Sentences with phrase «character balance issues»

Not exact matches

This was to assure that every rezoning designation struck the important balance between development and smart growth, and each neighborhood's most pressing issues as well as the existing character of the area.
Any screenwriter's dilemma would be all in the balance; how to make sure all these heroes, some who have never interacted with others, many with unresolved issues with other characters, are adequately featured, while pushing forward this new story of this seemingly invincible foe, whose own storyline is widespread and massive.
Lego Batman 3: Beyond Gotham struggles to maintain balance with its cast of characters constantly pushing one another from the spotlight, and suffers from many of the series» routine issues.
Spore's character creation system is also present, but with 100 different creatures to choose from, the PvP has many balance issues.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
A roster this size doesn't come without a few balance issues as well, but even the most «useless» character can become a deadly weapon in the right player's hands.
He does a phenomenal job of balancing his emotions of which this character has issues with maintaining any semblance of normalcy with someone who could be simply trying to ask him how his day is going.
Granted, the balancing act doesn't always go as planned, and there are certainly some tonal issues in a number of scenes — ahem, the love story that's soldered in; the ridiculous gun fight — but it's a sour character study that's always held at arm's length, all while you're duck - taped to a chair wondering what's going on.
On the game side, Street Fighter V: Arcade Edition is a different animal, having issued balance tweaks to nearly all of the game's characters, as well as tossing in all - new V - Trigger moves.
Screenwriters Christopher Markus and Stephen McFeely uses characters like Captain America (Chris Evans) and Iron Man (Robert Downey Jr.) to explore one America's fundamental issues: how to balance personal freedom and national security.
The debate is usually balanced, always intelligent, and yes, sometimes the characters get a bit preachy, as people do on any controversial issue about which they are passionate.
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As I said «I think you and others are forgetting most of them would be cloned characters anyway so it wouldn't really cause any balancing issues» It was to counter your point on how you said more characters would make it unbalanced and I just said knowing Nintendo with their past Smash games they would probably be cloned anyways.
There's also balancing and fixes for V - Trigger issues with Vega, M.Bison, Rashid, and Chun - Li; and a change to all characters except Birdie and Zangief where vertical jump and back jump frames have gone from 3f to 4f.
With such a variety of characters balancing will certainly be an issue but there are some equalisers for lack of a better word.
At other times there's balancing issues with some characters voices being drowned out by music or certain sound effects not coming through as loudly as they should.
The last issue would be with the character balancing although most of the characters seemed pretty balanced, there was definitely a few that seemed far superior then the others.
While this gives Burning Blood a unique twist, it also complicates things for the less - powerful members of our roster, and the game runs into an issue that's reminiscent of JoJo's Bizarre Adventure: All Star Battle on PS3 — when characters have wildly different methods of battle, balance falls apart.
Another issue that popped up during development is that the game features many characters, with a lot of different traits: getting the right balance certainly was no small feat.
Based on feedback, Capcom set out to fix a lot of the balancing issues users had with characters, add more depth to certain modes, and most importantly, offer twelve fantastic additions to the series, leaving the total roster at 50 (including Jill Valentine and Shuma Gorath from the Collector's Edition / DLC).
Unfortunately it still has its share of balance issues with characters like Gold War Machine, who are very difficult to beat, especially at lower levels of play.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Whilst Smash Tour can be a complete waste of time with several balance issues and having to unlock all the characters a second time through Adventure mode can get repetitive, it holds value in its multiplayer.
The important thing to note, also, is that any balance or character issues we may have will most assuredly be null in a week or two (replaced by new complaints as the balance of power shifts) as this type of game is always in flux.
With all of that said, however, I'm sure it will all change as players learn, but at launch, everyone is using the new characters almost exclusively, which really highlights the balance issues.
Some issues have been fixed and some balancing has been done to the following characters» V - Triggers: Vega, Chun - Li, M. Bison and Rashid.
This is a far cry from the fair and balanced approach Western jurisprudence brings to the forum of adjudication in settling issues surrounding the bruising of ego or the assassination of characters.
We will take up the issue of relevance, including the rules concerning the balance between the probative value and the prejudicial impact of evidence and the special problems of character and credibility.
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