Sentences with phrase «character interactions do»

Don't get me wrong, I'm not saying they should leave cel - shading behind — it's a major asset and a large percentage of its appeal and charm — but that I hope they're making significant advances with the facial animations and general movement so that character interactions don't seem as stiff.
Combined with a lack of voice acting, character interactions do not seem to be the product of intense love and care during development.
A few character interactions did get smiles out of me though, and it is a little cute that each Bomber has their own individual quirk, as one - note as they are.

Not exact matches

We do not need to see her rise to prominence to understand her interactions with Howard Hughes; this narrow focus allows Blanchett to carve out a character an inch wide but a mile deep, a markedly different approach than the man with which she's sharing screentime.
With such increased interaction and unease, Canadians would do well to reflect on the character of our relationships with China and to consider ways of managing them.
While this was generally a kick - ass episode that moved story lines forward while also prioritizing character development through unhurried interactions, I do regret that we didn't get to see the Waif meet her end.
Narcissists always have a story line in mind about what each «character» in their interaction should be saying and doing.
It's probably on the easier side, but I didn't mind it at all as I was really eager to see where the story went next and just enjoyed all the interactions between the characters.
While it doesn't quite stick the landing, loosing momentum in the last hour of the story, Oxenfree is a masterpiece in interactive storytelling, offering a unique, smooth interaction between characters that is extremely rare in the medium.
His familiar loveable form from Sonic Generations has made a return and, even though he doesn't speak throughout the game, his interactions with Tails, Eggman and the other characters are quite brilliant at times.
So, since the film does nothing but observe Finbar's daily interactions with other characters, and since he changes very little by the end, the movie ends up moving nowhere fast.
The mystery isn't the point here, the character interactions are, and they unfold with a subtlety (and sly humor) I didn't expect, but very much appreciated.
Fun interactions between likable characters do not grow old.
I am also seeing things in the trailer that the story may have been substantially altered to allow more character interaction between Watney and the crew of the Hermes which is going undercut the isolation that Mark has to face on Mars and the organization tension at NASA between the side that wants the crew informed and the side that doesn't.
I really like the look of this, and how much character interaction they're showing off, but I don't quite trust an X-movie to stick the landing.
It's kind of nice that Talt doesn't resort to slapstick - y hijinks or gross - out humor; his screenplay, however functional the characterizations, is at least rooted in the interactions and recognizably human frustrations of those characters.
While I admire the performances from a good ensemble of actors, and did respect the complexity of characters and interactions among them, House of Sand and Fog is a rather large, bitter pill to have to try to swallow down.
The interactions of the inmates feel scarily authentic, as does the pervasive sense of tension and frustration all the characters feel towards their imprisonment.
The story is a vague, world is ending and we need to save it mess, and it does have that old time standard of characters involved in massive, life altering events who seem oblivious to the scope, instead focused on the mundane and adolescent interactions that most characters have.
That being said, if you have an off - the - wall sense of humour like I do then you'll find the character interactions, references, and background scenes absolutely hilarious.
Wonder Boys is about characters and interactions; it's about one of our most talented screenwriters, Steve Kloves (The Fabulous Baker Boys, Flesh and Bone), working at the absolute top of his profession; and it's about a cast so very sublime and dead solid perfect that wondering what will happen next doesn't drive the film so much as hoping that whatever it is takes its sweet time: We want these people to stay put.
Keep it up they both do, as the film traverses the unsightly ruins of Paula's early thirties and just keeps throwing up amusing situations and stimulating character interactions.
It's a huge benefit to the film that he did, as these characters have a genuine interaction with each other that doesn't necessarily come off well in other animated pictures.
We just want to see the new things we can do in the game such as customization and interaction, not the stuff thats in the game like stores, characters and items, we want to be surprised with that.
Whedon does a remarkable job of giving each character their fair share of screen time, and somehow manages to make the interaction between the characters the best part of the movie.
Very good movie and he did what he does best: interaction between characters...
It's a necessary role, and one that Harris plays well, but it would have been nice to see her character given a little more to do than watch their interactions, and provide a bit of exposition here and there.
Smoothly edited, tautly paced, it's less a technical piece than a surprisingly cerebral play revolving around the interactions of smart people doing their best to squelch that last iota of empathy squirming around in them — the ultimate undoing of at least one major character.
This player - to - player interaction didn't affect the story at all; there was still only one main character on one adventure.
One thing that becomes clear within the first half hour or so is that the pacing and character interactions within the story are very well done.
The most intelligent thing that Wes Anderson does with these characters is keeping their lines succinct and their interactions uncomfortable.
I did like the character, but I felt very similar to his role as Jimmy «The Tulip» Tudeski from The Whole Nine Yards, especially with the interactions with Mary - Louise Parker.
Much of the humor, and many of the interactions, feel as though they have been ad - libbed, especially in Peter's consistent use of made up words and pet names («Dude Von Dudenstein»), which fits in with the character's attempt to seem cool without exactly knowing how to do it.
Wain refreshingly doesn't try for anything more than to be true to the characters and their potential for funny interactions, not injecting false romance or heavy - handed soul searching.
The story here also doesn't jump out and grab you right away, it does take some time to grow on you and once you get to know these characters and see more of their interactions then you start to appreciate it a lot more as it goes on.
Hedges isn't afraid to rely on crutches from time to time, provided he can do them without losing the spontaneity of the characters and their interactions when these contrived events eventually occur.
Unfortunately, there is some very stupid, misogynous and homophobic dialogue that accompanies the interactions with Sackoff's badass mercenary, but at least, in this movie — * spoiler alert * — the main female character does not suffer the normal fate of a Riddick heroine.
They looked into themselves, and even though these were fictional characters, it was a chance to reflect on their own experiences as a bully or target of bullying... While its always great to see kids learn to read and do math, I like the interaction and the opportunity to see kids learn real life skills.
When adding a character, either photo - realistic or illustrated, to an eLearning course, one of the main challenges is getting the character interactions to look natural and doing so in a timely fashion.
How does the author reveal the female characters» views of themselves to the reader, and how do these self - images shape their interactions with others?
To what degree does this cultural and social isolation allow for an interesting development and interaction of African American characters in the novel?
The beginning of the book is filled with vibrant characters from the street; on some levels those interactions worked, though some sexual elements felt forced and didn't fit with the rest of the book.
This is where there's often a plot turn that I didn't expect: changes grow out of the characters» interactions with each other.
Given that weapons don't feature in the game (except for one particular character), the gameplay doesn't revolve around your interaction with others, and rather it comes down to how well you can navigate each track.
And we don't need to plan lots of character - to - character interactions; we don't need lots of really complicated cut - scenes and stuff; you focus on what a racing game needs.
Nintendo has done a great job at expanding social and interesting interaction in their games with virtual characters.
The writing does a great job of making each characters personality stand out, and there are a lot of great bits of dialogue, and plenty of funny interactions.
Thankfully, the game doesn't get too focused on lengthy character interaction to where it gets boring.
Back in the olden days, role playing games used to focus on character interactions that didn't boil down to an exchange of bullets to the face, choices that impacted in - game communities in more meaningful ways than you dropping by to unload the loot like a one - man coat drive, comprehensive character development, team building, stories with actual endings, and all the things that had something to do with playing a meaningful role (get it?)
We just want to see the new things we can do in the game such as customization and interaction, not the stuff thats in the game like stores, characters and items, we want to be surprised with that.
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