Sentences with phrase «character action games like»

I also love Animal Crossing, specifically New Leaf for 3DS and when I say I love it I mean I was obsessed with it for quite a few months, The Legend of Zelda games, Smash Bros., Shovel Knight, the Uncharted series, the Metal Gear Solid Series, Final Fantasy 7 and I love character action games like Bayonetta and Devil May Cry.
That said, we're probably most interested in character action games like the ones mentioned above.
While this is a character action game like their previous titles, Ninja Theory's latest effort will delve deep into the subject of psychosis thanks to a collaboration with neuroscientists.

Not exact matches

NERF guns are one of the most popular blaster toys, but there are tons of different brands and categories that lend itself to certain games, themes, and favorite characters like action figures and superheroes.
«Several times we observed prolonged interactions that took on a game - like back - and - forth character, which is reminiscent of how preverbal toddlers interact by way of imitating other's play actions» says Dr. Gabriela - Alina Sauciuc, who conducted the study together with Persson.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
From the «Telltale's TWD series fanboy» side this game having all you need: good and charismatic characters with their own stories, absolutely GREAT main character, Michonne, and, for the first time, those cool psychodelic flashbacks with her daughters are absolutely creeping me out in a good way and COOLEST ACTION with machette, when I was seeing that, I was just like «Whoa, well, you got what you deserved, you walking dead motherf ** kers!».
Like its Hyrulean brethren, Fire Emblem Warriors is a joyous action packed romp through hordes of faceless enemies in the company of some well - loved characters and all the trappings of a Fire Emblem game.
It's often a platformer and a third - person shooter, but it sometimes feels like a shoot»em up or a character action game, and it's all underpinned by RPG systems... Because of this muddled personality, it never fully delivers on anything, leaving us with an enjoyable experience, albeit one with a few issues at its core.
Though I did somewhat miss having the action broken up by small chunks of character moments like in Metroid Fusion, the gameplay takes center stage here, and in a Metroid game, that's all you really need.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The game's trailers play like scenes from a crossover action game, showcasing MvC3's wide array of characters tussling in setpiece - style battles.
Bobby comes across almost like a character in a computer game; you wipe him out, he falls down, stars spin around his head, and then he jumps up again, ready for action.
Mystic Heroes has some solid action, but it highlights the major trade - off between itself and its history - based cousin Dynasty Warriors: The fantasy theme allows for more - exciting game elements like huge boss battles and impressive magic attacks, but the historical games can get away with being light on plot and character.
The game now, more than ever, plays like an action adventure game, in which you will play as all three of the main characters from the Harry Potter series.
Between what I've played previously and after today's launch, it's a lovely little action RPG, packed with features one generally doesn't expect in a free mobile game, like combat pets that level alongside your character, or different opening sequences for each different Lightseeker race.
The latest trailer for Nicalis and 8Bits Fanatics» 2D action - platformer, Aban Hawkins and the 1001 Spikes, introduces some of the playable characters in the game like Curly Brace from Cave Story...
Splatter enemies and claim your turf as the ink - spewing, squid - like characters called Inklings in Nintendo's new third - person action shooter game for the Wii U console.
Dragon's Crown may look like a typical beat -»em - up on the surface, but once you sink your teeth into its character customization, equipment system, and wealth of side quests, it reveals itself as an action role - playing game trapped in the shell of a side - scrolling brawler.
Allowing you to take control of a considerable number of Marvel characters, the Ultimate Alliance games are action RPGs just like Diablo, they just have less depth.
You can't control your character around the screen like in an action game (or at least in the current stage of development).
These aren't guys who once played «Space Invaders» but lost interest: These are guys who know their source material like the back of their hand, who know the appeal and aren't just interested in dressing up a standard action movie with settings and characters from a game.
Plot holes abound, with all sorts of coincidences forcing things along in lieu of character action, and while that set - up could actually work if The Circle turned into a The Game - like conspiracy thriller, it just limps to an unsatisfying end that doesn't wrap up enough dangling threads.
The series echoes interactive game book series like Choose Your Own Adventure and Fighting Fantasy where the reader controls the path of the story by rolling a dice or choosing the next actions of a character.
- parents spent on average $ 131 on toys to life games over the last six months - almost 80 percent of families considered this a good investment - two thirds are planning to invest further - 70 percent of parents in the U.S. are familiar with Interactive Gaming Toys - 41 percent own more than one franchise - 77 percent said it was definitely or probably worth the investment - only 7 percent of families have abandoned play altogether - within households currently playing toys to life games, 52 percent indicate that adults are among those that play - among Nintendo amiibo - playing households with children, 21 % of parents say that only they are playing these games - with other franchises, less then 10 percent of adults play in the household - 22 percent of total character playtime is spent playing with the figurines as toys and not with a video game console - 40 percent of parents state that that their 13 - 17 year olds continue to play with characters like toys or action figures
- game begins on Xandar, with the Guardians trying to repel an assault from the game's main villain, Kang the Conquerer - the game is all about time travel - bend time during battles with bosses and to solve puzzles - sometimes you can slow down the action to gain a strategic advantage - each character has their own ability and unique animations - abilities have also been expanded with functional emotes - Star - Lord has his trademark gravity grenades and can fly around and shoot baddies with his blasters - he can also use his Walkman to make all enemies and friends in the area dance, allowing him to walk past without a fight - includes fan - favorite characters like Spider - Gwen, who can stop to take a selfie in battle, which can be uploaded online
Also liking someone as a voice actor doesn't necessarily mean you agree with their character and choices they make I'm sorry but even as a fan of his work on the previous Metal Gear Solid games I don't agree with his actions about going with this.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
While games like Guitar Hero / Rock Band or even Dance Dance Revolution force you to respond to the music visually, Rhythm Heaven Fever manages to capture players with sound cues through the character's actions.
You can go for full out action in shooters like the Strike Force Heroes series, or focus on character creation in avatar games like JRPG Character Creatorcharacter creation in avatar games like JRPG Character CreatorCharacter Creator: Cleric.
It's very similar to games like Dragon Age and Dark Souls, trying to meld intense character - action combat with deep role - playing mechanics.
Action games and platformers (like Mario) in which the player controls a fighter; strategy games in which the player controls an army; grand strategy games in which the player controls an empire; racing games in which the player controls a vehicle; puzzle games in which the player manipulates geometry; sports games; fighting games; SimCity: These are genres of games where plot is merely a function of competition, character is merely a function of success, and goals take precedence over words.
It plays a lot like Section 8, another shooter that takes place inside a real time strategy game, but it's entirely missing the limits that channel the action in Section 8, or the tough choices that make Section 8 a game about character builds.
You can definitely see both developers» influence as the game plays a bit like a new - school Resident Evil with a completely insane sense of humor, although both the action and characters feel pretty stale.
The game will pack in a plethora of super-cool character abilities, combat - like action sequences, epic battle scenes, puzzle - solving and a unique story told with playful LEGO humour.
In this game, they relied less on the strength of the action sequences, like in Uncharted, and more on the strength of the characters they created.
For the record, the characters in the game communicate through word bubbles which only adds to the live - action comic book - like presentation of the game.
BioWare does an amazing job with this RPG game: the story telling is spectacular, the character creation is great, and the fact that you can pick what your character is like by his actions and what you chose for him to say in conversations — well this experience is just one of a kind.
I honesty feel like this game might be only single player action adventure with Luffy as the main character, but I will just wait for the trailer.
Despite its largely modern aesthetic, open world game mechanics, new action - oriented combat and a poorly told main narrative, at the end of the day Final Fantasy XV feels like Final Fantasy because it endears you to its characters.
Even more impressive is how the plot actually makes you care about these characters; unlike the intro / outro clipshows most fighting games have to offer, MKX's story bothers to include things like character development and heartfelt moments in between all the ridiculous action.
A TRULY MASSIVE MULTIPLAYER EXPERIENCE ● Join a GUILD and dominate the leaderboards ● Team up with friends, or go head - to - head in the ARENA ● Ride epic MOUNTS like the fabled Pegasus into battle BEGIN A HERO AND BECOME A GOD ● Earn Godly Powers and expand your SKILL TREE ● Unlock the path to Mt. Olympus and the WINGS OF A GOD ● Enlist Centaurs, Phoenixes and Griffons to join you on your quest to godhood CUSTOMIZE YOUR CHARACTER ● Become a legendary WARRIOR, deadly ARCHER, or powerful MAGE ● ENHANCE your strength and appearance with epic weapons and armor ● CRAFT enchanted gear and grow your Might ● COLLECT rare loot drops as you explore Ancient Greece BECOME GREECE \»S GREATEST HERO ● Team up with HERCULES and PERSEUS ● Enter the LABYRINTH and fight the mighty MINOTAUR ● Fight infamous Monsters like MEDUSA and the CYCLOPS ONE GAME — MANY WAYS TO PLAY ● ACTION — Command your Hero in strategic battles ● STRATEGY — BUILD your city and expand your FARM ● ROLE PLAYING — Explore STORY MODE and brave dungeons solo Legacy of Zeus — Begin a Hero, Become a God!
The narration is genuinely funny as it reiterates the actions of the Gunstringer and gives the history of the odd characters the Gunstringer encounters, like the love affair between lumberjack and alligator, which gave birth to one of the game's bosses - a hideous, plaid - wearing alligator lumberjack.
From the character relationships, to the cinema - quality action sequences, and the impeccable voice acting performances, Uncharted 2 at times feels like a summer blockbuster movie as much as it feels like a game.
Has Been Heroes is a lane - based, rogue - like action game featuring a cartoony art style and unique characters.
A action rpg with a persona like style you have switch out characters to hit enemies weak points good game
Good combos and player graphics and a story mode where you can go through the campaign of the anime and manga and a shops to get better combos for your character and dlc clothes and characters and a little mess around lobby like at wings of freedom where you can walk around and do what you like and do some campaign missions in 3d where you walk or run around the map doing your objective and same for and online mode with some PvP actions or a capture the flag mini game where with a team of 6 max on each side or capture the bomb from the first cupple of episodes from the beginng
The direct action part of the game is actually a lot like Resident Evil Revelations 2 mixed with Senran Kagura; you have a character with a hacking gun that can use different ammunition to take out enemies, and then you have another character which plays like a Senran Kagura character — using scissors to cut up the enemy in hand - to - hand combat.
Alienation is in fact a spiritual sequel to Dead Nation taking all the good action elements of the original title, but as a completely new game it makes an interesting twist as an Action RPG with a loot system and character progression that takes the best of genres like modern social shooters and classic dungeon craaction elements of the original title, but as a completely new game it makes an interesting twist as an Action RPG with a loot system and character progression that takes the best of genres like modern social shooters and classic dungeon craAction RPG with a loot system and character progression that takes the best of genres like modern social shooters and classic dungeon crawlers.
Tacking a cue from games like Fallout or Skyrim, your character learns new skills and abilities by actually doing those actions.
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