Sentences with phrase «character model detail»

Among the list we have options for character model detail, shadows, antistrophic filtering, texture detail and ambient occlusion, all of which help add that extra bit of sheen to proceedings.

Not exact matches

EL's whole - school reform model combines a highly detailed, interdisciplinary curriculum that focuses on active learning, teamwork, and character education with training and coaching for teachers and school leaders.
Using the most powerful optical facilities in the world, the twin, 10 - meter Keck Observatory and the 8 - meter Subaru Telescope, near the summit of Mauna Kea, Foster and her collaborators have determined enough about the character of the merger to provide a detailed model of how and when it occurred.
Character models are nicely detailed, though the art style is starting to show its age.
By providing fully rendered 3D models for all characters, monsters, backgrounds, and items, RPG Maker 2 lets the players create intricate, detailed
Speaking about the environments, the graphics are crisp and detailed although the character models look like they've been ripped off from Battlefield: Bad Company.
The character models are outstanding, extremely detailed and very nicely drawn out.
For whatever reason the developers don't find it necessary to upgrade the character models, and allow them to have more detail and more life to them.
Processing worked fine but it [blackened] all the fancy details in elements and character models.
The character models are in my opinion the least impressive of the game as I didn't find them to be overly detailed or well created.
The detail on the characters is well done although a few player models are off.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more detail than ever before, both in character models as well as the extremely lush backgrounds.
Nevertheless, the amount of voice acting n - Space squeezed into this game is impressive, as is the sheer attention to detail paid to the guns, character models, and environments.
Textures are generally blurry and muddy, there is a lot of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
The character models are very nicely designed, with plenty of detail and they offer up enough in terms of detail in the new maps to really keep things respectable.
The character models are highly detailed and well animated.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
Some of the locations have terrible textures which are easily spotted while the character models themselves aren't really highly detailed and sport a cell - shaded look.
The character models have been much upgraded from the original Amped, now the characters have much more detail and look a lot more «personal» then they were.
The character models of Top Spin aren't overly detailed, but they are so crisp and so clean that is hard to really say anything negative about them.
From lush cinematics to detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the character model of Jill who is not only oozing with sex appeal but moves with a human - like grace.
All character models look great up close, with a lot of detail, and so do the environment, which can be as colorful or grim as required.
The environments fair a bit better then the character models do, in that the colors of the game seem a whole lot richer, and the amount of detail seems a lot higher.
You can see the character models have been improved a few notches with a lot more detail and a much smoother outlook, which was an improvement.
The beast models are much more detailed and well rendered compared to the regular character models which aren't all that impressive.
Character textures are often blurry, and the character models lack any eye - catchinCharacter textures are often blurry, and the character models lack any eye - catchincharacter models lack any eye - catching detail.
While the character models are generally solid and features a lot of impressive detail, the environments don't follow suit.
The character and enemy models are all very well detailed, and the colors and lighting that are used on some of the enemies make them look truly disgusting and otherworldly.
Ready at Dawn's Adam Skutt — character lead for The Order: 1886 — has created a thread over at zbrushcentral to showcase the gloriously detailed character models from the game, including a refreshing number of todgers.
The low frame rates give the illusion of 2D character assets, but then when the camera swings around characters for a cinematic attack of a finisher, it's shocking how detailed the 3D character models are.
The character models in World Tour Soccer 2005 have much more detail and form then they did in last year's edition.
The character models are very detailed, as this is especially true on the main characters themselves.
The character models aren't bad, but they definitely could have used a bit more work on details, which seems much too blocky in comparison to what we have become accustomed to.
There are some improvements in the game with more detailed environments and some character models that are improved.
The character models are as bland as they come in this game, giving very little detail, and very little variation between characters as well.
Character models have also been improved, as you can see looking at the skin and the hair of Nathan Drake, which are now way more detailed.
Graphically, Battlefield Hardline is a very impressive looking game on the PlayStation 4 that boasts some exceptional character models with very lifelike facials and texture details.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
The character models are really sharp and have a lot of detail to them.
However, the background environments and character models for the players are rather detailed, if a little bland when compared to the XBox version.
The animation is fluid, the character models and the environments are heavily detailed, and for the most part everything looks really good throughout the game.
The character models this year have been tuned up with even more detail to speak of, keeping the same sort of cartoonish with the hint of realism style graphics.
The visuals have very great looking character models and the courses although not perfect are very nicely colored and detailed.
Character models are very nicely detailed, from their muscle definition to their individual tattoos and body markings.
Character models are all detailed, and animations are seamless.
There are many subtle details in the art design; things like cultural influence in character models and background environments, beautiful hand - painted textures, vivid effects, smooth animations, and, of course, incredible transitional areas where lighting, shadows, and color blend so well, it could make a grown, bearded man cry.
The character models and environments are far more detailed in the PS3 version.
With so many enemies coming your way in record time - and Berserk being a painfully appropriate name - you'll be seeing your fair share of blood splatter over those fairly well detailed anime-esque character models.
In Ground Zeroes, Kojima really is a fully - fledged character, with a highly detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languages.
-- Sonic's character model is considerably more detailed and more closely resembles the home console versions (image comparisons below)-- All art assets are now of a much higher resolution which makes use of modern iOS retina displays.
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