This creates a completely realistic weather system which directly affects play through decreased visibility,
changing movement speeds or changed weapons ranges, to name but a few examples.»
Not exact matches
The relative strength index (RSI) is a momentum indicator developed by noted technical analyst Welles Wilder, that compares the magnitude of recent gains and losses over a specified time period to measure
speed and
change of price
movements of a security.
His
movement,
speed and accuracy
changed the face of the game, as he delivered three assists to secure all three points and help Juve keep moving forward.
You can use your smart device to
change movement,
speed, and volume.
They can make agile
movements by
changing speed of motors rotating the propellers.
In fact, there is a family of vectors (that is, directional
movements) of varying
speeds and orientations that would all produce the same
changing image on the retina.
«This lake drainage is the biggest water
movement that you would expect to see in this area, and it didn't
change the glacier's
speed by that much,» Smith said.
We expect the following predictions to be met: (i) a free - swimming robot whose design and
movement are inspired by a zebrafish will not elicit fear response in zebrafish; (ii) the subjects will
change their social interaction in the presence of the robotic fish; and (iii) the
speed of the robotic fish will differentially modulate fish collective behavior.
As for exercise selection we suggest that, to achieve best results, you choose more multijoint exercises for the
speed reps and more isolation - type
movements for the slow reps.. In terms of incorporating rep
speed into your overall plan, you can spend weeks at a time concentrating on one particular
speed before
changing your pace.
However,
movement patterns are now known to
change substantially with load and
speed.
Also I want to increase my
speed and acceleration and as a football (soccer) player I practice my shooting technique, dribbling, new skills, control of the football... All these basic drills as I feel training the basics are the fundamentals of going anywhere in life.im more used to sharper and faster
movements and quick reactions due to an opponent reading a specific move I make so I need to react and
change direction or come up with a skill to beat him.
In «Money Monster», is seems as though it's makers had intended to
speed things up, and engage an audience by means of action,
movement, location
changes etc..
Steering geometry was revised to reduce toe
change during suspension
movement, which increased steering response and high -
speed stability
Changing steering geometry to reduce toe
change during suspension
movement, improving steering response and high -
speed stability
This helps in both low -
speed maneuverability — like when backing a trailer — and making sudden lane -
change movement less likely on the highway.
Historical Volatility: The
speed or rate of
change in an asset's price
movement over a period of time.
Finn and Ray both get satisfying narrative arcs despite the constant
movement, coming out of the film with a satisfying sense of
change, but this
speed does come with its pitfalls.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high -
speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high -
speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't
change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier
movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
This requires many
changes from a regular FPS, for example, there can be no acceleration on the player character, there is no «head bob» on the camera when walking,
movement and rotation
speeds must also be set for play in VR.
Adjustments - Timing shortened from being downed to rising, rising into a
movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted
movement speed, turning radius, and max
movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted
movement speed, turning radius, and max
movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1):
Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced
movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted
movement speed, turning radius, and max
movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Height modifiers,
movement speeds, terrain effect on
movement and skill use... the possibilities for
changing and tweaking the game are quite substantial, and are all easily doable in a few weeks.
The game on the whole is fairly slow in terms of
movement speed (though this can be
changed later on with the addition of a specific character / rune), but also the menu system.
Over 100 scroll modifiers: Each scroll picked up in - game
changes your current run, for good (convert your enemies in to chickens) or for bad (reduces your
speed of
movement) and everything in between!
Within the 30 primary missions offered in the game, players will experience 2.5 D side - scrolling and 3D platforming levels that will continuously
change up gameplay, from classic
speed - based
movement through levels to less linear platforming portions.
Not only can you not select a night time race, but starting a 100 % race distance during sunset as I did at Spa to test the feature will never result in reaching night time conditions; despite even being set to a 5x
speed for the time of day with a noticeable lack of any
change in the positioning of the sun and no
movement in the positioning of shadows on the track surface which is evident given the amount of trees situated trackside.
The rest of the game is mostly made up of activities with only mild interaction like a kaleidoscope that
changes with your
movement and a 70's style dance mode which
speeds up and slows down as you start / stop moving.
Occasionally, after selecting a certain
movement speed for a soldier, if I were to go back to try to
change it, the game would hang up and I'd have to select different characters or actions in order to reset that character's move.
The faster
movement makes everything feel better, and it's not that the original game was even particularly slow it's just that the increased
speed gives you that feeling of extra power and control that totally
changes the game.
Can we consider the ocean basin volume as static for the purpose of sea level
change prediction because the
speed of water inputs will far outstrip the
speed of mantle
movements?
Sidorenko tells about the factors that affect Earth's rotation, both that short term variability is largely due to
changes in the atmospheric air
movements and ocean currents, and that the decades - long fluctuations have another source,
speed of drift of the lithosphere.
All I contend is that sun and oceans together with the variable
speed of the hydrological cycle assisted by the latitudinal
movements of the air circulation systems and the vertical
movement of the tropopause overwhelmingly provide the background trend and combine to prevent
changes in the air alone
changing the Earth's equilibrium temperature.
Once you notice the tell - tale signs such as
speeding, erratic
movements, and dangerous lane
changes, you have to start watching them.
With the aid of the cruise control system, which you can learn how to control from lessons of the driving school, you can easily control the
speed of the car to avoid
changing the
movement and momentum.