Sentences with phrase «character are in the same situation»

The strength of the movie is that you and the lead character are in the same situation.

Not exact matches

I've always said that character is an ability to act the same in every situation.
I call a great character one who by his actions and attitudes satisfies the claim of situations out of deep readiness to respond with his whole life, and in such a way that the sum of his actions and attitudes expresses at the same time the unity of his being in its willingness to accept responsibility.
People connect with fictional characters through empathetic feelings, and neuroscience research has shown that the same hormones and chemicals associated with stress and attachment in real life situations are released while watching TV.
The same way men are interested in their looks and character, they are also interested in the men's financial situation.
For all of its attempts at gut - wrenching conflicts, at the end, we are left with the same characters in the same situations as when we started.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
But the characters in «Sin City: A Dame to Kill For» are mostly the same, the situations basically a rehash of the bullets, blood and beatdowns of the first film.
I'm not in the same financial situation as Guy my character, fortunately.
The great part of it is that they're staying in character for all of this, and this whole situation is a catalyst for Bernie, Chris» character, to grow, and the same with Sybert's character.
If you've yet to create your own hunter, the short version of the situation is that MH World's character creation screen shows finely - detailed, exceptional quality faces, while those same faces are noticeably less beautiful in the actual world.
My favorite thing about good films is the fact that I'm completely engrossed in the characters and the situations, it feels as if I've been pulled into the screen and breathe the same air as them, and when bad things happen I feel something powerful.
It may feature the same characters in vaguely familiar situations, but it's otherwise nothing like the source material.
The characters speak to the same situations in different ways frequently, and the film is happy to depict all versions of the story at once.
That's the hole in time in Rodney's life, and the screenplay by Brad Ingelsby and director Scott Cooper is assured in the way it puts these two characters in the same situation and watches how each reacts to it in his own way.
I think she would recognize her story in the book as a whole, but she wouldn't necessarily have been confronted by the same situations with which my character is confronted.
In the spirit of the successful USA Network series Burn Notice and Royal Pains comes a new series concept... well, actually, it's not really a new concept... specifically, it's the same concept as Burn Notice and Royal Pains, given a new setting, new characters, a new profession and a new catchy name that suggests the profession and situation of the main character!
With twenty - two abilities per class, plus many of the abilities can have more than one point put into them, there's certainly plenty of choice in how to craft your character, especially as Amalur has taken the same approach as Skyrim and doesn't force you to pick one class, instead you're free to distribute points as you choose, either creating a specialised character who unlocks the most powerful abilities or a more rounded character who has a wider choice of how to approach a situation.
Who knew that at the same time that Nintendo was railing against Sega and Mortal Kombat, they were releasing comedy games with Mario characters in sexual situations, tobacco usage and domestic violence?
The main story was a lot of fun to play through even though the character did not always make the exact same choices I would have in the things that were said and done, but given the situation the main character was in nothing actually felt out of place.
The same criticism would be here but at least I'd have a giggle at seeing classic characters in ridiculous situations.
SASRT leaves you with this frustrating dilemma which can only be overcome by wasting time trying out different characters in the same situations.
When I first started playing One Piece I found myself using the same characters and moves in every battle I fought, but the more I progressed the more I switched things up — eventually learning which moves work best in certain situations and even picking characters depending on who I was to be facing off against.
But we care about Jim Henson's characters even when they're in preposterous situations, and I think the same could be done for Fox McCloud and his compatriots and antagonists.
Is it not plausible that instead of a situation existing where scientists — in some cases the same scientist — use identical tactics behind cancerous second - hand smoke and ozone depletion denial to sow disinformation over climate science which delays political action, that we instead have — in some cases — the same small clique of enviro - activists (none of whom possessing science expertise to prove Dr Singer's atmospheric assessments are disinformation) attempting to prop up unsupportable political agendas through the use of character assassination disinformation?
I've recently started my own blog and my main goal is helping others in the same situation as I am, buying a house with zero character and trying to make it a HOME.
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