Don't get me wrong, I'm not saying they should leave cel - shading behind — it's a major asset and a large percentage of its appeal and charm — but that I hope they're making significant advances with the facial animations and general movement so that character interactions don't seem as stiff.
Combined with a lack of voice acting,
character interactions do not seem to be the product of intense love and care during development.
A few
character interactions did get smiles out of me though, and it is a little cute that each Bomber has their own individual quirk, as one - note as they are.
Not exact matches
We
do not need to see her rise to prominence to understand her
interactions with Howard Hughes; this narrow focus allows Blanchett to carve out a
character an inch wide but a mile deep, a markedly different approach than the man with which she's sharing screentime.
With such increased
interaction and unease, Canadians would
do well to reflect on the
character of our relationships with China and to consider ways of managing them.
While this was generally a kick - ass episode that moved story lines forward while also prioritizing
character development through unhurried
interactions, I
do regret that we didn't get to see the Waif meet her end.
Narcissists always have a story line in mind about what each «
character» in their
interaction should be saying and
doing.
It's probably on the easier side, but I didn't mind it at all as I was really eager to see where the story went next and just enjoyed all the
interactions between the
characters.
While it doesn't quite stick the landing, loosing momentum in the last hour of the story, Oxenfree is a masterpiece in interactive storytelling, offering a unique, smooth
interaction between
characters that is extremely rare in the medium.
His familiar loveable form from Sonic Generations has made a return and, even though he doesn't speak throughout the game, his
interactions with Tails, Eggman and the other
characters are quite brilliant at times.
So, since the film
does nothing but observe Finbar's daily
interactions with other
characters, and since he changes very little by the end, the movie ends up moving nowhere fast.
The mystery isn't the point here, the
character interactions are, and they unfold with a subtlety (and sly humor) I didn't expect, but very much appreciated.
Fun
interactions between likable
characters do not grow old.
I am also seeing things in the trailer that the story may have been substantially altered to allow more
character interaction between Watney and the crew of the Hermes which is going undercut the isolation that Mark has to face on Mars and the organization tension at NASA between the side that wants the crew informed and the side that doesn't.
I really like the look of this, and how much
character interaction they're showing off, but I don't quite trust an X-movie to stick the landing.
It's kind of nice that Talt doesn't resort to slapstick - y hijinks or gross - out humor; his screenplay, however functional the characterizations, is at least rooted in the
interactions and recognizably human frustrations of those
characters.
While I admire the performances from a good ensemble of actors, and
did respect the complexity of
characters and
interactions among them, House of Sand and Fog is a rather large, bitter pill to have to try to swallow down.
The
interactions of the inmates feel scarily authentic, as
does the pervasive sense of tension and frustration all the
characters feel towards their imprisonment.
The story is a vague, world is ending and we need to save it mess, and it
does have that old time standard of
characters involved in massive, life altering events who seem oblivious to the scope, instead focused on the mundane and adolescent
interactions that most
characters have.
That being said, if you have an off - the - wall sense of humour like I
do then you'll find the
character interactions, references, and background scenes absolutely hilarious.
Wonder Boys is about
characters and
interactions; it's about one of our most talented screenwriters, Steve Kloves (The Fabulous Baker Boys, Flesh and Bone), working at the absolute top of his profession; and it's about a cast so very sublime and dead solid perfect that wondering what will happen next doesn't drive the film so much as hoping that whatever it is takes its sweet time: We want these people to stay put.
Keep it up they both
do, as the film traverses the unsightly ruins of Paula's early thirties and just keeps throwing up amusing situations and stimulating
character interactions.
It's a huge benefit to the film that he
did, as these
characters have a genuine
interaction with each other that doesn't necessarily come off well in other animated pictures.
We just want to see the new things we can
do in the game such as customization and
interaction, not the stuff thats in the game like stores,
characters and items, we want to be surprised with that.
Whedon
does a remarkable job of giving each
character their fair share of screen time, and somehow manages to make the
interaction between the
characters the best part of the movie.
Very good movie and he
did what he
does best:
interaction between
characters...
It's a necessary role, and one that Harris plays well, but it would have been nice to see her
character given a little more to
do than watch their
interactions, and provide a bit of exposition here and there.
Smoothly edited, tautly paced, it's less a technical piece than a surprisingly cerebral play revolving around the
interactions of smart people
doing their best to squelch that last iota of empathy squirming around in them — the ultimate undoing of at least one major
character.
This player - to - player
interaction didn't affect the story at all; there was still only one main
character on one adventure.
One thing that becomes clear within the first half hour or so is that the pacing and
character interactions within the story are very well
done.
The most intelligent thing that Wes Anderson
does with these
characters is keeping their lines succinct and their
interactions uncomfortable.
I
did like the
character, but I felt very similar to his role as Jimmy «The Tulip» Tudeski from The Whole Nine Yards, especially with the
interactions with Mary - Louise Parker.
Much of the humor, and many of the
interactions, feel as though they have been ad - libbed, especially in Peter's consistent use of made up words and pet names («Dude Von Dudenstein»), which fits in with the
character's attempt to seem cool without exactly knowing how to
do it.
Wain refreshingly doesn't try for anything more than to be true to the
characters and their potential for funny
interactions, not injecting false romance or heavy - handed soul searching.
The story here also doesn't jump out and grab you right away, it
does take some time to grow on you and once you get to know these
characters and see more of their
interactions then you start to appreciate it a lot more as it goes on.
Hedges isn't afraid to rely on crutches from time to time, provided he can
do them without losing the spontaneity of the
characters and their
interactions when these contrived events eventually occur.
Unfortunately, there is some very stupid, misogynous and homophobic dialogue that accompanies the
interactions with Sackoff's badass mercenary, but at least, in this movie — * spoiler alert * — the main female
character does not suffer the normal fate of a Riddick heroine.
They looked into themselves, and even though these were fictional
characters, it was a chance to reflect on their own experiences as a bully or target of bullying... While its always great to see kids learn to read and
do math, I like the
interaction and the opportunity to see kids learn real life skills.
When adding a
character, either photo - realistic or illustrated, to an eLearning course, one of the main challenges is getting the
character interactions to look natural and
doing so in a timely fashion.
How
does the author reveal the female
characters» views of themselves to the reader, and how
do these self - images shape their
interactions with others?
To what degree
does this cultural and social isolation allow for an interesting development and
interaction of African American
characters in the novel?
The beginning of the book is filled with vibrant
characters from the street; on some levels those
interactions worked, though some sexual elements felt forced and didn't fit with the rest of the book.
This is where there's often a plot turn that I didn't expect: changes grow out of the
characters»
interactions with each other.
Given that weapons don't feature in the game (except for one particular
character), the gameplay doesn't revolve around your
interaction with others, and rather it comes down to how well you can navigate each track.
And we don't need to plan lots of
character - to -
character interactions; we don't need lots of really complicated cut - scenes and stuff; you focus on what a racing game needs.
Nintendo has
done a great job at expanding social and interesting
interaction in their games with virtual
characters.
The writing
does a great job of making each
characters personality stand out, and there are a lot of great bits of dialogue, and plenty of funny
interactions.
Thankfully, the game doesn't get too focused on lengthy
character interaction to where it gets boring.
Back in the olden days, role playing games used to focus on
character interactions that didn't boil down to an exchange of bullets to the face, choices that impacted in - game communities in more meaningful ways than you dropping by to unload the loot like a one - man coat drive, comprehensive
character development, team building, stories with actual endings, and all the things that had something to
do with playing a meaningful role (get it?)
We just want to see the new things we can
do in the game such as customization and
interaction, not the stuff thats in the game like stores,
characters and items, we want to be surprised with that.