Sentences with phrase «character feels richer»

Not exact matches

And all of Dostoevsky's better characters are vivid and rich, and we feel we know them by the ends of their tales.
While it boasts some of the richest, most believable character interactions in the series, and draws the game to a fairly satisfying conclusion, it's pacing suffers from the frequency of such events, and so the episode can feel like a bit of a slog to get through.
Everything about this film oozes class; the 60's setting is beautifully captured with it's attention to detail and strikingly rich photography by Eduard Grau; the slow motion scenes with overbearing sound effects; the subtle changes of colour saturation providing an excellent technique in developing the mood and feeling of Firth's character and a fitting soundtrack to accompany the lush imagery.
While the length is daunting, the film never feels rambling or indulgent, offering rich characters, terrific performances and a visual texture that yield sympathy for both sides.
His recent pictures, including the 1950s psychodrama «The Master» and the»70s noir «Inherent Vice,» feel less like stylized period pieces than weird, indelible relics of their respective eras — impeccably crafted, rich in mystery and deeply attuned to their characters» turbulent inner states.
His whole idea was he just felt that two hours wasn't enough time to tell a Jack Ryan story because Tom Clancy's books are so detailed and rich, and the character of Jack Ryan if he has a superpower is his intelligence, so there's a lot of problem solving and things that take time, and that's the beauty of the spy genre.
And there's a sequence near the end that feels like the seed of a far richer, stranger sequel: a sendup of the corny «inspirational» TV movies that viewers of a certain age will remember all too well, in which a character overcomes a handicap after years of feeling sorry for himself.
Sure, there are plenty of ways to make money in the world of the original game, but the benefits of getting rich felt superfluous, and character development could have a far more lasting impact.
While I do feel that Scorsese's film is, in some important respects, better overall than Infernal Affairs due to its emphasis on character development, richer themes, and more fleshed out motivations, there are at least two reasons why I think that it will never make Infernal Affairs obsolete.
Six new stages, five new characters, and three new game mechanics are successfully integrated into an already feature - rich game and introduce new strategies that help keep this seasoned fighter feeling fresh.
It feels a lot like the «Call of Duty» zombie modes, which I always enjoy, but I'd argue the «four players vs. increasingly difficult waves of bad guys» formula works better in «Andromeda» due to its rich character customization options.
However, I still felt From Here to Eternity offered a nice character piece that provided a rich and involving experience.
Following a nun - in - training in the 1960s who discovers that she's really Jewish, and sets out on a road trip with her only living relative, an alcoholic aunt, it's undoubtedly indebted to Bresson in look and feel but still manages to be its own thing, rich in character and flavor, proving unexpectedly funny, sexy even, and featuring two star - making performances from Agata Trzebuchowska and Agata Kulesza.
It's not that Radcliffe had a horrible performance, he did fine, but the character felt like a cliche rich crybaby.
There is a sequence with a maid and a butler in the final third of the film that to some extent works as a comparison to the more complicated lives of the rich characters, but it feels tacked on and simplistic (if not condescending) relative to Renoir's film.
There are some really powerful emotional beats littered throughout, and the rich cast of characters (both new and returning) help keep things from getting too boring, but it often feels like Lawrence is just twiddling his thumbs in fear of getting too far ahead, with most of the film spent setting up the next installment.
On a long motorway haul it takes on a different but equally admirable character, feeling more like a refined, torque - rich V6.
«Those short front overhangs not only help the stance and steering feel, they also convey the enthusiast side of the XE's rich character
Perish the Day is a riveting new mystery from John Farrow, an author who «brings a literary fiction writer's sensitivity to nuance and feel for landscape to this fine, character - rich thriller with a bang - up finish» (Booklist).
If he or she wants readers to fully enter the story, and come away feeling richer for that, then I think likability matters; likable doesn't mean perfect, but I need to connect with a character in a positive way at least some of the time.
It toys with some Fitzgeraldian themes (rich people) with characters that feel a little Fear and Loathing or Withnail and I — but its postmodern stab doesn't really land.
For example, there's a character in the story named Simon Rich, and the pickled immigrant is his great - great - grandfather, and if you think that sounds too silly to be very funny, then maybe you should fall into a vat of something vinegary and see how it feels.
Through her writing she takes a global look at issues that affect women and crafts authentic, well - rounded characters and plots so rich that are so relatable they feel like personal friends to the readers.
Featuring rich, hand - drawn backgrounds, the overall feel of the game is vaguely steampunk, with your character a charming little robot in a world of robots, mechanisms, and...
Airtight platforming controls make each location fully accessible, and a plethora of fun puzzles and silly characters leaves them feeling rich and full of life.
Each room has a unique feel and is just as rich with stories to tell as the characters themselves.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its familiar - yet - fresh gameplay, to its rich character roster, to its robust netcode, to so many other things, Street Fighter V feels like the evolution that the series needed — and that the fans deserved.
Character facial animations never looked so detailed, the atmosphere never looked so rich, and the world has never felt so expansive.
It's newest game, Dragon Age: Inquisition, gave fans a rich story and unforgettable characters that made you feel like part of the story.
Sure, there are plenty of ways to make money in the world of the original game, but the benefits of getting rich felt superfluous, and character development could have a far more lasting impact.
The story and characters are so rich that you feel compelled to play through the game for their sake.
The focus on rich and well developed characters thrown into a terrible situation is compelling and even when the gameplay feels lacking, the story and visuals draw you back in and force you to push forward.
We know inimitable developer Naughty Dog is at the helm, after all, which in turn means we can reasonably expect to be enjoying another rich and engrossing narrative when we finally get our hands on the game, filled to bursting with incredible characters, high - octane action set - pieces, and zombified fungus mutants inspired by a BBC nature documentary; set within a post-apocalypse that never feels tired and derivative.
Serious in subject matter and witty in execution, these rich and diverse characters enliven Nodjoumi's narratives and allude to collective experiences underpinned by sociopolitical struggles, articulating the full spectrum of feelings from aggression to victimhood.
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