Discuss the ways
the character handles their feelings.
Not exact matches
It's when you step back and take a look across the studio's many movies that they start to
feel a little more hollow, a little more like an adolescent understanding of complex emotions that a teen would just barely be starting to grasp (which may be one reason the
character of Peter Parker has been
handled genuinely well across several different movies).
Players familiar with the Warriors series of hack and slash titles will be able to
feel the difference in gameplay through the way each
character handles combat.
Instead, the
characters portrayed here are dealing with problems regular people
handle, like
feeling let down by parents or acquaintances, school fights that are broken up by teachers and administrative staff, or family pets that get sick.
But in its later stages, as WWI darkens Chris's horizon, the film begins to slip into cliché: one
character's emotional transformation is so clumsily
handled as to be almost laughable, while an unnecessary hop over the English Channel and into the trenches
feels manipulative and off - message.
Curtis»
handling of this
character feels a lot like what your mother used to tell you: slouching and mumbling is unattractive, dear.
A couple of the
characters felt underwritten, forcing Mary Elizabeth Winstead to do most of the heavy lifting which she fortunately
handles well.
«I
feel like I have a fairly decent
handle on what the relationship is between me and Elliot,» he said, adding that because of the pivotal role his
character plays, Esmail has been less guarded with him.
Helen Mirren is very convincing as the Queen, getting lost in the
character in a performance so nuanced, we actually do
feel as though we come to understand her more as she
handles whatever situation comes about.
It doesn't
feel like Weisz or Lelio got a
handle this
character in a way that would make her
feel like more than a cliché.
The majority of these changes only really affect high - level play, and for casual or moderate players, their favorite
characters will still
handle much as they have previously, and the overall gameplay experience will
feel very similar to Super Street Fighter IV.
The film
feels very complex in the way it
handles characters.
These
characters aren't
handled well and their scenes
feel rushed and underdeveloped.
It's understandable that the filmmakers would
feel a bit timid about indulging satire and sensationalism when
handling a real person's life story, but if that was the case, they should have reconsidered casting brilliant
character actors Hank Azaria and Bobby Canavale as the greasiest mob - affiliated pornographers in Miami, and having them groan things like, «Ohh, now that is art!»
These two entities are, obviously, not binary opposites, but one could argue that the
feeling of a film — brought about with careful attention to cinematography, score and
character development (all
handled here with unique style and aplomb)-- sits with the viewer long after the credits roll.
Children are guided through writing exercises, role - playing, and meaningful discussion, as the teacher poses questions about how the
characters handled conflict, how they might be
feeling, and what alternatives exist for making new decisions.
A wagon - like driving experience The driver sits low relative to the dash, giving the X1 a car - like
feel, a notion that is backed by the X1's
handling character.
These technologies ensure that the F - PACE delivers the connected steering
feel and rear - wheel drive
character inherent to Jaguar dynamics DNA, together with
handling and performance which fully exploits the benefits of extra traction when required.
The Jaguar
feels spirited, with a communicative chassis and responsive
handling adding to the
character.
However, after driving a 1 - series and experiencing its impeccable steering
feel and response, athletic
handling character and straight - line pull, I think it will do a lot to help warrant the high admission price some.
Highlights like the soft - touch grab
handles either side of the gearlever add a dash of
character and everything
feels well screwed together.
Therefore, despite the odd
handling of the
characters» back - stories and a certain flatness to those
characters, I came away
feeling moved.
I
feel like I owe it to my
characters (and myself), too, to keep at this till I learn, but I don't know how to get a *
handle * on it.
I
felt like Sunshine
handled characters, story and locations much better to make it all seem like one big connected, vibrant world, whereas SM64 mostly were just separate levels with a castle hub world
Often in videogames such things
feel like they're
handled so coarsely and awkwardly, rushed for the sake of a forced romance between
characters where none is needed, but here the progression of the Monkey and Trip
feels entirely natural as they move from uncomfortable allies to friends to much more.
The
characters handle well, get into cover without any real issue and the shooting
feels chunky and satisfying.
Bechko said she
feels lucky to be joining the popular franchise, especially since she has the opportunity to work alongside Green, calling him her anchor who has made her
feel more confident while
handling the iconic
character.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct
character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team
handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion
character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
EA wasn't fooling around when they tapped DICE to
handle this, even if the modes offer a completely different look and
feel can give gamers a sense of disconnect between the two, as the
character models, weapons, environments, and what not, have that «Battlefield «look and
feel to them.
While Elizabeth can
handle herself in a gunfight, these moments
feel incredibly forced and would take away from the total experience if it weren't for some fantastic
character moments that are had during these battles.
We understand that the devs perhaps went for different driving and
handling feels depending on what vehicle your
character is driving around in.
«As players harness the power of Guts» Great Sword and utilise the swift and agile swordplay of Griffith to slash and smash through hordes of enemies, players familiar with the Warriors series will be able to
feel the difference in gameplay through the way each
character handles combat.
So as you begin your
character will gas out quickly, and move slowly but as you level them up they become easier to
handle and control and you
feel like your a moulding your own
character all the way through.
Children are guided through writing exercises, role - playing, and meaningful discussion, as the teacher poses questions about how the
characters handled conflict, how they might be
feeling, and what alternatives exist for making new decisions.
«For a lovely vintage
feel, look for kitchen taps in aged brass, which has a wonderfully imperfect patina that's full of
character and goes well with brass cabinet knobs and
handles.»