Sentences with phrase «changing ideas for the series»

Zelda Wii U - coming in 2015 - boasts a plethora of game changing ideas for the series.

Not exact matches

With its general increase in earnestness — Roger was on a crusade last week, and is on another this week; here comes Mona with her wise maternal zingers; and above all, listen to Freddy Rumsen's Tips For Changing Your Life — the series seems to be committing to the idea that selfish and / or self - destructive people can indeed become selfless and / or get their acts together.
Technology and new ideas about sex and gender have dramatically changed the laws of love, from who pays A guide listing the titles and air dates for episodes of the TV series 8 Simple Rules for Dating My Teenage Daughter.
Book series fans might have some idea of which scene, in particular, is causing trouble for Lionsgate; though, the studio has already made changes to the novel adaptations - with plenty more to come in the final two installments.
Her directorial work includes Paper Chase, a teen comedy in pre-production with Gunpowder and Sky; All Styles, a dance movie in post production starring Fik - Shun (So You Think You Can Dance) and Heather Morris (Glee); Black Folk Don't, a documentary web series in its fourth season featured in Time Magazine's «10 Ideas That Are Changing Your Life» and (A) sexua, l a feature - length documentary about people who experience no sexual attraction that streamed on Netflix and Hulu for four years.
In poking around, I learned that the Joe Wikert blog post, you referenced, was one of a series of posts elaborating on ideas that were initially part of his five - minute Ignite presentation, at the Frankfurt Tools of Change for Publishing conference.
This idea that players have to train 12 hours a day and then compete every week for sometimes two «best of three» series is also encouraged by an often changing meta which is fueled by frequent patch updates from Riot.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Mario can also use his cap to capture certain items as well which is also a great idea and a change for the series.
1) Early Years and Jaleco 2) Konami 3) Freelance 4) Metal Gear Solid 5) A renaissance and period of change 6) Too many army games today 7) Prefer to be known for other games 8) Suikoden II 9) Valkyrie Profile 10) Silent Hill series 11) Some say bitter 12) Dragon Quest 7 13) Dark Cloud 2 14) Japan's downfall 15) Peter Molyneux and Fallout 2 16) Jeremy's big game idea 17) Shenmue 18) Recent games 19) What his family and friends think 20) ZPang and the future
The Public Knowledge Library serves as the main hub for Public Knowledge, a series of artist projects, research collaborations, and programs designed to promote public dialogue on the cultural impact of urban change and build new connections between ideas, individuals, and communities.
Rather than seeing art through the eyes of Clement Greenberg who saw a history of rebellions leading to a final purity, one can imagine a series of struggles which purge bad blood, produce new alliances, allow for new ideas and subtle change.
A consortium comprised by CHORA (an urban planning, architectural and research organization based in London), Atelier Liu Yuyang Architects (a Shanghai - based architectural firm), Caspervandertak (a Beijing - based CDM consulting firm) and Xiamen University, each joint - hosts of the symposium, are pitching the idea of establishing Xiamen as an «climate change incubator» — i.e. the creation of an institutional structure for the promotion and development of a series of climate change mitigation projects that will the take the form of renewable energy (RE) and energy efficiency (EE) installations.
The idea, says the artist, is to «present a series of rainforest tree stumps as a «ghost forest» — using the negative space created by the missing trunks as a metaphor for climate change, the absence representing the removal of the world's «lungs» through continued deforestation»
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