Sentences with phrase «character model looks»

Talion's character model looks impressive however, and is well animated.
Each punch, as described above, sends spit flying from the mouth of the receiver, and each character model looks superb, and matches perfectly with their real - life counterpart.
There are some areas that I hope they will spend a little more time with (the only time you'll see a human character model it looks cartoonish and dated) but for the most part it looks pretty cool.
The writing is pretty darn lacking, the character models look awful and the tone tries to compel the noir film style, failing terribly to the point that seems a farce.
Speaking about the environments, the graphics are crisp and detailed although the character models look like they've been ripped off from Battlefield: Bad Company.
Textures are generally blurry and muddy, there is a lot of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
All character models look great up close, with a lot of detail, and so do the environment, which can be as colorful or grim as required.
It almost goes without saying that Past Cure is also an irredeemably ugly game, with some of the character models looking barely above the PlayStation 2 in quality and only a tiny number of endlessly repeated backdrops.
The character models look pretty good for an arcade title.
The environments should have had more time put into them, and the character models looked far too rushed and unpolished.
The character models look great, but the environments are on the bland side and get repeated often.
There, not much difference (improvement) in how the characters models look as compared to previous Lego games, but the environment and surrounding are much more dynamic.
The character models look really nice, I especially like Impa.
It's been mentioned to have a little bit of a Metal Gear Solid vibe in its writing, and the character models look like a solid indication of that, too.
the first few trailers had proper real time lighting but now the game looks flat and too cartoon like, the texture quality has taken a big hit and the character models look like PS2 or Wii games upscaled!
Batman Arkham Knight finally seems like it'll be able to depict Gotham the way Rocksteady have been intending and the character models look sublime.
The character models look better than before, some of the animations have been improved and the fight is more visual overall.
The world pops with color and the character models look great.
The character models look like they jumped right off an animation cel, and the environments are gorgeous.
The character models look good on the battle screen, and some of the effects of spells and scrolls provide some additional visual candy.
I hope come by launch graphics improve esp character models they look kind of last gen and better netcode this time around.
The character animations for dialogue aren't that great, with some character models looking incredibly drab and almost lazily put together.
While the character models look decent, they are reused time and time again.
We all know how different Nathan Drake appears to look in the new Uncharted game for the PlayStation 4, but a side by side comparison really illustrates how different he truly looks, with his character model looking completely unrecognisable but much more realistic, even when compared to Uncharted 3: Drake's Deception, which was only released a few years ago.
It's difficult to argue New Vegas much like Fallout 3 is a good looking game, as character models look like Madame Tussauds after a chip - pan fire and textures can resemble regurgitated brown Play - doh from a toddler's stomach, but often the games visual sparseness is effective.
There's no denying that the cel - shaded character models look great though, whilst the environments themselves are detailed and well - varied.
The character models look among the best that I have seen in a game, with faces moving convincingly and not feeling like an image stuck on to a marginally animated object.
Instead we get a very middling looking game, textures are meh, some character models look good, others, less so and environments upon close inspection look very artificial It all looks very indie and while not terrible, nothing stands out as great either.
That said the character models look good!
However, riders should certainly keep their helmets on, as the character models look truly awful on the podium and in the character creation screens.
All character models look great up close, with a lot of detail, and so do the environment, which can be as colorful or grim as required.
The character models look great, and the game maintains a solid frame rate most of the time.
Textures are generally blurry and muddy, there is a lot of pop in and screen tearing, though character models looking convincingly human, if not particularly detailed except for main characters.
Character models look and animate like their film counterparts.
I read one other review that said the character models looked «weird».
The cutscenes that fully replaced the cheesy 1996 originals are a mixed bag, the ones that use the new and improved character models look great but the shorter ones, like when you see the Tyrant for the first time are like someone's just slathered Vaseline over your eyeballs.
There is a very small difference between cutscenes and gameplay, the character models all look excellent, and the environments are great to explore.
Upon close inspection and during cutscenes however, the character models look terrible and ancient, even though things have been sharpened a bit.
This is where the character models all look fantastic and detailed while the environment looks like complete shit.
The music and graphics in this game are also amazing, each area you visit looks breathtaking and the character models look just as detailed.
Character models looked average at best and the lighting effects are simply not on par with other «Triple A» open world games already on the market.
At the very least the character models look good, not great like Final Fantasy XII or anything like that, but they have their own certain charms.
Even though the game takes place at night, the town is nicely detailed and the character models look good as well.
The character models looked really good, but the backgrounds and building look a little little generic and out dated.
The environments look good and the character models look fine but the animations are really stiff with dead expressions.
Not only the do the environments look phenomenal, the character models looks spectacular as well with their detailed facial expressions when talking and smooth movements in the game.
Without question, the improved character models look significantly better than they did originally.
The character models look unreal, almost lifelike to a point.
Character models look crisper, lighting is better, but most importantly the frame rate is rock solid.
Like many games built to casually waffle between the new and old hardware of Sony and Microsoft, Destiny's character models look good, but not jaw - dropping.
a b c d e f g h i j k l m n o p q r s t u v w x y z