Not exact matches
All
sound fields get a work out, including an awesome rear
channel stereo split that is just as impressive as the front
sound field, Dialogue
mix is exact, with no dropouts or distortion.
The movie's theatrical Dolby Digital 5.1
sound mix is reproduced here accurately, with crystal - clear dialogue in the centre
channel that's been perfectly recorded, ensuring you don't miss a word of this decidedly dialogue - based film.
Not surprisingly given the age, it didn't
sound like a modern 5.1
mix,
channel separation being mild.
The attendant 5.1
mix, encoded in the lossless DTS - HD MA format, is sufficiently robust, each
channel regularly carrying not just ambience but
sound effects and music as well.
A distortion - free 5.1 audio
mix in Dolby Digital and DTS configurations demonstrates a little weakness in its centre
channel (which can be compensated for to some extent through equalizing), but for source material of this age, the
sound demonstrates a remarkable fidelity.
The 5.1 DTS - HD master audio
mix is more remarkable, a delicious piece of
sound design that uses all the
channels to striking effect.
Sound is centrally oriented and the back
channels are rarely used (save for some street noise and background chatter, most evident in the bustling courthouse), but these aspects of the
mix are faithful to the film even if they don't pack a notable wallop of their own.
You won't mistake the audio here for a more contemporary multichannel
mix featuring a plethora of elements and plenty of low - frequency information (a single explosion, for instance, can
sound a little thin as it rips through the front and rear
channels), but surround -
sound mavens shouldn't be disappointed.
Which is why many supervising
sound editors and final
mixers aim to fill the rear
channels with rich but undefined backgrounds.
Further,
sounds exist only as part of a
channel mix.
If a scene requires, say, a helicopter taking off, that
sound has to be assigned to specific
channels and
mixed together with other
sounds.
It adds the ability to control distinct
sound elements in a soundtrack to the traditional
channel - based approach for
mixing.
The video is well matched by a DD 5.1 audio
mix that blows the shingles off the roof: the musical numbers
sound as good as they can, though they're so clean that the obviousness that the vocal tracks are laid on a separate
channel make the scenes as they play out in crowded pubs seem curiously detached.
Elsewhere, the
mix does strive to put the viewer in the action — an early scene with Sam Elliott taking an overly - hot shower uses rear -
channel effects to enhance the first - person POV, and a later action scene that takes place outside of the house gains tension from directional
sound work after Lewis's score drops away entirely.
Raimi's old - fashioned approach to
sound design (and the age of the film) spell a relatively underwhelming lossless DTS - HD Master Audio 5.1
mix, but every cartoony
sound effect is perfectly clear and Danny Elfman's score
sounds robust; just don't expect maximum exploitation of the surround
channels — it's a fairly front - heavy
mix.
The DTS - HD Master Audio 5.1
mix is likewise workmanlike; The Rookie will doubtless never
sound better than this, and though the rear
channels don't get much of a workout, it's certainly an adequate presentation.
A bit too much emphasis is placed on the center
channel at times, but for the most part, the
sound is crisp, clean, and well -
mixed.
A
mix of minor
sounds emanated from the side and rear
channels.
For the first time, Dolby Atmos introduces a hybrid approach to
mixing and directs
sound as dynamic objects that envelop the listener, in combination with
channels for playback.
Employing 7.1
channels, the DTS - HD
mix is full of life, delivering both music and
sound effects crisply and from all over the
sound field.
As with any Mono track, all of the audio comes from the center
channel, and the
mix of dialogue, mostly - present»70s score, and a few active
sound effects is satisfactory and never difficult to distinguish.
The audio track is a remastered Dolby Digital 5.1
mix that relegates almost all the information to the front
channels; musical interludes
sound nearly as tinny and thin as the children staring robotically ahead as they karaoke each number.
The
sound, on the other hand, is practically perfect: Lionsgate have included not only a 7.1 DTS - HD Master Audio soundtrack (a rarity and a treat), but also what's called a «Neo-X»
mix, which runs in 11.1
channels -LRB-!)
For the new DVD, MGM has fashioned a 5.1
mix that places the dialogue in the center
channel, music and panned
sound effects in the front surrounds, and a discreet, reverberating mono
sound effects track.
The TL SH - AWD allows fine - tuning of the
sound, as well, with separate controls for sub - and center
channel levels, making it easy to bring more bass into the
mix, or setting the system for better acoustic playback.
The
sound system includes a fully powered subwoofer / satellite speaker system with a 15 - inch bass reflex subwoofer, 2 -
channel mixer and two Numark NDX 800 players.
In the Spring 2017 Windows 10 Creators Update, both Xbox and Windows added support for platform - level spatialized
sound: within a single content and programming pipeline, support for both speaker and headphone outputs, for multiple formats (including Dolby Atmos and Windows Sonic for Headphones), and for both
channel - and object - based
mixes, all enabled for millions of consumers.
The soundscape in Extraction is in the league of the original's, providing ample intercom - voice and gun
sounds through the Wii remote's speaker as well as a stirring
mix of
sound effects, whispers, growls and other frightful
sounds from the main audio
channels.
Mixed - media installation with HD video on flat - screen monitor and four -
channel sound, dimensions variable.
Mixed - media sculpture with high - definition video on flat - screen monitor with four -
channel sound, dimensions variable
Below: Some Information on Boston School Desegregation (2004),
mixed media installation with furniture, books, two -
channel video,
sound, wall text, included in «Through the Gates: Brown vs. the Board of Education,» California African American Museum, Los Angeles, 2004.
Unlike Dolby Atmos and DTS: X, which are object - based, Auro - 3D remains a
channel - based immersive audio format, which
mixes sounds into specific audio
channels.
Because Dolby Atmos is an object - based
sound format, when creating a soundtrack to a film,
sound mixers are able to specify the exact place they want the
sounds to be, as opposed to «left -
channel» or «right rear -
channel» of 5.1 surround soundtracks.
Dolby Surround up -
mixer decodes and directs
sounds to all of the speakers in the
sound bar — including up - firing capabilities to provide a higher sense of immersion from all
channel - based content.
It isn't
mixed into several separate
channels; instead,
sounds are mapped to virtual locations in 3D space, and that spatial data is sent to your speaker system.
In old - fashioned surround
sound a movie had its audio
mixed into
channels.
The addition of height
channels to a surround
sound mix takes your sense of immersion in a movie's world to a phenomenal new level.
Its take on
channel encoding doesn't pre-mix audio for a specific setup, instead it takes an object - based approach to saving audio data which is
mixed together right before the
sound comes out of your speakers.
The DTS Headphone: X simulated surround
sound offers strong lateral imaging,
mixing the stereo
channels to give a good sense of left - to - right positioning.
Audio
mixing can produce some very compelling effects, but the G933's surround
sound (and any surround
sound on any gaming headset) won't be mistaken for a full 7.1 -
channel speaker system; without the space for the
sound to bounce around to produce the proper acoustic effects, the different
channels can only produce a general sense of direction at best.
The
sound mix makes use of the area directly above your head for spatial effects, and also gives additional weight to the centre
channel we feel, adding clarity to speech, for example.
While the surround
sound effect wasn't «genuine,» it provided the slightest illusion that the Heavy firing his mini-gun behind me was actually behind me, thanks to a clever volume balancing effect that
mixed the mini-gun
sound more softly into the action of the front
channels (produced by both cups firing simultaneously).
The latest and greatest development in surround
sound offers not only discrete audio for height
channels, but also a new way for
sound engineers to
mix audio for the most accurate, hemispheric immersion to date.
Unlike a surround
sound setup, in which
sounds come from a limited number of
channels broadcast through speakers arranged around a room, Atmos broadcasts each object of
sound (such as a glass hitting the ground or a person shouting) to a specific place in the room, as designated by the engineers who
mixed the soundtrack.
These use a front
channel mixing process to produce a virtual center
channel; the rear
channels are emulated by a processor which «virtualizes» surround
sound using the HRTF filters via the front speakers.
When the original surround
mix of Emerson, Lake & Palmer's Lucky Man came out on DVD - Audio back in 2000, Keith Emerson's Moog synthesizer solo was furiously going back and forth in the rear
channels, and that
sounded very wrong to me.