Sentences with phrase «character feels weaker»

Not exact matches

However, having sex so early on results in unnecessary feelings to submerge and cloud peoples» level of judgment, resulting in uncertainty of character of their partners and weak foundations for partners to build their relationship upon.
Dane DeHaan was great as Harry, especially in the Oscorp boardroom, but for being Spider - Man's biggest nemesis, the character was one of the weakest threats and felt like an after thought.
Yet for a character - driven storyline, Kuklinski still feels a little shallow and two dimensional; sometimes he even feels like a weaker version of Travis Bickle from Scorsese's Taxi Driver.
Ultimately, it's a sort of character study, «a complete portrait of a man — one who can be commanding, weak, funny, loving, cold, single - minded, selfless and selfish — and by the end of the drive, you feel like you've known Ivan for years.»
The weak ending might be because it used its great showdown between characters in the middle of the film, which feels out of place and leaves for a rather anticlimactic ending.
Otherwise, the movie is as dead as its title character and like his victims, the audience is left feeling weak and dry at the end of its two - hour - plus bite.
Deep yet accessible — Unlike in some brawlers the starting characters in Phantom Breaker: Battle Grounds never feel weak.
If the strongest element is the character development and acting, the weakest is the explanation of terms and methods to control fires that might not be common knowledge Nolan sets up a few scenario's that feel like stereotypes; an unwanted recovering addict joining the crew and the constant warning that their home town could catch fire one day, which never play out like expected.
When it doesn't, it feels as if he's overcompensating for the weak, routine material that comes with his character — a scared guy who's desperate to get out of the fight, keep his job, and maintain his family obligations (His daughter, played by Alexa Nisenson, has a talent show later in the day, and his pregnant wife, played by JoAnna Garcia Swisher, is three day past her due date — one guess as to how the movie's climax plays out in between the fight sequence).
The opening segment is the standout, mainly thanks to some great performances by Gosling, Mendes and character actor Ben Mendelsohn, and although the other two stories aren't bad, they're noticeable weaker, causing the film to feel a bit lopsided.
My character always felt weak, and only the minions ever felt like progress was being made.
Other than that, Suburbicon feels like weak sauce, impressive only in how pitilessly evil its main characters are.
- Minor frame rate issues - Story presentation feels weak — Split - screen co-op requires characters outside the Starter Pack
In deference to future readers of your book, if we feel that your story has development or style issues, two dimensional characters or weak dialogue, these issues will be brought to the reader's attention in order for them to make an informed decision before buying the book.
The writing is weak, the plot is poor and there's a lack of decent characters or acting, but the scenarios themselves are pretty good and the inclusion of set piece moments feels like a nice touch.
Therefore, for me, I feel that «Pit and Palutena are weaker than the average character
There are numerous examples littered throughout the game of weak resolutions; the death of a character gets almost zero reaction from you or your allies, despite that character's importance; dealing in a very abrupt manner with not one but two long - term enemies, both of which are incredibly anti-climatic, which is perhaps fitting given that you barely ever interact with them during the story; a declaration of love that feels incredibly awkward topping off an already botched build up.
Once again, this not only makes the player feel their character is weak, but that the player themselves is weak.
With the sheer volume of characters to choose from, most players won't miss the weak ones - they just make the roster feel a bit artificially padded.
As it stands right now, Far Harbor feels like it'll end up being the weak link in the Fallout 4 DLC line, but even so, there's still tons of fun to be had, interesting characters to meet and lore to discover.
This area feels the weakest part of the game as while the swimming feels better than we see in the Toy Box with these characters, which feels more like jumping and flapping around than swimming.
Many players felt that the characters» special abilities overpowered the game in that title, so Days of Ruin ditches the original cast for a new group of commanders with simpler, weaker abilities.
I've always liked the GTA games, but have always felt the weak point of that series was normally the story as I never got truly emotionally attached to any of the characters.
Progressing through the campaign and collecting materials across the battlefield allows for more badges to be purchased for each character — of which there are 29 in all, each enjoyably varied and unlocked at a steady pace to keep things feeling fresh — which in turn unlocks more extensive combos as well as improved defence and exploiting of enemy weak points.
There are pickups that are very powerful, though, and using those weak characters with good dodging skills would result in a level one character being leveled up with the strongest character after a few minutes on that advanced level, so it really felt like the leveling in general was kind of useless.
The Ultramarines also use a series of melee weapons but the hand to hand fighting in the game feels a little weak and soft hitting compared to the hulking size of all of the characters on screen.
Even the most incredibly detailed character models will feel a bit off if any of those elements are weak.
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