Not exact matches
However, having sex so early on results in unnecessary
feelings to submerge and cloud peoples» level of judgment, resulting in uncertainty of
character of their partners and
weak foundations for partners to build their relationship upon.
Dane DeHaan was great as Harry, especially in the Oscorp boardroom, but for being Spider - Man's biggest nemesis, the
character was one of the
weakest threats and
felt like an after thought.
Yet for a
character - driven storyline, Kuklinski still
feels a little shallow and two dimensional; sometimes he even
feels like a
weaker version of Travis Bickle from Scorsese's Taxi Driver.
Ultimately, it's a sort of
character study, «a complete portrait of a man — one who can be commanding,
weak, funny, loving, cold, single - minded, selfless and selfish — and by the end of the drive, you
feel like you've known Ivan for years.»
The
weak ending might be because it used its great showdown between
characters in the middle of the film, which
feels out of place and leaves for a rather anticlimactic ending.
Otherwise, the movie is as dead as its title
character and like his victims, the audience is left
feeling weak and dry at the end of its two - hour - plus bite.
Deep yet accessible — Unlike in some brawlers the starting
characters in Phantom Breaker: Battle Grounds never
feel weak.
If the strongest element is the
character development and acting, the
weakest is the explanation of terms and methods to control fires that might not be common knowledge Nolan sets up a few scenario's that
feel like stereotypes; an unwanted recovering addict joining the crew and the constant warning that their home town could catch fire one day, which never play out like expected.
When it doesn't, it
feels as if he's overcompensating for the
weak, routine material that comes with his
character — a scared guy who's desperate to get out of the fight, keep his job, and maintain his family obligations (His daughter, played by Alexa Nisenson, has a talent show later in the day, and his pregnant wife, played by JoAnna Garcia Swisher, is three day past her due date — one guess as to how the movie's climax plays out in between the fight sequence).
The opening segment is the standout, mainly thanks to some great performances by Gosling, Mendes and
character actor Ben Mendelsohn, and although the other two stories aren't bad, they're noticeable
weaker, causing the film to
feel a bit lopsided.
My
character always
felt weak, and only the minions ever
felt like progress was being made.
Other than that, Suburbicon
feels like
weak sauce, impressive only in how pitilessly evil its main
characters are.
- Minor frame rate issues - Story presentation
feels weak — Split - screen co-op requires
characters outside the Starter Pack
In deference to future readers of your book, if we
feel that your story has development or style issues, two dimensional
characters or
weak dialogue, these issues will be brought to the reader's attention in order for them to make an informed decision before buying the book.
The writing is
weak, the plot is poor and there's a lack of decent
characters or acting, but the scenarios themselves are pretty good and the inclusion of set piece moments
feels like a nice touch.
Therefore, for me, I
feel that «Pit and Palutena are
weaker than the average
character.»
There are numerous examples littered throughout the game of
weak resolutions; the death of a
character gets almost zero reaction from you or your allies, despite that
character's importance; dealing in a very abrupt manner with not one but two long - term enemies, both of which are incredibly anti-climatic, which is perhaps fitting given that you barely ever interact with them during the story; a declaration of love that
feels incredibly awkward topping off an already botched build up.
Once again, this not only makes the player
feel their
character is
weak, but that the player themselves is
weak.
With the sheer volume of
characters to choose from, most players won't miss the
weak ones - they just make the roster
feel a bit artificially padded.
As it stands right now, Far Harbor
feels like it'll end up being the
weak link in the Fallout 4 DLC line, but even so, there's still tons of fun to be had, interesting
characters to meet and lore to discover.
This area
feels the
weakest part of the game as while the swimming
feels better than we see in the Toy Box with these
characters, which
feels more like jumping and flapping around than swimming.
Many players
felt that the
characters» special abilities overpowered the game in that title, so Days of Ruin ditches the original cast for a new group of commanders with simpler,
weaker abilities.
I've always liked the GTA games, but have always
felt the
weak point of that series was normally the story as I never got truly emotionally attached to any of the
characters.
Progressing through the campaign and collecting materials across the battlefield allows for more badges to be purchased for each
character — of which there are 29 in all, each enjoyably varied and unlocked at a steady pace to keep things
feeling fresh — which in turn unlocks more extensive combos as well as improved defence and exploiting of enemy
weak points.
There are pickups that are very powerful, though, and using those
weak characters with good dodging skills would result in a level one
character being leveled up with the strongest
character after a few minutes on that advanced level, so it really
felt like the leveling in general was kind of useless.
The Ultramarines also use a series of melee weapons but the hand to hand fighting in the game
feels a little
weak and soft hitting compared to the hulking size of all of the
characters on screen.
Even the most incredibly detailed
character models will
feel a bit off if any of those elements are
weak.