Not exact matches
This was to assure that every rezoning designation struck the important
balance between development and smart growth, and each neighborhood's most pressing
issues as well as the existing
character of the area.
Any screenwriter's dilemma would be all in the
balance; how to make sure all these heroes, some who have never interacted with others, many with unresolved
issues with other
characters, are adequately featured, while pushing forward this new story of this seemingly invincible foe, whose own storyline is widespread and massive.
Lego Batman 3: Beyond Gotham struggles to maintain
balance with its cast of
characters constantly pushing one another from the spotlight, and suffers from many of the series» routine
issues.
Spore's
character creation system is also present, but with 100 different creatures to choose from, the PvP has many
balance issues.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical,
balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the
characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every
character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the
characters are nicely
balanced, with every
character being fun to play and viable at the same time, the game runs smoothly without frame - rate
issues and the cell - shaded graphics,
character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like
character introductions and outros being intact (fun fact: the
characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every
character simply gains a damage / defense boost, with the conditions being the same for all
characters, eliminating situations when one
character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock
characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
A roster this size doesn't come without a few
balance issues as well, but even the most «useless»
character can become a deadly weapon in the right player's hands.
He does a phenomenal job of
balancing his emotions of which this
character has
issues with maintaining any semblance of normalcy with someone who could be simply trying to ask him how his day is going.
Granted, the
balancing act doesn't always go as planned, and there are certainly some tonal
issues in a number of scenes — ahem, the love story that's soldered in; the ridiculous gun fight — but it's a sour
character study that's always held at arm's length, all while you're duck - taped to a chair wondering what's going on.
On the game side, Street Fighter V: Arcade Edition is a different animal, having
issued balance tweaks to nearly all of the game's
characters, as well as tossing in all - new V - Trigger moves.
Screenwriters Christopher Markus and Stephen McFeely uses
characters like Captain America (Chris Evans) and Iron Man (Robert Downey Jr.) to explore one America's fundamental
issues: how to
balance personal freedom and national security.
The debate is usually
balanced, always intelligent, and yes, sometimes the
characters get a bit preachy, as people do on any controversial
issue about which they are passionate.
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As I said «I think you and others are forgetting most of them would be cloned
characters anyway so it wouldn't really cause any
balancing issues» It was to counter your point on how you said more
characters would make it unbalanced and I just said knowing Nintendo with their past Smash games they would probably be cloned anyways.
There's also
balancing and fixes for V - Trigger
issues with Vega, M.Bison, Rashid, and Chun - Li; and a change to all
characters except Birdie and Zangief where vertical jump and back jump frames have gone from 3f to 4f.
With such a variety of
characters balancing will certainly be an
issue but there are some equalisers for lack of a better word.
At other times there's
balancing issues with some
characters voices being drowned out by music or certain sound effects not coming through as loudly as they should.
The last
issue would be with the
character balancing although most of the
characters seemed pretty
balanced, there was definitely a few that seemed far superior then the others.
While this gives Burning Blood a unique twist, it also complicates things for the less - powerful members of our roster, and the game runs into an
issue that's reminiscent of JoJo's Bizarre Adventure: All Star Battle on PS3 — when
characters have wildly different methods of battle,
balance falls apart.
Another
issue that popped up during development is that the game features many
characters, with a lot of different traits: getting the right
balance certainly was no small feat.
Based on feedback, Capcom set out to fix a lot of the
balancing issues users had with
characters, add more depth to certain modes, and most importantly, offer twelve fantastic additions to the series, leaving the total roster at 50 (including Jill Valentine and Shuma Gorath from the Collector's Edition / DLC).
Unfortunately it still has its share of
balance issues with
characters like Gold War Machine, who are very difficult to beat, especially at lower levels of play.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular
character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game
balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production
issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Whilst Smash Tour can be a complete waste of time with several
balance issues and having to unlock all the
characters a second time through Adventure mode can get repetitive, it holds value in its multiplayer.
The important thing to note, also, is that any
balance or
character issues we may have will most assuredly be null in a week or two (replaced by new complaints as the
balance of power shifts) as this type of game is always in flux.
With all of that said, however, I'm sure it will all change as players learn, but at launch, everyone is using the new
characters almost exclusively, which really highlights the
balance issues.
Some
issues have been fixed and some
balancing has been done to the following
characters» V - Triggers: Vega, Chun - Li, M. Bison and Rashid.
This is a far cry from the fair and
balanced approach Western jurisprudence brings to the forum of adjudication in settling
issues surrounding the bruising of ego or the assassination of
characters.
We will take up the
issue of relevance, including the rules concerning the
balance between the probative value and the prejudicial impact of evidence and the special problems of
character and credibility.