Sentences with phrase «character in a similar style»

Not exact matches

If you've ever seen Cam Newton's Instagram, you know he has a distinctive captioning style in which he converts almost every English letter into some visually similar character such that it becomes a string of spammy - looking «text» that looks halfway between a ransom note and Webdings, yet still readable if you stare hard enough.
Similar in style to the original Silent Hill for PSone, the main character proceeds through the game by overcoming weird monsters and solving riddles and puzzles.
While very, very similar to Paris Je» Taime in both structure, mood and style, one thing that the film does differently is give it's audience a sense of connections between some of the characters and their otherwise separate stories.
All other menus feature character headshots in a similar style, only without musical accompaniment.
You begin the game by designing your own character, all of whom have a visual style similar to that which we saw in MySims, perhaps even crossing that with the Mii caricatures.
Once you've chosen your character, whether you're playing alone with the AI, local coop or over Xbox Live, you'll be presented with a level selection similar in style to the old Mario games, advancing along a line of main stages with each having two other levels attached to it.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Generally though, the game feels very similar in style to the original Dragon Age game, you can pause and allocate commands during combat, control any character and set their spells, talents etc..
Similar in style to the original Silent Hill for PSone, the main character proceeds through the game by overcoming weird monsters and solving riddles and puzzles.
Their omission in Ranked naturally makes the game easier to balance, but it can't help but feel like a step back after MKX's three - styles - per - character solution, and a similar solution would have been preferable here.
Maintaining the same high bar for story, fantasy setting, and characters, Dragon Nest M will feature similar scenes and play style present in the PC version, but there are some new additions to await eagerly.
If you've never heard of Brawlout, it's similar in style to Smash Bros with unique character options including notable indie game characters.
At the end of my article on Monday, I asked any of you if there were any franchises you wanted to see made into a fighter game in a style similar to SSB, i.e. four player brawls with an extensive / nostalgic character selection, wide - open multi-layered stages, and oodles of items, assist characters, and special moves.
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game feeling different seeing the new faces, and it would be cool if they did a generic soilder character, and just make skins for the soilder character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance characters).
The game follows a similar style to street fighter in which you select a character and work your way through a list of opponents.
The characters, while maintaining a constant and similar style, stands out in their own way, due to their intricate clothing or detailed appearance.
With one of the main features of the main character being that he can «grab» on to enemies, objects and NPCs, and with this feature can initiate more advanced attacks on bigger enemies in a style similar to that of Shadow of the Colossus and Capcom's own Monster Hunter series.
Animations are great though and the cutscenes holding the story together are done really well with good voice acting across all characters, mainly appealing to the younger audiences with it being similar in style to the Sonic Boom animated series.
Fans of Telltale's «The Walking Dead» will find themselves in familiar territory: the game uses a similar art style to tell a story of complicated characters, unwinnable scenarios and heartbreaking choices.
There are very few characters here that would even be easy to pick out of a line - up, as their styles are rather generic, and with only eight characters to choose from you're not going to necessarily find one that will suit a specific play style, simply because they all fight in a similar way.
There is a subtle ink style to the character models, stages, and effects that give a very manga - like presentation, which also has a similar feel to the same style seen in a game like Street Fighter 4.
He said changes to the world map were made, which originally had a small version of main character Noctis on the screen running about in a style that was similar to a previous Final Fantasy title.
The goofy simplicity of the human characters combined with the alien artwork that's one part funny, one part threatening, and has an occasional (and very fitting) amount if gross thrown in gives it a similar feel to the graphical style found within games such as Castle Crashers.
Appropriately, the game plays in a similar style to The Tribez franchise, as players assign tasks to their workers and complete quests for key story characters.
In a mechanic that seems similar to Forza 5's avatar system, Shadow Mode makes copies of your character that over time will learn your fighting style.
In addition to explaining how players can battle with and against the Joker — we haven't had a chance to play it ourselves, yet, but we assume similar scenes occur when other characters like Batman or Robin face off with the Scarecrow — the scene also shows the way in which Harley's original jester - style costume comes into play in the Injustice 2 storylinIn addition to explaining how players can battle with and against the Joker — we haven't had a chance to play it ourselves, yet, but we assume similar scenes occur when other characters like Batman or Robin face off with the Scarecrow — the scene also shows the way in which Harley's original jester - style costume comes into play in the Injustice 2 storylinin which Harley's original jester - style costume comes into play in the Injustice 2 storylinin the Injustice 2 storyline.
You can buy a bunch of assets for the engine, and find some character models from popular video games in a similar style.
At least Digimon is massively different in various ways such as having the adventures take place in a virtual world in a computer system and having a very different style of combat, this is basically a Pokemon rom hack with the old characters switched out for suspiciously similar substitutes.
The characters are presented in squashed, slightly deformed manner, somewhat similar to Paul Robertson's work on Scott Pilgrim (and especially noticeable in the extreme bounciness of the women) but still has its own distinct style.
They detail the attributes of these two characters that players will embody throughout the game, following a style of narration similar to George R.R. Martin's in the novels.
Characters, environments and effects are rendered in a style that is very similar to modern Japanese Animation.
Employing a diaristic style, the curator presents his personal curatorial alphabet with a similar transparency and the same idiosyncratic character revealed in many of his exhibitions.
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