Sentences with phrase «character animations at»

Mostly due to the game's lackluster story and rampant bugs and glitches and poor character animations at launch.
There are problems with character animations at a distance as they lack fluidity - as if a several frames of animation were removed to make the game work.

Not exact matches

It's really geared to younger kids in terms of storyline and character, so while he thought the objects - built - out - of - letters concept was cool, and liked the animation, it lost him at a certain point.
«It's like driving a car with 50 steering wheels,» says Michiel van de Panne, a computer animation researcher at the University of British Columbia in Vancouver, Canada, who is one of many trying a new approach to giving robots and video game characters more realistic gaits.
Steig's spiky illustrations and witty text has been amplified by the gleaming, bombastically hyperreal texture of big screen animation, the piling - on of movie references, boomer music cues, snipes at Disney animated characters and pop culture gags.
The animation team, from head of character animation Tim Cheung to head of story Rejean Bourdages are leaders of digital artists that are at the apex of their craft and whose work establishes the state of the art.
Sure the animation was a standard for Disney between the 1940's and 1970's, where you can see certain characters move in the same way as other characters from earlier or later films, but that was solely due to the limitations in the animation room at the time.
Still, average animation, lame and unfunny characters, childish jokes, aimed at 4 year olds and toddlers, very weak and dull story line that should interest teenagers or adults.
All three sit together for a running, screen - specific look at story / characters, research and influences, cast and performances, art, animation and visual design, music, editing and connected areas.
Dramatizing his lead character's fantasies through opera, animation, and musical numbers, the director, according to Indiewire, «renders a troubled subjectivity with striking creativity,» providing «an unhinged portrait of emotional turmoil with bold stabs at expressionistic representation at every turn.»
The folks at DreamWorks Animation are obviously counting on the audience bringing good feelings about Po and company into the theater with them, so they've taken the risk of lowering the comedy quotient and emphasizing new characters and plot elements.
The graphics, while charming at first sight, lose their appeal once you start to notice the rubbery animations, the expressionless characters, and the lack of any special touches.
There are low resolution textures, character models are mediocre at best, and the animations are surprisingly horrid.
«One Brick at a Time: Making The LEGO Batman Movie» (16:10) details the creative processes of the film, from turning real Legos into digital animation to the voice cast bringing the characters to life.
Not only is the animation great to look at, it's got a strong story that's character driven and it...
While no new characters are debuted, the whole gang from The Force Awakens is on hand: Rey and Kylo Ren grip their lightsabers, Finn (John Boyega) sleeps in what looks like a suspended animation chamber, Poe Dameron (Oscar Isaac) and his droid companion BB - 8 race through a Resistance base as it comes under attack; Luke and R2 - D2 gaze at a burning temple; Kylo Ren and his stormtroopers stride through the flames.
However the level design is quite decent, including the areas that you visit, the lighting effects and character design but the animation is a mixed bag and at times it was like my character was floating as she attempted to climb large rocks.
One way of dealing with it would be to have the characters entering the real world, although Chris McKay — animation co-director of The LEGO Movie and director of The LEGO Batman Movie — has previously said it's going to be «this big musical and space action movie», so at this point it's anyone's guess as to what the plot might entail.
Much ado was made regarding the use of photo realistic 3D animation, which is quite stunning, and even if the movie overall was a financial failure, it did succeed in at least one major breakthrough — it showed that movies can have realistic characters without the need for actors.
The animation's pretty cool (looks a lot like a more awesome version of classic 80s arcade game Dragon's Lair at times), but the characters are pretty bad (a pig?
The characters themselves are at least well - written for the most part, with the occasional funny skit managing to land despite the game's relatively limited animations, and they're rarely as anime trope - laden as their appearances may suggest.
Although The Boxtrolls lead the nomination tally going into the awards, How to Train Your Dragon 2 won six awards at the 42nd ANNIE Awards this weekend, including Directing, Editing, Music, Storyboarding, Character Animation in an Animated Feature as well as the big one itself, Best Animated Feature.
Although rendered with predictable polish by the digital artists at Lucasfilm Animation Singapore and Industrial Light & Magic, the picture seems to unfold not in a coherently realized fantasy world, but rather at some sort of grotesque interspecies convention where Lucas and his collaborators have taken every conceivable character type that came to mind — goblins, imps, talking mushrooms, etc. — and plopped them down in front of the same meticulously detailed forest backdrop.
, while a little gimmicky (Lloyd reprises his librarian character), does manage to provide a good deal of insight into the difficulties of cel animation as well as the odd priorities of the filmmaking team (animation director Maurice Hunt declares, «Animation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literaranimation as well as the odd priorities of the filmmaking team (animation director Maurice Hunt declares, «Animation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literaranimation director Maurice Hunt declares, «Animation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literarAnimation is the best art form in the history of the world» — a contention at direct contretemps with The Pagemaster's literary ethic).
The character models don't have any kind of lip - synching at all, and animation in general is kept to a bare minimum.
At the film's recent press day, del Toro and Gutierrez spoke about the genesis of the project, Gutierrez's unusual pitch that convinced del Toro to produce the movie, Gutierrez's vision using authentic folk art characters, the film's humanistic tone, casting a talented and eclectic international group of actors to voice the larger than life characters, choosing Reel FX to tackle the complicated animation design, gaining the support of Fox's Jim Gianopulos, how Zoe Saldana and Diego Luna learned to sing, the film's amazing music, and del Toro's upcoming projects including «Crimson Peak,» «The Strain,» «Pacific Rim 2,» the «Pan's Labyrinth» Musical, and the possibility of a «Hellboy 3.»
With «Wall - E», «Nemo» and «A Bug's Life» under his directing belt, Andrew Stanton is a man who knows a thing or two about the perfect blend of dazzling visuals and empathetic characters who appeal to the young and the young at heart making me super excited for both his next foray into animation and his episodes of «Stranger Things» due out later this year.
The voice work by Zach Braff as Finley and King as China Girl are also quite good, and their detailed animation and the actual attempt at a modest backstory makes these characters two of the most interesting in the film.
Last month it was revealed that Megalyn Echikunwoke is set to bring Mari McCabe from animation to live - action with a guest - starring role as Vixen in the fourth season of Arrow, and now we have out first official look at the actress in character... The official image comes after Stephen Amell posted a behind - the - scenes shot from production -LSB-...]
There's something a little thrilling in watching how co - writer / director Sarah Smith and her team of animators at Aardman Studios (mostly known for their clay animation efforts — this one is entirely computer - animated but maintains the typical look of their traditional characters) imagine Santa embracing technology.
Both sit together for this running, screen - specific look at the tale's origins and development, various story / character issues and influences, cast and performances, the flick's title, sets and visual design, music, audio and editing, abandoned / altered sequences, animation and technical topics, and trivia.
«Just what kind of sculpting material is used in making the stop - motion animation characters at Aardman?»
Blu - ray exclusives will be familiar to loyal Universal customers, beginning with three core U-Control features: a Picture in Picture option that includes cast and crew interviews, set footage, and pre-production art (like storyboards); the Blackbriar Files, which give access to high - tech superspy information technology (like pop - up Agent Status, Character Dossiers, Field Reports with «GPS - enhanced satellite views of the locations,» and «the technology behind the spy gadgets through visuals and 3D animations»); and Bourne Orientation, which jumps out of the film to provide literal orientation (globally speaking) and figurative orientation: information about what's driving Bourne at key junctures in the story (answering that eternal actor's question: «What's my motivation?»).
More bonus features on this 2 - disc DVD include behind - the - scenes peeks at the making of the film, how the characters were designed and created, production tours, animation tests, music and sound featurettes, and more.
The DC animation team also does a splendid job at replicating artist Frank Quitely's 1920s pulpy costume and character designs.
Its charms lie in the lush animation (every character and object in the film have a fabric - like quality), kinetic energy, and an abundance of giggle - inducing sight gags (the audience at the Debussy theater especially enjoyed a bit where a scared troll pooped out cupcakes).
The Fleischers played on that conceit in their silent - era, pre-Boop cartoons, collectively titled «Out of the Inkwell,» through an innovative blend of live action and animation that made it appear that a flesh - and - blood cartoonist (usually played by Max) brought the characters to life by dipping his pen and sketching them on a drawing pad, at which point they would take on wills and identities of their own.
Working with many of his longtime collaborators, the droll animation auteur will be dropping his latest collection of big - toothed claymation characters into some prehistoric steampunk whimsy, set at the moment when the Stone Age turned Bronze.
Well, they're getting their own movie from DreamWorks Animation and 20th Century Fox later this year, and today we have a first look at its star - studded cast (including Anna Kendrick and Justin Timberlake) and the characters they'll be voicing.
These include a commentary by director Carlos Saldanha, producer Lori Forte and the production team, a behind - the - scenes look at the animation process, an introduction to new characters and the marketing of the movie.
The hand - drawn animation is stunning, the closest analogue is a fancier, Celtic version of the great TV series Samurai Jack, at least in its angular character design and abstract backgrounds.
The Epic Mickey video game series has become known for bringing back long - forgotten or underused Disney characters and attractions that were a great inspiration to artists at Disney, Pixar, and other animation studios.
Director Raman Hui honed his animation craft at DreamWorks, designing characters for «Antz» and working on the «Shrek» franchise, including co-directing the third installment.
, is directing the series at studio Troyca, Makoto Bessho (Attack on Titan) will be handling the series composition and Michio Sato (Viper's Creed, Tenchi Muyo GXP) will be designing the characters as well as act as chief animation director.
At times in Heavy Rain, you notice the characters» face and body movement would be slightly off and disconcerting, so the full performance capture — what they used in Avatar — would create a more realistic animation for the characters
With its retro - style character animations and charming, less - than - subtle Zelda references (listen at 0:36 and try to tell me you don't hear Koji Kondo), this trailer is an old - school RPG fetishist's wet dream.
If you played smash bros» on wii u and 3ds, your input and the characters animations are at 60, and pokemon and assist trophies are at 30.
Sadly this lack of any intelligence shows up in the boss battles too; epic fights against Wolverine or Gambit should be a deadly dance of death, but in reality both characters have just a few simple moves at their disposal and have a rather peculiar tendency to attack absolutely nothing, leaving the locked in an attack animation where you can happily batter them black and blue.
The backgrounds and characters may be breathtaking to look at, but animations are just a little jerky, like when Jerry is just walking around or when he's interacting with things, although I must stress that the animation work is by no means bad.
if not, at least make it so i don't get girly animations on male characters if i like a girl's style.
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