Sentences with phrase «character feels at every moment»

In voiceover, Bettany explains exactly what his character feels at every moment, even when the action onscreen makes it clear.

Not exact matches

This moment feels organically, almost miraculously stumbled upon — arrived at by two great actors wanting to convey the singular nature of their characters» communion.
While it may feel too simple at moments and its gameplay not as varied as it would be expected, it's a good departure from the Pokémon world for one of its most recognizable characters and one which will be a pleasant surprise for many.
Fascinating at certain moments, especially when Lewis is exploring his character's grief and bitterness, it still feels like a work in progress.
We can't feel any sense of real peril for any of the characters when at any moment the sands of time can be shifted backward.
It's clear immediately that Payne is going for a nostalgic, unabashedly old - school feel, with the movie's black - and - white cinematography merely the tip of the iceberg in terms of its far - from - modern sensibilities - as Nebraska progresses at a seriously deliberate pace and, for the most part, emphasizes small, character - based moments over plot.
As dinosaur fans, we've been looking forward to Disney and Pixar's «The Good Dinosaur,» and while it had plenty of feel - good moments, the movie itself was too familiar and at its center was a disappointingly unlikable character: Arlo.
Jolie applies a bit too much focus on moments of suffering in the second half as well, making Unbroken feel repetitive and long at times; a few more conversations between characters in place of some of the beatings might have been a wiser choice.
The game jumps between different dates, characters and gameplay moments and though the story actually gets semi-interesting towards the end, it feels like overly familiar ground and at around six hours, the campaign is certainly not worth the price of admission alone.
The problem is that these moments are rather few in what might have worked better as a character study, as the story at its core is not particularly new or interesting, and plods along to a predictable beat to its ultimate conclusion that feels too long in coming.
Allen is clearly coasting here, with a screenplay that relies on obvious wordplay for its alleged cleverness, characters who repeatedly say exactly how they're feeling at any given moment, and a directorial style that brings to mind the stage and camera blocking of a play captured with a single camera.
His characters and period are well - established, the music choices are delicious (Sopranos co-star and E Street Band member Steven van Zandt was music supervisor), and he has a real feel for the draw of rock at that moment — the sensuality of it, the hungry way that his ingénue (Bella Heathcote) looks at Mick Jagger on television and transfers that gaze to Douglas.
Taking place over familiar and commonly utilized Los Angeles terrain, this sun dappled rhinestone ultimately feels like another mean spirited, empty headed bauble, one whose ultimate moments of entertainment are dictated by the quality of the character in focus at any given moment.
As a depression - prone war photographer whose death has sent her husband and two sons into decidedly separate states of emotional denial, she's a dangerous open wound of a character even from the confines of flashback; at one point Trier closes in on her silent, trembling, feeling - flushed face for what feels like a full exquisite minute, and it's the most riveting moment in the entire film.
I Don't Feel at Home in This World Anymore is the movie of the moment, and if you get emotional over it, know that you have company in its main character.
At the time it was just perplexing, but now in retrospect it feels like some of these jarring jumps around in time were deliberately there to obscure the more egregious moments of illogical and out - of - character behavior.
Director Hugh Wilson also attempts to add some seriousness to the proceedings, throwing in moments where the music grows more somber and the audience is cued to «feel» for the lead characters; these moments are at odds with the majority of the film, which often asks the viewer to not just laugh with, but at, the over-the-top heroines.
It's a film in which characters often say exactly what they're thinking and feeling and needing at any given moment.
While chords are certainly struck regarding the difficulties of the black debate team in finding acceptance, or at the very least, tolerance from the white campuses and communities they must traverse through, too many liberties are taken with the original story in order to ultimately give us that feeling of emotional connection to these characters that would have tears welling up in our eyes for their final moment of triumph.
The horrors of the Civil War are also made immediately felt through the characters» lives in quiet but such graphic prose that it made me feel I was understanding it for the first time as a fellow human being rather than a student of history... One beautiful passage at the end of the book stays with me and seems particularly relevant, perhaps, to our current political moment: «So much blood has been spilled that redemption may be out of reach in the end.
I don't want to give any important plot points away, but at one point, after I wrote the same moment through three different perspectives, I realized that each character remembers, or pays attention to, what they feel most guilty about in the moment, rather than what was done to them.
What it amounted to at the moment is a lot of waggling and the controls for the movements felt really loose and jarring, with characters moving a bit too fast and at odd angles.
At the moment, it feels like there's no penalty for rage quitting (though it's most likely due to initial server issues as I got randomly kicked out myself quite a few times), and players will be at a disadvantage with A.I. characters rushing about with no clear strategy or teamwork in minAt the moment, it feels like there's no penalty for rage quitting (though it's most likely due to initial server issues as I got randomly kicked out myself quite a few times), and players will be at a disadvantage with A.I. characters rushing about with no clear strategy or teamwork in minat a disadvantage with A.I. characters rushing about with no clear strategy or teamwork in mind.
Using malleable materials like styrofoam and polyurethane, de Jong builds up complex installations with multiple parts, casting characters in sets that feel, at times, like a moment borrowed from the stage or screen.
Almost every piece he does has some sort of commentary — a sort of helpful therapeutic narrative to explain what the character is thinking or feeling at the moment.
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