Among the list we have options for
character model detail, shadows, antistrophic filtering, texture detail and ambient occlusion, all of which help add that extra bit of sheen to proceedings.
Not exact matches
EL's whole - school reform
model combines a highly
detailed, interdisciplinary curriculum that focuses on active learning, teamwork, and
character education with training and coaching for teachers and school leaders.
Using the most powerful optical facilities in the world, the twin, 10 - meter Keck Observatory and the 8 - meter Subaru Telescope, near the summit of Mauna Kea, Foster and her collaborators have determined enough about the
character of the merger to provide a
detailed model of how and when it occurred.
Character models are nicely
detailed, though the art style is starting to show its age.
By providing fully rendered 3D
models for all
characters, monsters, backgrounds, and items, RPG Maker 2 lets the players create intricate,
detailed
Speaking about the environments, the graphics are crisp and
detailed although the
character models look like they've been ripped off from Battlefield: Bad Company.
The
character models are outstanding, extremely
detailed and very nicely drawn out.
For whatever reason the developers don't find it necessary to upgrade the
character models, and allow them to have more
detail and more life to them.
Processing worked fine but it [blackened] all the fancy
details in elements and
character models.
The
character models are in my opinion the least impressive of the game as I didn't find them to be overly
detailed or well created.
The
detail on the
characters is well done although a few player
models are off.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more
detail than ever before, both in
character models as well as the extremely lush backgrounds.
Nevertheless, the amount of voice acting n - Space squeezed into this game is impressive, as is the sheer attention to
detail paid to the guns,
character models, and environments.
Textures are generally blurry and muddy, there is a lot of pop in and screen tearing, though
character models looking convincingly human, if not particularly
detailed except for main
characters.
The
character models are very nicely designed, with plenty of
detail and they offer up enough in terms of
detail in the new maps to really keep things respectable.
The
character models are highly
detailed and well animated.
-- The high definition display allows for more
detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more
detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
Some of the locations have terrible textures which are easily spotted while the
character models themselves aren't really highly
detailed and sport a cell - shaded look.
The
character models have been much upgraded from the original Amped, now the
characters have much more
detail and look a lot more «personal» then they were.
The
character models of Top Spin aren't overly
detailed, but they are so crisp and so clean that is hard to really say anything negative about them.
From lush cinematics to
detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the
character model of Jill who is not only oozing with sex appeal but moves with a human - like grace.
All
character models look great up close, with a lot of
detail, and so do the environment, which can be as colorful or grim as required.
The environments fair a bit better then the
character models do, in that the colors of the game seem a whole lot richer, and the amount of
detail seems a lot higher.
You can see the
character models have been improved a few notches with a lot more
detail and a much smoother outlook, which was an improvement.
The beast
models are much more
detailed and well rendered compared to the regular
character models which aren't all that impressive.
Character textures are often blurry, and the character models lack any eye - catchin
Character textures are often blurry, and the
character models lack any eye - catchin
character models lack any eye - catching
detail.
While the
character models are generally solid and features a lot of impressive
detail, the environments don't follow suit.
The
character and enemy
models are all very well
detailed, and the colors and lighting that are used on some of the enemies make them look truly disgusting and otherworldly.
Ready at Dawn's Adam Skutt —
character lead for The Order: 1886 — has created a thread over at zbrushcentral to showcase the gloriously
detailed character models from the game, including a refreshing number of todgers.
The low frame rates give the illusion of 2D
character assets, but then when the camera swings around
characters for a cinematic attack of a finisher, it's shocking how
detailed the 3D
character models are.
The
character models in World Tour Soccer 2005 have much more
detail and form then they did in last year's edition.
The
character models are very
detailed, as this is especially true on the main
characters themselves.
The
character models aren't bad, but they definitely could have used a bit more work on
details, which seems much too blocky in comparison to what we have become accustomed to.
There are some improvements in the game with more
detailed environments and some
character models that are improved.
The
character models are as bland as they come in this game, giving very little
detail, and very little variation between
characters as well.
Character models have also been improved, as you can see looking at the skin and the hair of Nathan Drake, which are now way more
detailed.
Graphically, Battlefield Hardline is a very impressive looking game on the PlayStation 4 that boasts some exceptional
character models with very lifelike facials and texture
details.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature
detailed character models that are not seen during actual gameplay.
The
character models are really sharp and have a lot of
detail to them.
However, the background environments and
character models for the players are rather
detailed, if a little bland when compared to the XBox version.
The animation is fluid, the
character models and the environments are heavily
detailed, and for the most part everything looks really good throughout the game.
The
character models this year have been tuned up with even more
detail to speak of, keeping the same sort of cartoonish with the hint of realism style graphics.
The visuals have very great looking
character models and the courses although not perfect are very nicely colored and
detailed.
Character models are very nicely
detailed, from their muscle definition to their individual tattoos and body markings.
Character models are all
detailed, and animations are seamless.
There are many subtle
details in the art design; things like cultural influence in
character models and background environments, beautiful hand - painted textures, vivid effects, smooth animations, and, of course, incredible transitional areas where lighting, shadows, and color blend so well, it could make a grown, bearded man cry.
The
character models and environments are far more
detailed in the PS3 version.
With so many enemies coming your way in record time - and Berserk being a painfully appropriate name - you'll be seeing your fair share of blood splatter over those fairly well
detailed anime-esque
character models.
In Ground Zeroes, Kojima really is a fully - fledged
character, with a highly
detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languages.
-- Sonic's
character model is considerably more
detailed and more closely resembles the home console versions (image comparisons below)-- All art assets are now of a much higher resolution which makes use of modern iOS retina displays.