I won't spoil them, but the game changes things up enough to keep things fresh.
The aim of this reform has been to guarantee that, in the quickly - changing digital entertainment industry where new game designs and platforms constantly alter the market environment, we can accurately observe new customer demands and market trends, and apply our long - established technology and knowhow quickly and effectively with a range of targeted responses.
Although he's not a persistent part of the game, every time he shows up he completely changes the pace by allowing you to interact with the environment in new ways, like cutting ropes, pushing blocks, and tickling enemies so Rayman can punch them.
«Many people, including our research group at Harvard, feel that the new digital media may bring about huge changes, and that these will emerge first with young persons who have grown up with computers, cell phones, instant messaging, online social networks, multi user games, and the like as part of their daily environment
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When we think of games, we often think of them as somewhat trivial or just for fun, but can a game - based learning environment really change the way students learn and teachers teach?
This beginner's course is designed to help you discover ways to use digital communication technologies to enhance the inherent connective power of creative nonfiction — and will explore what changes and what stays the same, when you move stories from pure text to an interactive, multimedia environment, incorporating still images, sound, and / or video (and even video games).
One of the oldest tricks in the game is to offer a high current yield, where the yield can get curtailed through early prepayment (typically in low interest rate environments), or some negative event that forces the security to change its form, such as when a stock price falls with reverse convertibles.
Now what are the odds of this scenario playing out considering that business environment can be very dynamic and many of the factors not present today can crop up in next 5 - 10 years and change the game completely.
a giant Nanodome covering much of the city has turned it into a jungle like environment changing up the feel and look of the game.
The background atmospheric sounds start to develop when the house becomes more «alive», with things moving, deliberate glitches appearing and lighting changes, so the sounds could be coming from the house itself, coming from inside the characters mind, or perhaps the noise is just part of the soundtrack and not from the game's environment at all.
Featuring state - of - the - art graphics, daily environment changes, and action - packed surprises, Breakneck is a game thrill - seekers of all ages enjoy.
Ground Zeroes also acts as an introduction to many of the game - changing elements that the latest Metal Gear Solid offers, including open - world environments, changing weather and the passing the of time, and hugely improved AI throughout.
Yes, we will probably see a lot of sub-1080p games (with hardware upscale) on one or both of the next - gen platforms, but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you.
The main feature of the game is being able to change the game's environment through the use of color.
Sure; not much changed in the environments from the last game, and its appeal to someone who isn't a fan of the show is limited.
Shockingly enough the game carries a good enough story through to keep you interested and the environments do a good job of changing with out taking you out of the game world.
Can only imagine what a game like FFX could be like, if they added more to it in the sense of attack variations, range, and environment that can change outcome.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The addition of voice acting and a large open environment to explore change - up the game just enough to help it feel fresh and different from the other titles in the series whilst retaining the fun, charm and addictive gameplay.
Further, Ilvessuo pointed out that the game's level editor has benefited from an «incredible amount of changes,» and that the title will offer more minigames and open environments to explore.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
The game starts with your character being introduced to the VR environments, while in this world the story soon changes when the system your linked into becomes corrupt, this then sends you on a 5 to 6 hour campaign to find out who's responsible for this and who's responsible for the release of the Zed's.
At its core this is the same immensely satisfying and rewarding Trials experience, and yet with the loss of online multiplayer, fewer skill games, less diverse environments and no tournaments, and with the lack of any really strong refinements or changes, Trials Evolution remains the better overall game.
I personally found the environment to be much more aesthetically appealing in The Following, with the lush verdant meadows filled with lackadaisically swaying chest high grass making a nice change from the grungy urban environment of the original game.
Throughout the game, the environment and scenery change, there are mini-games — trading, chopping wood, hunting — and a surprisingly deep crafting system to break up the monotony of simply walking along the trail.
In the game you'll be tasked with running a crew of fixers taking shady jobs on the fringes of space where your choices change the way you explore the environment, fight your foes, resolve encounters, and how your story unfolds.
Because of the freedom offered in the game environment, much of the movement itself had to change, and removing hiccups in sliding, rolling, or generally flying about the environment was necessary.
Still, the missions offer a nice change of pace on occasion, providing an excuse to wander off from the game's imposed narrative and do your own thing for a bit, allowing you to take in the rich environments as you venture out.
Gamers will visit some impressive environments as they try to reach the capital of humanity and its relative safety, but Stoic Games also manages to make the characters very evocative when it comes to their emotions, using small gestures and changes of attitude to show how the constant fighting and despair are affecting them.
The stages themselves also allow for interactivity just like the first game, but this time you can smash players through to different portions of the stage to change the environment and deal a lot of damage.
Some game types will flow completely different from changing the number of players on each team, but will also make matches more suited towards a balanced competitive environment.
We've had other games where Link would need to swap clothes based on the environment, but having full sets of armor as opposed to a color change was a fun extra for the game!
While the familiar board game environment returns in Duodecim, the biggest change to the single player campaign is the addition of instanced overworlds, which allows players to freely roam from each objective.
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