Sentences with phrase «character depth goes»

Not exact matches

Here's how it all went down (Colorado released a fake depth chart that included several movie and animated characters):
Snape's relationship with Harry's parents James and Lily Potter goes under the microscope, providing an avenue for Rickman to add layers of depth to his character.
Everyone here is funny within the terms of the characters, although the standouts of the main cast are Chandler, who exudes unexpected depth in his loser disguised as a winner once things really go south, and McAdams, who brings some bubbly but believable charm to the chaos.
Consequently, the early episodes lag until enough plot points have gone by that the intrigue starts to really payoff, yet it's hard to really connect with any of the characters (Except maybe Joan, who Ross gives a great deal of depth to as the episodes wear on).
That optional 3 - D is put to good use in this go around, creating a depth and energy in the stunningly complex landscape, that becomes a character in a way.
Utterly preposterous as this premise goes — not to mention how Brian seems hopeless and instantly way out of his depth the second he comes within inches of Arielle — this fanciful movie goes on hoping you'll bury your incredulity for this narrative, much like the main character, who has his head in the obliviously romantic clouds.
The fact that it also wants to go in - depth with any character and their little side story ends up hurting it as distracts from the overall arc that the film is trying to tell, which is Matthew's and Tina's search to get their daughter back.
Winstead has had a bit of an odd trajectory in her career, going from thin supporting parts in big dumb studio movies to a huge indie breakout with her magnificent performance in Smashed a few years ago that she unfortunately didn't really capitalize on afterwards, but here she gets the best of both worlds by developing a kickass character we can root for in a thrilling genre piece that also has some depth to her.
Special kudos go out to Nathan Fillion for doing such a fine job as lead character Mal Reynolds, too... his awkward nuances and self - conflicting attitudes bring the role to life and give depth that grounds the entire show.
So the fact that Jeff just brought an incredible amount of depth to that character is even more extraordinary knowing all the FX and all the extra work that went into it.
The writing and dialogue goes much further than it has in the past, giving us a more in - depth view of characters and the clans they hail from.
The old school charm of top - down games from the past is gone in a transition to a polygonal 3rd person view, but the added dimension gives an extra depth to the overall gameplay experience and character studies Nihon Falcom is known for.
It goes a lot farther than just «missing some character depth, much of the complexities between characters and more than a fair share of shocking moments.»
Elder Scrolls Online is going to offer a lot of depth in its character customization and progression.
I talked with Ginger and she said the book goes into more depth and is actually focussed on the Johannsen's character more... at least that is what I remember her telling me.
Orlando Bloom is as lifeless as ever as the elf warrior Legolas, although he does appear to possess the jumping skills of a mountain goat, while his fellow elf Tauriel (Evangeline Lilly), a character completely invented by Jackson and his writers, possesses no depth of character at all, which goes for pretty much everyone else here too.
His wife Grace (Maria Bello) and daughter Anna (Erin Gerasimovich) are happy, as are their neighbors Franklin (Terrence Howard) and Nancy Birch (Viola Davis) and their daughters Joy (Kyla Drew Simmons) and Eliza (Zoe Soul), and this is the extent of these characters» depth before Anna and Joy go missing a few hours into the Thanksgiving celebration at the Birches» home.
Studios and indie producers like to buy a story that has depth to it, to allow a screenwriter to develop characters and action based on the kind of deep thought that goes into a book.
If you've written your novel, but you think your characters are too one - dimensional, and aren't sure how to go about creating depth in them, then you probably require a developmental edit.
I don't necessarily go through in - depth interviews or write everything down, but as I think about those things, my characters develop a unique personality in my head.
Unfortunately the author doesn't go past the surface with the characters so the book feels like it is lacking in depth.
In a series of vignettes that collectively have the depth and heft of a novel, the characters score and shoot heroin, kick and get clean, steal to score again, drink, fight, have sex, contract HIV, OD, die, and go to each other's funerals.
You might say this is the kind of novel where «not much happens,» but it's OK, because so much is going on inside each character's heart, and in every scene, Butler draws his characters with depth and honesty.
But for all the emphasis on her world, Johnston does not neglect the depth of her characters: Owen and Siobhan's friendship is a beautiful, solid thing, and the authenticity of their relationship goes a long way to making this strange world more familiar.
More of a character study than a plot driven novel although Bloom does take us through Roosevelt's passion about social injustice, civil rights and devotion to encouraging Americans to stand up for its ideals of humanity and tolerance but does not go into any depth in this matter.
We settled back and compared notes on the grace of McEwan's language and the depth of repression in the main characters, and then we went back to our own worlds.
According to a press release, the book will go in depth on the aesthetics of Halo 4, including a look at the «characters, weapons, vehicles and environments» that make the new Halo game so appealing.
What baffles me about this though is how in - depth this level creation goes, it has been stated that the player will be able to give dialogue to characters and cast main character from the game into their missions.
In this episode, The Good, The Bad, The Terrible and The Claptrap, the teams at Gearbox and 2K Australia discuss the four playable characters and go in - depth about each of their action skills as well as who they are in Borderlands: The Pre-Sequel.
Early last month we rounded up all of the Hero Spotlights that have been posted so far, which are little explainer blog posts going in - depth on the various characters that will be in Battleheart 2.
I'm hoping they go into depth with him a bit more in - game because he has an interesting back story, rather than making him look like he's this one - dimensional, comic relief character all the time.
And like DQIV, this game has the party chat feature where if you go to a new area or talk to an NPC, you can then talk to your party members and they'll usually remark on what they see or heard, which gives them depth that you rarely see in videogame characters from a game this old.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Going to incredible depth, players stick their own face on a character, then take him / her all over the world improving skills, training, and all around moving up the ladder of world domination.
Obviously it doesn't go anywhere near as in depth as what the blog itself describes, but this should give you a good idea of the amount of tweaks made to these characters.
The story and characters are just interesting enough to keep you going while you unlock some of the game's depth.
On the Marketplace there is a pretty cool guide available that goes in depth about the game with walkthroughs character information etc..
It's a decent little tale and one that'll keep you engaged throughout, with plenty of conversations taking place between characters and animated cutscenes in - between chapters that go into depth about the game's world and history.
Character customization allows you to go in - depth and pick everything from entrances to tweaking their individual moves in their fighting style.
In the Pre-Alpha demo, you have to characters to chose from, when the game is officially out you'll have a total of 5 characters that can go for 15 careers, providing different playstyles and add depth to character progression.
In comparison to the previous entries that briefly touch upon the cast of characters and prefer to go right into the action, the characters and story in Infinite Warfare are fleshed out, with well - rounded characters that are believable, full of depth, and personality.
I went with the majority consensus but was impressed by the depth at which each character explained their position.
The next Injustice 2 Watchtower live stream is going to go in depth with two new characters - Swamp Thing and Cheetah.
It's a compelling template that has inspired multiple rivals and, while the Mario edition boasts familiar characters and locations, it lacks the variety and depth of Puzzle & Dragons Z. However, Z in turn gameplay does become bogged down in a rather tedious story in places but when the game gets going, it's an addictive experience.
The game does not go into depth of the Androids saga or much of the Majin Buu saga, and don't expect to see every character show up.
YO: But when you put depth into that, you're not going to be able to focus on both your character and the enemies.
I also had a chance to chat with the game's director, Josh Sawyer, who went in depth to explain the inspirations fueling the new game, what has changed since the original, and details about new features that fans may not yet know about, including an as - yet undetailed character and other clues.
Extra Credits has a video that goes into more depth: https://youtu.be/sumZLwFXJqE Currency sinks could involve buying permanent upgrades for a character, or things that have a real - world value.
When I was going over your house tour of your previous English Tudor home, I really loved the depth of character and vintage charm of each room.
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