Sentences with phrase «character finding her path»

Rather than showing the lead character finding her path of self - discovery, the film must rely on you taking its word for it.

Not exact matches

When we think Renato Sanches, we think Finn — a breakout character who started down one path, only to find himself on a surprising journey, all the while feeling conflicted about his future.
The art sites, predominantly found in caves, feature otherworldly characters, supernatural serpents and dogs that accompanied dead humans on the path of souls.
Characters can be approached but offer different responses and be found in different places, while new clues and gameplay paths can be followed.
Characters can be approached but offer different responses and be found in different places, while new clues and gameplay paths can be
The Family Stone sorts out its characters admirably, depends on typecasting to help establish its characters more quickly, and finds a winding path between happy and sad secrets.
This unlikely foursome embarks on a high - stakes, all - night adventure to find Albert, crossing paths with outrageous characters every step of the way.
Employing a very well developed script with darkly comedic undertones, Russell competently delivers a character study of this troubled teenager who feels trapped and asphyxiated by his parents» deficiencies and his need to find his own path.
We've placed the names of possible paternal characters only found in the Revelations DLC path in bold text to easily identify them.
Yet Wright has found an untapped wellspring, using Anthony McCarten's sometimes overweeningly clever script to beat a propulsive path through familiar material, giving us both a compelling process movie, full of speech and spittle, and an arresting little character study.
It allows Cooper to take things to a place where the future for one character is literally whitewashed, where the only path forward those in charge can see for the youngster is to assimilate him into their culture instead of finding other Cheyenne to raise him as their own.
Gosling is an amazingly sensitive actor who always seems to find just the right path inside a complicated character — here, he makes the slow revelation of the depth of Lars's psychosis a thing of broken beauty.
We found ourselves living every sad»80s movie trope, walking in the well - worn paths blazed by characters like Cameron Frye.
The question is, how will the characters find their way through this loss and can Daisy find her way back to her path and out of the arms of the predatory wolf (á la Little Red Riding Hood) or will she be permanently lost in the forest?
Besides seeing some gorgeous and / or hilarious characters as a result, this feature will let players utilize two different Wispons in a single level to find secret paths and overcome any obstacles in their way.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Each character's skill menu is split into three different linear paths, each of which is bulked out by basic health, magic and strength upgrades that are some small in their improvement that you'll barely ever notice a difference, especially as you'll find yourself levelling up every few battles.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
It's in this game that we find out what influenced him to go down the paths he took, and how those paths made him into the character we know and love from the other games in the series.
Across five different paths, you'll find out why the game's 29 characters have been brought to this land, but that tale is told in disjointed pieces that can feel incomplete or almost nonsensical — even after you've unlocked the cutscenes of every path.
A multitude of character building paths are available, though we've avoided being overly prescriptive, ensuring you can find the best balance of abilities and equipment for your personal play style.
Regarding the Fallout series, while I enjoyed playing Fallout 3, I actually had a lot more fun playing Fallout 2, if anything because in the latter, you have a huge influence on the world game: I remember the ability to tore entire cities apart, or the lasting consequence of choosing between different mob gangs, killing certain characters or joining certain leagues... the impact of the player had in Fallout 2 was substantially greater than the one in Fallout 3, and I don't count the number of times I started the game from scratch and took different paths, it was one of the best gaming experience I ever had, and one that is surprisingly hard to find these days.
It is somewhat of a short and sometimes unfulfilling trip, but along the way, you can find side quests that will lead you down new paths which unlock new characters, items, and mini-boss battles.
Dr. Paul Kruszewski has been at the bleeding intersection of real - time AI and computer graphics since 2000 when he founded AI.implant to use AI (flocking behaviours and path finding) to create and simulate huge crowds of interacting autonomous characters.
The third is Non-Linear narrative games which are full of narrative, but allow the character to follow paths they choose and hunt down parts of the story they find interesting.
atch the story of each character expands with each battle, and under certain circumstances you might find yourself traveling on an unintended path...
The game also lets you interact with a lot of the different objects and characters you run into throughout the game which is a nice way to keep it somewhat open although there is a set path you need to follow but it is so easy to get sidetracked with interacting with everything you find in the game and see how the two interact differently.
In Grand Theft Auto V, players step into the shoes of three different characters — a first for the series — as they go about finding meaning to their lives and ultimately crossing paths with one another, which of course leads to some magnificent mayhem along the way.
Have the two characters split up onto multiple paths and try and find the best path to get a perfect score!
Initially, some pathways are blocked (you can eventually open the blocked paths as more characters join your party), but each piece of the world allows you the freedom to explore and find hidden treasures and new dungeons.
In addition, a third story, Fire Emblem Fates: Revelation, which finds the game's main character choosing neither the «Conquest» nor «Birthright» path in the story, launches as DLC on March 10 for $ 19.99 for players that already own the «Conquest» or «Birthright» version of the game.
I've never particularly cared to find out about the characters that I didn't romance, or to take a different path with my work and construction, but that's exactly what I find myself wanting now.
So for a lunchtime exercise, I thought I'd see the shortest path I could find between McIntyre and Michael Mann, the two main characters of climate science's long - running soap opera.
a b c d e f g h i j k l m n o p q r s t u v w x y z