In voiceover, Bettany explains exactly what
his character feels at every moment, even when the action onscreen makes it clear.
Not exact matches
This
moment feels organically, almost miraculously stumbled upon — arrived
at by two great actors wanting to convey the singular nature of their
characters» communion.
While it may
feel too simple
at moments and its gameplay not as varied as it would be expected, it's a good departure from the Pokémon world for one of its most recognizable
characters and one which will be a pleasant surprise for many.
Fascinating
at certain
moments, especially when Lewis is exploring his
character's grief and bitterness, it still
feels like a work in progress.
We can't
feel any sense of real peril for any of the
characters when
at any
moment the sands of time can be shifted backward.
It's clear immediately that Payne is going for a nostalgic, unabashedly old - school
feel, with the movie's black - and - white cinematography merely the tip of the iceberg in terms of its far - from - modern sensibilities - as Nebraska progresses
at a seriously deliberate pace and, for the most part, emphasizes small,
character - based
moments over plot.
As dinosaur fans, we've been looking forward to Disney and Pixar's «The Good Dinosaur,» and while it had plenty of
feel - good
moments, the movie itself was too familiar and
at its center was a disappointingly unlikable
character: Arlo.
Jolie applies a bit too much focus on
moments of suffering in the second half as well, making Unbroken
feel repetitive and long
at times; a few more conversations between
characters in place of some of the beatings might have been a wiser choice.
The game jumps between different dates,
characters and gameplay
moments and though the story actually gets semi-interesting towards the end, it
feels like overly familiar ground and
at around six hours, the campaign is certainly not worth the price of admission alone.
The problem is that these
moments are rather few in what might have worked better as a
character study, as the story
at its core is not particularly new or interesting, and plods along to a predictable beat to its ultimate conclusion that
feels too long in coming.
Allen is clearly coasting here, with a screenplay that relies on obvious wordplay for its alleged cleverness,
characters who repeatedly say exactly how they're
feeling at any given
moment, and a directorial style that brings to mind the stage and camera blocking of a play captured with a single camera.
His
characters and period are well - established, the music choices are delicious (Sopranos co-star and E Street Band member Steven van Zandt was music supervisor), and he has a real
feel for the draw of rock
at that
moment — the sensuality of it, the hungry way that his ingénue (Bella Heathcote) looks
at Mick Jagger on television and transfers that gaze to Douglas.
Taking place over familiar and commonly utilized Los Angeles terrain, this sun dappled rhinestone ultimately
feels like another mean spirited, empty headed bauble, one whose ultimate
moments of entertainment are dictated by the quality of the
character in focus
at any given
moment.
As a depression - prone war photographer whose death has sent her husband and two sons into decidedly separate states of emotional denial, she's a dangerous open wound of a
character even from the confines of flashback;
at one point Trier closes in on her silent, trembling,
feeling - flushed face for what
feels like a full exquisite minute, and it's the most riveting
moment in the entire film.
I Don't
Feel at Home in This World Anymore is the movie of the
moment, and if you get emotional over it, know that you have company in its main
character.
At the time it was just perplexing, but now in retrospect it
feels like some of these jarring jumps around in time were deliberately there to obscure the more egregious
moments of illogical and out - of -
character behavior.
Director Hugh Wilson also attempts to add some seriousness to the proceedings, throwing in
moments where the music grows more somber and the audience is cued to «
feel» for the lead
characters; these
moments are
at odds with the majority of the film, which often asks the viewer to not just laugh with, but
at, the over-the-top heroines.
It's a film in which
characters often say exactly what they're thinking and
feeling and needing
at any given
moment.
While chords are certainly struck regarding the difficulties of the black debate team in finding acceptance, or
at the very least, tolerance from the white campuses and communities they must traverse through, too many liberties are taken with the original story in order to ultimately give us that
feeling of emotional connection to these
characters that would have tears welling up in our eyes for their final
moment of triumph.
The horrors of the Civil War are also made immediately
felt through the
characters» lives in quiet but such graphic prose that it made me
feel I was understanding it for the first time as a fellow human being rather than a student of history... One beautiful passage
at the end of the book stays with me and seems particularly relevant, perhaps, to our current political
moment: «So much blood has been spilled that redemption may be out of reach in the end.
I don't want to give any important plot points away, but
at one point, after I wrote the same
moment through three different perspectives, I realized that each
character remembers, or pays attention to, what they
feel most guilty about in the
moment, rather than what was done to them.
What it amounted to
at the
moment is a lot of waggling and the controls for the movements
felt really loose and jarring, with
characters moving a bit too fast and
at odd angles.
At the moment, it feels like there's no penalty for rage quitting (though it's most likely due to initial server issues as I got randomly kicked out myself quite a few times), and players will be at a disadvantage with A.I. characters rushing about with no clear strategy or teamwork in min
At the
moment, it
feels like there's no penalty for rage quitting (though it's most likely due to initial server issues as I got randomly kicked out myself quite a few times), and players will be
at a disadvantage with A.I. characters rushing about with no clear strategy or teamwork in min
at a disadvantage with A.I.
characters rushing about with no clear strategy or teamwork in mind.
Using malleable materials like styrofoam and polyurethane, de Jong builds up complex installations with multiple parts, casting
characters in sets that
feel,
at times, like a
moment borrowed from the stage or screen.
Almost every piece he does has some sort of commentary — a sort of helpful therapeutic narrative to explain what the
character is thinking or
feeling at the
moment.