Sentences with phrase «character depth through»

Call of Duty: Black Ops 4 will emphasize on the multiplayer experience while delivering narrative and character depth through those modes as well.

Not exact matches

We look, in other words, for a special or decisive revelation through which we may experience concretely the essential character of this omnipresent dimension of depth.
He has established a recognisable house style which allows the quality of the fruit to shine through the depth of character that comes with ageing on lees.
I'm very much inspired now to put my matcha through the paces — I often forget it's in the pantry but when I use it it totally transforms my dishes into something with real character and depth.
As compelling as the racing scenes are, it's really the depth of the two main characters that touches the viewer, as they forcefully drive home the theme that victory attained through devotion, commitment, integrity, and sacrifice is the most admirable feat that one can achieve.
Unfortunately, the lackluster gameplay keeps that depth from shining through and, as a result, you have a campaign that feels like the same one you ran through 10 years ago with the same characters and the same style of combat and feeling of glory — all with a new $ 39.99 price tag.
As you play through each level your characters gain experience and unlock new weapons that can be used for each mission just adding a little more depth to the way you can approach levels.
The images are marvelous, a lovely example of Ghibli hand - drawn animation and a reminder of the kind of personality that comes through this kind of art, but it is the compassion and depth of character that makes it such a moving film.
It's fascinating and dynamic, and gives you just that depth of character that serves as a wonderful through - line and foundation for Gerwig's wackiness.
Look through the eyes of these frequent collaborators at the depth of the themes and the relationships between characters.
Through the professor's stories, the player engages with the true history of the war, learning the secret motivations behind the «villainous» actions of the main characters, giving depth and meaning to their actions while not necessarily justifying them.
Yes, we still have to wade through the noxious love triangle between Katniss, Peeta, and District 12 hunky - meat Gale (Liam Hemsworth), but the script counteracts this adolescent attraction with the introduction of several new and intriguing characters as well as added depth to those individuals already established.»
Specifically, where most AAA action games simply fake a sense of character growth through inexorably expanding ability trees — simulating player - authored progress by really just rationing off game systems - Destiny and God of War aim to more specifically bridge the gap between straightforward action game and proper, player - driven, stats - powered RPG, delivering the (optional) depth of the latter without having it dominate the experience.
Instead the audience is treated to many wide tracking shots and expertly placed close - ups (a lot of the latter revealing character depth just through certain hand or eye movements from the actors).
But it has also been criticized for a perceived tone - deafness toward racism and / or absolving racism through Sam Rockwell's bigoted cop character, as well as relegating the realities of racism in America to background fodder and narrative devices, rather than in - depth explorations.
I don't necessarily go through in - depth interviews or write everything down, but as I think about those things, my characters develop a unique personality in my head.
More of a character study than a plot driven novel although Bloom does take us through Roosevelt's passion about social injustice, civil rights and devotion to encouraging Americans to stand up for its ideals of humanity and tolerance but does not go into any depth in this matter.
Book clubs would do well to choose this book, because through the lives of its various characters, the book covers a variety of topics that could be talked about in depth (Leslie M).
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
It's quite remarkable that in such a short amount of gameplay time we play through such intense action sequences, journey through and revel in the glory of the Indian wilderness and get to know such fantastically cast characters in such great depth.
The thing I always loved about Tekken was that it was fairly easy to pick up but hard to master; you could feasibly button mash your way through a match as Eddy, hoping for the best, but if you took the time to actually master a character's complex moves you'd unearth a hidden depth of technicality that sits up there with the best.
He was like the best action heroes all rolled into one, but through Hideo Kojima's compelling and often convoluted plot, he was a character who had depth, too.
Looking at the screen is like peering through a window into a world where characters and objects have true depth.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Additional depth is also provided through the inclusion of HBAO + (horizon - based ambient occlusion) that produces a thick shaded effect filling in all the nooks and crannies of the environment, characters and other objects in the scene.
Its writing is clever and its characters are done through with a good amount of depth and occasional silliness.
2: Grandia 2 — Very in depth storyline, you could almost feel how the characters would feel as you progressed through the game.
As you play through each level your characters gain experience and unlock new weapons that can be used for each mission just adding a little more depth to the way you can approach levels.
They can be broad open world games or feature hours of shooting your way through enemies on a linear path, they can give you the most cursory of motivations or develop characters with real depth.
The story, whilst basic, will keep you engaged through its range of characters who are all well - voiced, and written with enough depth and personality that they feel important in the game.
Each character, even bosses such as Sniper Wolf and Vulcan Raven, had so much depth that learning about them through codec conversations were half the fun.
One of the main problems i found through diligent research was that the story and characters lacked a little depth.
Throughout their adventure, players can expect to learn the full depth of these characters» origins and motivations through dialogue - driven cut - scenes and lengthy side - quests.
This story is told through in - game cutscenes and storyboard portraits, which, like previous Tales games, gives the story and characters a lot of depth.
Throughout their adventure, players can expect to learn the full depth of these characters» origins and motivations through dialogue - driven cutscenes and lengthy side - quests.
The BradyGames Silent Hill 3 Official Strategy Guide features a detailed walk through of the game, maps, Silent Hill plot guide and in - depth coverage of the characters, eerie environments, and weapons are provided.
Through an in - depth study of her work, she discussed the developing character of her painting from the 1980s to now.
In the works My Best Thing (2011), Nothing Is Enough (2012), and Osservate, Leggete Con Me (2012), online sex chats become the raw material for a collaborative form of storytelling, as recurring characters gain depth over time through exposure and incorporation into Stark's process.
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