Not exact matches
And all of Dostoevsky's better
characters are vivid and
rich, and we
feel we know them by the ends of their tales.
While it boasts some of the
richest, most believable
character interactions in the series, and draws the game to a fairly satisfying conclusion, it's pacing suffers from the frequency of such events, and so the episode can
feel like a bit of a slog to get through.
Everything about this film oozes class; the 60's setting is beautifully captured with it's attention to detail and strikingly
rich photography by Eduard Grau; the slow motion scenes with overbearing sound effects; the subtle changes of colour saturation providing an excellent technique in developing the mood and
feeling of Firth's
character and a fitting soundtrack to accompany the lush imagery.
While the length is daunting, the film never
feels rambling or indulgent, offering
rich characters, terrific performances and a visual texture that yield sympathy for both sides.
His recent pictures, including the 1950s psychodrama «The Master» and the»70s noir «Inherent Vice,»
feel less like stylized period pieces than weird, indelible relics of their respective eras — impeccably crafted,
rich in mystery and deeply attuned to their
characters» turbulent inner states.
His whole idea was he just
felt that two hours wasn't enough time to tell a Jack Ryan story because Tom Clancy's books are so detailed and
rich, and the
character of Jack Ryan if he has a superpower is his intelligence, so there's a lot of problem solving and things that take time, and that's the beauty of the spy genre.
And there's a sequence near the end that
feels like the seed of a far
richer, stranger sequel: a sendup of the corny «inspirational» TV movies that viewers of a certain age will remember all too well, in which a
character overcomes a handicap after years of
feeling sorry for himself.
Sure, there are plenty of ways to make money in the world of the original game, but the benefits of getting
rich felt superfluous, and
character development could have a far more lasting impact.
While I do
feel that Scorsese's film is, in some important respects, better overall than Infernal Affairs due to its emphasis on
character development,
richer themes, and more fleshed out motivations, there are at least two reasons why I think that it will never make Infernal Affairs obsolete.
Six new stages, five new
characters, and three new game mechanics are successfully integrated into an already feature -
rich game and introduce new strategies that help keep this seasoned fighter
feeling fresh.
It
feels a lot like the «Call of Duty» zombie modes, which I always enjoy, but I'd argue the «four players vs. increasingly difficult waves of bad guys» formula works better in «Andromeda» due to its
rich character customization options.
However, I still
felt From Here to Eternity offered a nice
character piece that provided a
rich and involving experience.
Following a nun - in - training in the 1960s who discovers that she's really Jewish, and sets out on a road trip with her only living relative, an alcoholic aunt, it's undoubtedly indebted to Bresson in look and
feel but still manages to be its own thing,
rich in
character and flavor, proving unexpectedly funny, sexy even, and featuring two star - making performances from Agata Trzebuchowska and Agata Kulesza.
It's not that Radcliffe had a horrible performance, he did fine, but the
character felt like a cliche
rich crybaby.
There is a sequence with a maid and a butler in the final third of the film that to some extent works as a comparison to the more complicated lives of the
rich characters, but it
feels tacked on and simplistic (if not condescending) relative to Renoir's film.
There are some really powerful emotional beats littered throughout, and the
rich cast of
characters (both new and returning) help keep things from getting too boring, but it often
feels like Lawrence is just twiddling his thumbs in fear of getting too far ahead, with most of the film spent setting up the next installment.
On a long motorway haul it takes on a different but equally admirable
character,
feeling more like a refined, torque -
rich V6.
«Those short front overhangs not only help the stance and steering
feel, they also convey the enthusiast side of the XE's
rich character.»
Perish the Day is a riveting new mystery from John Farrow, an author who «brings a literary fiction writer's sensitivity to nuance and
feel for landscape to this fine,
character -
rich thriller with a bang - up finish» (Booklist).
If he or she wants readers to fully enter the story, and come away
feeling richer for that, then I think likability matters; likable doesn't mean perfect, but I need to connect with a
character in a positive way at least some of the time.
It toys with some Fitzgeraldian themes (
rich people) with
characters that
feel a little Fear and Loathing or Withnail and I — but its postmodern stab doesn't really land.
For example, there's a
character in the story named Simon
Rich, and the pickled immigrant is his great - great - grandfather, and if you think that sounds too silly to be very funny, then maybe you should fall into a vat of something vinegary and see how it
feels.
Through her writing she takes a global look at issues that affect women and crafts authentic, well - rounded
characters and plots so
rich that are so relatable they
feel like personal friends to the readers.
Featuring
rich, hand - drawn backgrounds, the overall
feel of the game is vaguely steampunk, with your
character a charming little robot in a world of robots, mechanisms, and...
Airtight platforming controls make each location fully accessible, and a plethora of fun puzzles and silly
characters leaves them
feeling rich and full of life.
Each room has a unique
feel and is just as
rich with stories to tell as the
characters themselves.
From its gorgeous visuals, to its solid 60 fps framerate, to its stylish new UI, to its superb soundtrack, to its familiar - yet - fresh gameplay, to its
rich character roster, to its robust netcode, to so many other things, Street Fighter V
feels like the evolution that the series needed — and that the fans deserved.
Character facial animations never looked so detailed, the atmosphere never looked so
rich, and the world has never
felt so expansive.
It's newest game, Dragon Age: Inquisition, gave fans a
rich story and unforgettable
characters that made you
feel like part of the story.
Sure, there are plenty of ways to make money in the world of the original game, but the benefits of getting
rich felt superfluous, and
character development could have a far more lasting impact.
The story and
characters are so
rich that you
feel compelled to play through the game for their sake.
The focus on
rich and well developed
characters thrown into a terrible situation is compelling and even when the gameplay
feels lacking, the story and visuals draw you back in and force you to push forward.
We know inimitable developer Naughty Dog is at the helm, after all, which in turn means we can reasonably expect to be enjoying another
rich and engrossing narrative when we finally get our hands on the game, filled to bursting with incredible
characters, high - octane action set - pieces, and zombified fungus mutants inspired by a BBC nature documentary; set within a post-apocalypse that never
feels tired and derivative.
Serious in subject matter and witty in execution, these
rich and diverse
characters enliven Nodjoumi's narratives and allude to collective experiences underpinned by sociopolitical struggles, articulating the full spectrum of
feelings from aggression to victimhood.