Sentences with phrase «character modeler»

Possible entry level career options: Generalist Concentration: Junior Game Designer, Level Designer or Quality Assurance Tester; 3D Modelling: Character Modeler, Environment Modeler, Rigger, Texture Artist, Mocap Artist
In the three years that haven elapsed we haven't seen much, but new screenshots have surfaced from development via a job listing for a character modeler on Nexon's careers page.
A 23 - year game veteran from Atari Games, Midway Games, Studio Gigante, and Robomodo, Richard has held various titles including game designer, lead character modeler, art director, motion capture specialist, motion director, producer, and development director.
[rev - share] programmer, character modeler and ui - designer needed!
Character Modeler Duties: Game character modeling work (Characters, Mecha, Creatures, Accessories, etc..)
The character modeler kept CHOCO's thoughts and point of focus in mind, and modeled the character with complete devotion.
Kenichiro Imaizumi (MGS4 / PW / R / V producer) Ayako Terashima (Kojima's PA) Aiko Sakamoto (MGS: PW lead programmer) Daizoburo Nakamura (MGSV lead programmer) Yuta Hoshino (MGSV FX engineer) Nozomu Takeuchi (MGSV art / programmer) Hideki Sasaki (MGS series art director / character modeler) Yasuhiro Ikoma (MGS3 - V / ZOE2 / PT effects artist) Ludvig Forssell (MGSV / PT music composition) Jorge Ken Hashimoto (Kojima's translator) Takaaki Ishikawa (MGSV graphics engineer) Fumito Miyauchi (MGSV Fox Engineer / UI programmer) Hiroyuki Nakayama (MGSV sound designer) Akira Inamura (MGSV character artist) Kohei Ishiyama (MGSV effects programmer) Makoto Abe (MGSV UI programmer) Kazuya Adachi (MGSV Fox Engine tech director) Satoshi Matsuno (MGS3 - V level design / artist) Satoshi Matsuno (MGS3 - V programming) Takayuki Uchida (MGS4 - V environment design / artist) Hiroaki Arai (MGSV programmer / lead tech artist)
Working together with our game designers, concept artists and character modelers on the aesthetic of the movement and gameplay specific animation timing.

Not exact matches

Interviewees include director Louis Leterrier, Sam Worthington, producer Basil Iwanyk, Jason Flemyng, Liam Neeson, costume designer Lindy Hemming, Ralph Fiennes, make - up and hair designer Jenny Shircore, visual effects supervisor Nick Davis, prosthetics supervisor Conor O'Sullivan, supervising location manager Robin Higgs, Gemma Arterton, location manager Terry Blyther, «Draco» stunt double Mark Mottram, Liam Cunningham, associate producer Karl McMillan, visual effects supervisor for Cinesite Simon Stanley - Clamp, animation supervisor for Cinesite Quentin Miles, stunt coordinator Paul Jennings, Mads Mikkelsen, Alexa Davalos, producer Kevin De La Noy, visual effects supervisor Neil Corbould, production designer Martin Laing, visual effects supervisor for Framestore Tim Webber, Medusa lead modeler from Framestore Scott Eaton, animation supervisor for Framestore Max Solomon, character designer Aaron Sims, animation supervisor for MPC Greg Fisher, CG supervisor for MPC Patric Roos, and visual effects supervisor for MPC Gary Brozenich.
A group of animators, character designers and modelers have revealed a peek at their planned CG tribute to Akira Toriyama's epic.
He has 4 years of experience as a character artist working as a 3D modeler for Blizzard Entertainment, but his true passion is in the world of 2D.
Treyarch is looking for an incredibly talented senior character head modeler and sculptor to help us create realistic and believable character...
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