Sentences with phrase «character models during»

Graphically, Lost Dimension possesses an exceptional visual novel style during not only cutscenes, but also dialogue and gameplay which really showcase the characters, their gifts and their surrounding environments appropriately, while the character models during gameplay particularly looking amazing with a consistent frame - rate during movement and combat which certainly helps the flow of the gameplay.
In addition to two ability slots; there are also unlockable alternative outfits such as Batman starting out with the Gotham Knight Batsuit in dark grey and black, while the Beyond colour scheme introduces red from the Batman Beyond cartoon stylised Batsuit with players having the ability to view the colour scheme by rotating a 3D character model during the equip gear menus.

Not exact matches

Some of the character models, particularly in the faces and the eyes, appear blocky and pixelated during cutscenes and closeups.
During the stream, Sugiura revealed only male character models will be playable due to the game's narrative.
The Bioshock Museum lets you enter a virtual exhibit that shows off legacy pieces of artwork, character models, and abandoned ideas that were worked on during development of Bioshock.
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
In order to accentuate the racing character of the two models in terms of both their technical composition and the fine - tuning of the cars, the engineers worked closely with BMW Motorsport's professional racing drivers during the development phase.
KH's profile, which was a key focus for Kia's designers during development, features a simple side character line to give a feeling of spaciousness while emphasizing the new model's bold and dynamic image.
He met and encouraged John Le Carré during his time with MI5, and was one of two men Le Carré claims to have used as models for his fictional character George Smiley.
In the Classroom: Using William Reed as a model, from Tod Olson's How to Get Rich on the Oregon Trail: My Adventures among Cows, Crooks, and Heroes on the Road to Fame and Fortune, have students create characters and situations that reflect gains and losses in income during a trek along the Oregon Trail (or, alternatively, create the characters and situations and then assign them to students).
There's a pleasing level of detail to be found in the environments and on the character models, especially during the games fantastic cut - scenes which stand as some of the best in quite some time.
Don't get me wrong, the game looked great with an incredible atmosphere and detailed environments, but the in - game character models weren't anything super special and in stark contrast to the Final Fantasy: The Spirits Within-esque models shown during loading screens.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
I spent a bit of time trying to locate repeated character models in the crowd but was only able to spot one or two during entrances.
Character models are astonishingly accurate as every punch, kick, takedown, grapple, clinch and submission hold look exactly as they do in the real life TV coverage, while every character and fighter actually has realistic expression and movement in their eyes which is particularly on show during big fight ring eCharacter models are astonishingly accurate as every punch, kick, takedown, grapple, clinch and submission hold look exactly as they do in the real life TV coverage, while every character and fighter actually has realistic expression and movement in their eyes which is particularly on show during big fight ring echaracter and fighter actually has realistic expression and movement in their eyes which is particularly on show during big fight ring entrances.
New motion and facial capture techniques were developed during the long process of making the game, including the real - time motion capture where the graphics are rendered on the fly with character models, costumes and props already in place.
Upon close inspection and during cutscenes however, the character models look terrible and ancient, even though things have been sharpened a bit.
- using the Blathers and Celeste amiibo in Animal Crossing: amiibo Festival shows both characters sleeping - during daylight hours, both Blathers and Celeste will snooze - character models will be hunched over, and little sleep bubbles will appear - when it's Blathers or Celeste's turn, they'll be shocked awake - they'll remain awake for the duration of their turn - if it's night time that turn, both will be awak
The Bioshock Museum lets you enter a virtual exhibit that shows off legacy pieces of artwork, character models, and abandoned ideas that were worked on during development of Bioshock.
character designer Kei Nanameda; and during the battle sections, you get to look at poorly - rendered 3D models with wonky animation.
There are some frame rate stutters throughout the game, and one of the most disappointing aspects of the title is how stiff the character models appear during in - game story segments.
During battle this isn't that striking, but during some of the non-animated story sequences, character models are lacking dDuring battle this isn't that striking, but during some of the non-animated story sequences, character models are lacking dduring some of the non-animated story sequences, character models are lacking detail.
Outside of the cut scenes, dialogue uses the same combat models for your characters to represent basic body language while character art is used to represent facial expression during conversations.
With the lack of animation from the odd looking character models, it was a disappointment to find many close ups of the main characters during the cut scenes.
Everything from the city environments to the characters models is very polished and detailed, and is even more impressive during cutscenes.
The crumpled up character model of Eve Torres phased through the ring during Bordus» in - ring entrance dancing.
Character models and movement during combat and traversal of environments are as fluent as Shadow of Mordor.
The ships are modeled in loving detail and even the pilots, whose appearance doesn't matter at all during the game, are fully modeled 3D characters in the menus and endings.
Graphically, the handheld Nintendo 3DS is more powerful than the Famicom ever was, and the graphical polish makes the character models pop on - screen during battle.
The artwork during the cutscenes is fantastic with a great deal of attention paid to the character models, albeit minimal animation.
Graphically the game is not intense it has cartoon styled characters modeled rendered in 3D during gameplay and the cutscenes are done in a standardized cut out format where you see a cut out of the character talking while only their mouth moves.
The character models and various robots all look sharp, though some of the game's few low points occur during cut scenes with faces that just don't quite look up to snuff.
Sun and Moon benefits from a number of visual upgrades over the X / Y generation, with superior character models and the addition of trainers present during battle sequences.
Naturally, the overall visual presentation is beneath that of its PS4 counterpart; while character models and environments remain highly detailed and animated, the background elements during story conversations and some of the environmental textures are rather «muddy» with their low resolution.
Check out this YouTube video in which character models have been swapped around during introductory posing and victory preening which leads to unusual sights like Superman hanging off a gargoyle in Gotham City, Aquaman proclaiming how happy he is to be a hero, Ares rip his own head off, Killer Frost playing hopscotch, Sinestro lighting a cigar, and Lex Luthor powering down his fancy Doomsday suit.
-- Three different control schemes for driving and maneuvering — Contextual touchscreen commands, with display buttons only being shown when needed during gameplay — Compatibility with gaming controllers, such as the MOGA ACE Power and several Made for iOS peripherals — Dynamic and detailed shadows for the game's graphical output — Greater draw distances — An «enriched» colour palette — Enhanced character and vehicle models
During the panel we also learned that the PS4 version of the game will come with improved graphics compared to the already released platforms, including better lighting, draw distance, character textures and 3D models.
a b c d e f g h i j k l m n o p q r s t u v w x y z