Sentences with phrase «character jumps over»

If a character jumps over an opponent, the opposing character will lose a turn.
The tasteful menu shows us the Pixie Hollow / Winter Woods border with contrasting environmental animation, occasionally moving to show characters jumping over.

Not exact matches

L'inizio Pizza Bar in Long Island City in New York claims its sales jumped 75 % over the weekend by activating a «lure module» feature that attracts virtual Pokemon characters to the store, thereby tempting in nearby players.
Find out in J - STARS Victory VS +, featuring over 50 characters from 32 different manga series from WEEKLY SHONEN JUMP.
These characters, like Rumplestiltskin, Captain Hook and the Evil Queen, live a marginal existence, spending their lives drinking in a loser bar, and they jump at the chance to help Charming take over the kingdom.
His jumps between characters and factions become smoother — in a late issue he moves from the Midnight Angels speaking to Tetu and Zenzi through video chat to the duo's post-chat conversation and back to the Angels and their Dora Milage council's debate over how to respond.
Joe and Anthony Russo were asked by a fan if they have ever considered making the jump over to DC to take some of their characters to the big screen.
The jumping is pressure sensitive, giving you some more control over the character however something seems off with the jump.
Hitting a jump when rolling over certain obstacles will make characters perform little tricks before blasting away at higher speeds upon hitting the ground.
According to the official press release accompanying this latest trailer, LEGo New York is bigger and better than before, allowing players to «hyper jump off skyscrapers with Hulk, use Quicksilver to speed run over water or even play as giant characters like the menacing Fing Fang Foom who can grow to the size of buildings.»
It's a tangled movie that doesn't start at the beginning; jumps all over the world and time; and, toward the end, features a character saying, «Most good stories start at the beginning.»
This is the kind of show that requires absolute patience and trust in the storytellers, opting for a slow - burning pace that allows the characters to evolve naturally over the course of its time - jumping narrative.
The «Nazi Zombies» mode will be released alongside the game on November 3 and the team has been working to make a «frightening world full of terrifying characters and events that will make you jump and look over your shoulder.»
So once you have chosen your character, you can basically jump straight into psychopathic mayhem of over the top violence and more enemies than you can poke a lightsabre at.
in my not so humble opinion the X assist excels at the most every single aspect of what makes a horror movie good whether it's a well - developed sense of dread, incredible shock moments that make you jump at your seat, well presented themes that make you think about the movie long after it's over, well developed characters that you care about, special effects and make up that contribute not detract from the movie, etc. one of the good examples of the latter point is how William Friedkin who in my opinion is one of the 10 greatest directors of all time used a refrigerated room for some of the scenes.
I kind of put the whole scatterbrain plot down as a metaphor for writing a script, in that it jumps all over the place with characters and bits of plot, but maybe that's just me making excuses for bad writing!
While playing Dark Souls online, the characters move fluidly for the most part while they jump all over the place here.
Over the next two episodes, returning to Fenyang in 2014, then jumping forward to Australia of 2025, the film sees its characters endure divorce, bereavement, rocketing wealth and generational strife.
Multiple characters jump between multiple worlds, stretching over many centuries, but Mitchell connects all these disparate elements into a remarkably propulsive narrative that hums along behind its intricate, many - cylindered engine.
The goal of the game is to guide your character across the level, jumping through windows and over rooftops.
So when you combine that with the fact that Brian Michael Bendis has left the Avengers books he did such a good job rebooting and renovating over the past several years by shaking up the status quo and introducing new characters, and started a new book, All - New X-Men, it would seem that this would be a perfect time to jump into the mutants» story without being bogged down in years of history and relationships.
Likewise quite a few of the abilities found in the skill - trees were clearly created with co-op in mind, once again emphasising teamwork over all else so it's worth planning out both solo and co-operative builds for your character and jumping between them using the respec option when required.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
Better yet unused weapons can be fed into your axe, sword or fist of choice to increase its power, with special abilities also making the jump over so that you might wind up with a Thermal Sword that increases attack power or even lets your character hoover up nearby items.
- includes elements from the movies, spin - off shows and comics - over 100 new characters in addition to returning heroes and villains from the last Lego Marvel game - hubs include Barton farm from Age of Ultron - play the climactic Battle for New York - Hulk can now charge up his jump - Hawkeye now has more trick arrows - each character portrait now includes a meter on the rim - executing a finishing move on an enemy takes up about one - third of your power - once filled, you can trigger a team - up move that wipes out many of the enemies in the vicinity - each duo has two different moves, depending on who triggered - when playing as Iron Man, switching up suits pulls players into the suit - each armor set has a different animation - the Mark I calls in Stan Lee to weld it on - the Mark V entombis Tony from its portable briefcase storage - Stanbuster suit includes a typewriter, lamp, and pencil cannon
I did have a couple problems jumping over and ducking under logs and KO'ing myself but man that whole demo was so exciting and were not even emotionally invested in the characters yet.
Since your character typically climbs ladders and can roll over boxes that they take cover behind — another questionable mechanic for a side - scrolling action game — it's a wonder that jumping was included at all.
In Aegis Defenders you'll be exploring a level, jumping over pits, fighting monsters, switching between two characters to solve puzzles where someone has to stand on a platform to open a door for someone else — and then suddenly the genre changes.
On Normal and above, the AI characters appear to have been blessed with precognition, as they will jump over rocket shots and never miss when they fire at you.
Not some phantom analog stick that is somewhere on the left side of the screen, but you're not quite sure where because your character is not moving and you just called your Aunt Cindy four times trying to jump over the first pit in the game you're playing.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
To advance their character, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
So once you have chosen your character, you can basically jump straight into psychopathic mayhem of over the top violence and more enemies than you can poke a lightsabre at.
«With Nazi Zombies, we're creating a frightening world full of terrifying characters and events that will make you jump and look over your shoulder.
The big downer here is that a lot of the story is glanced over and lost in favor of jumping into the action, as well as overly repetitive fights that have players fighting the same character multiple times consecutively.
The most dramatic moments in Sonic Forces, for example, happen in cutscene form, with the player pulling off wild and dramatic jumps without any control over the character's movement, sans the occasional QTE.
Cars 3: Driven to Win has you jumping, drifting, and turbo boosting as you play on over 20 tracks with one of 23 characters such as Lighting McQueen, Cruz Ramirez and Tow Mater.
Characters are able to drift around corners, or perform tricks when jumping over ramps to earn boosts to get ahead of the competition.
There are moments however where you are trying to jump over something but your character just won't jump where or when you want them too.
This week our good friend & YouTuber JayShockBlast packed up his LEGO Dimensions figures for the last time, stashing them away in anticipation of Dimensions wrapping up for good... But before he did, he took one last opportunity to jump into the game and give us his Top 10 Characters from all 9 Waves over the past two years of releases.
Unfortunately, the controls are not very responsive, the character's jump is awkward, and the obstacles have wonky hit boxes that make it excessively difficult to tell how far you have to be to safely jump over them.
Characters can combine their abilities to help each other such as giving one teammate a massive jump to go over obstacles.
If any character performs a jumping attack at close range, they'll leap over their opponent and cause attack from behind.
In a sequence very reminiscent of Mario the video showed the character of the game jumping through sections, jumping over enemies, jumping straight on top of enemies, and even collecting coins.
four players control one character each with the purpose of jumping over a moving arrow.
There will unfortunately be none of the extra bells and whistles carried over from the Playstation versions, like playing as helmetless Rock or Navigation modes where characters give you advice and instant passwords or equip - able items (like energy balancer, speed walk or high jump), no selectable extra life defaults and easy - medium - hard modes (Mega Man 2 will still have its American option of «Normal» or «Diffucult» which is the choiceless default in Rockman 2).
The term jumping the shark alludes to a specific scene in a 1977 episode of the TV series Happy Days when the popular character Arthur «Fonzie» Fonzarelli literally jumps over a shark while water skiing.
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