Not exact matches
Here's how it all
went down (Colorado released a fake
depth chart that included several movie and animated
characters):
Snape's relationship with Harry's parents James and Lily Potter
goes under the microscope, providing an avenue for Rickman to add layers of
depth to his
character.
Everyone here is funny within the terms of the
characters, although the standouts of the main cast are Chandler, who exudes unexpected
depth in his loser disguised as a winner once things really
go south, and McAdams, who brings some bubbly but believable charm to the chaos.
Consequently, the early episodes lag until enough plot points have
gone by that the intrigue starts to really payoff, yet it's hard to really connect with any of the
characters (Except maybe Joan, who Ross gives a great deal of
depth to as the episodes wear on).
That optional 3 - D is put to good use in this
go around, creating a
depth and energy in the stunningly complex landscape, that becomes a
character in a way.
Utterly preposterous as this premise
goes — not to mention how Brian seems hopeless and instantly way out of his
depth the second he comes within inches of Arielle — this fanciful movie
goes on hoping you'll bury your incredulity for this narrative, much like the main
character, who has his head in the obliviously romantic clouds.
The fact that it also wants to
go in -
depth with any
character and their little side story ends up hurting it as distracts from the overall arc that the film is trying to tell, which is Matthew's and Tina's search to get their daughter back.
Winstead has had a bit of an odd trajectory in her career,
going from thin supporting parts in big dumb studio movies to a huge indie breakout with her magnificent performance in Smashed a few years ago that she unfortunately didn't really capitalize on afterwards, but here she gets the best of both worlds by developing a kickass
character we can root for in a thrilling genre piece that also has some
depth to her.
Special kudos
go out to Nathan Fillion for doing such a fine job as lead
character Mal Reynolds, too... his awkward nuances and self - conflicting attitudes bring the role to life and give
depth that grounds the entire show.
So the fact that Jeff just brought an incredible amount of
depth to that
character is even more extraordinary knowing all the FX and all the extra work that
went into it.
The writing and dialogue
goes much further than it has in the past, giving us a more in -
depth view of
characters and the clans they hail from.
The old school charm of top - down games from the past is
gone in a transition to a polygonal 3rd person view, but the added dimension gives an extra
depth to the overall gameplay experience and
character studies Nihon Falcom is known for.
It
goes a lot farther than just «missing some
character depth, much of the complexities between
characters and more than a fair share of shocking moments.»
Elder Scrolls Online is
going to offer a lot of
depth in its
character customization and progression.
I talked with Ginger and she said the book
goes into more
depth and is actually focussed on the Johannsen's
character more... at least that is what I remember her telling me.
Orlando Bloom is as lifeless as ever as the elf warrior Legolas, although he does appear to possess the jumping skills of a mountain goat, while his fellow elf Tauriel (Evangeline Lilly), a
character completely invented by Jackson and his writers, possesses no
depth of
character at all, which
goes for pretty much everyone else here too.
His wife Grace (Maria Bello) and daughter Anna (Erin Gerasimovich) are happy, as are their neighbors Franklin (Terrence Howard) and Nancy Birch (Viola Davis) and their daughters Joy (Kyla Drew Simmons) and Eliza (Zoe Soul), and this is the extent of these
characters»
depth before Anna and Joy
go missing a few hours into the Thanksgiving celebration at the Birches» home.
Studios and indie producers like to buy a story that has
depth to it, to allow a screenwriter to develop
characters and action based on the kind of deep thought that
goes into a book.
If you've written your novel, but you think your
characters are too one - dimensional, and aren't sure how to
go about creating
depth in them, then you probably require a developmental edit.
I don't necessarily
go through in -
depth interviews or write everything down, but as I think about those things, my
characters develop a unique personality in my head.
Unfortunately the author doesn't
go past the surface with the
characters so the book feels like it is lacking in
depth.
In a series of vignettes that collectively have the
depth and heft of a novel, the
characters score and shoot heroin, kick and get clean, steal to score again, drink, fight, have sex, contract HIV, OD, die, and
go to each other's funerals.
You might say this is the kind of novel where «not much happens,» but it's OK, because so much is
going on inside each
character's heart, and in every scene, Butler draws his
characters with
depth and honesty.
But for all the emphasis on her world, Johnston does not neglect the
depth of her
characters: Owen and Siobhan's friendship is a beautiful, solid thing, and the authenticity of their relationship
goes a long way to making this strange world more familiar.
More of a
character study than a plot driven novel although Bloom does take us through Roosevelt's passion about social injustice, civil rights and devotion to encouraging Americans to stand up for its ideals of humanity and tolerance but does not
go into any
depth in this matter.
We settled back and compared notes on the grace of McEwan's language and the
depth of repression in the main
characters, and then we
went back to our own worlds.
According to a press release, the book will
go in
depth on the aesthetics of Halo 4, including a look at the «
characters, weapons, vehicles and environments» that make the new Halo game so appealing.
What baffles me about this though is how in -
depth this level creation
goes, it has been stated that the player will be able to give dialogue to
characters and cast main
character from the game into their missions.
In this episode, The Good, The Bad, The Terrible and The Claptrap, the teams at Gearbox and 2K Australia discuss the four playable
characters and
go in -
depth about each of their action skills as well as who they are in Borderlands: The Pre-Sequel.
Early last month we rounded up all of the Hero Spotlights that have been posted so far, which are little explainer blog posts
going in -
depth on the various
characters that will be in Battleheart 2.
I'm hoping they
go into
depth with him a bit more in - game because he has an interesting back story, rather than making him look like he's this one - dimensional, comic relief
character all the time.
And like DQIV, this game has the party chat feature where if you
go to a new area or talk to an NPC, you can then talk to your party members and they'll usually remark on what they see or heard, which gives them
depth that you rarely see in videogame
characters from a game this old.
- Link doesn't have much of a
character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always
going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more
depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to
go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to
go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a
character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Going to incredible
depth, players stick their own face on a
character, then take him / her all over the world improving skills, training, and all around moving up the ladder of world domination.
Obviously it doesn't
go anywhere near as in
depth as what the blog itself describes, but this should give you a good idea of the amount of tweaks made to these
characters.
The story and
characters are just interesting enough to keep you
going while you unlock some of the game's
depth.
On the Marketplace there is a pretty cool guide available that
goes in
depth about the game with walkthroughs
character information etc..
It's a decent little tale and one that'll keep you engaged throughout, with plenty of conversations taking place between
characters and animated cutscenes in - between chapters that
go into
depth about the game's world and history.
Character customization allows you to
go in -
depth and pick everything from entrances to tweaking their individual moves in their fighting style.
In the Pre-Alpha demo, you have to
characters to chose from, when the game is officially out you'll have a total of 5
characters that can
go for 15 careers, providing different playstyles and add
depth to
character progression.
In comparison to the previous entries that briefly touch upon the cast of
characters and prefer to
go right into the action, the
characters and story in Infinite Warfare are fleshed out, with well - rounded
characters that are believable, full of
depth, and personality.
I
went with the majority consensus but was impressed by the
depth at which each
character explained their position.
The next Injustice 2 Watchtower live stream is
going to
go in
depth with two new
characters - Swamp Thing and Cheetah.
It's a compelling template that has inspired multiple rivals and, while the Mario edition boasts familiar
characters and locations, it lacks the variety and
depth of Puzzle & Dragons Z. However, Z in turn gameplay does become bogged down in a rather tedious story in places but when the game gets
going, it's an addictive experience.
The game does not
go into
depth of the Androids saga or much of the Majin Buu saga, and don't expect to see every
character show up.
YO: But when you put
depth into that, you're not
going to be able to focus on both your
character and the enemies.
I also had a chance to chat with the game's director, Josh Sawyer, who
went in
depth to explain the inspirations fueling the new game, what has changed since the original, and details about new features that fans may not yet know about, including an as - yet undetailed
character and other clues.
Extra Credits has a video that
goes into more
depth: https://youtu.be/sumZLwFXJqE Currency sinks could involve buying permanent upgrades for a
character, or things that have a real - world value.
When I was
going over your house tour of your previous English Tudor home, I really loved the
depth of
character and vintage charm of each room.