Sentences with phrase «character models look»

The character models look life - like and move fluidly.
On one hand, the character models look great, Omega Force put in a lot of time to make these character resemble their manga counterparts perfectly.
The character models look completely out of place.
The scant few character models look awkward and uncomfortable.
Sure a lot of character models look like they might have had their heads jammed in an elevator, but ultimately, if you want to show off the power of your iPhone 4S, then this is the thing to do it with.
Character models look realistic in terms of physical design as well as their facial expressions and overall movement.
Character models look good, as do the various animals that share the island with you.
Not only do character models look great (most notably Ferra / Torr), but they also are pretty well balanced right out of the box (which is seemingly rare these days).
While the sweeping ink aesthetic from USFIV is mostly gone, the entirely redone character models look extra crispy in Unreal Engine 4.
Yakuza Ishin is close if not equal in environmental detail, but in Yakuza 0, the character models look a step above last year's game.
The character models look roughly like they did in the video games, but have a cheap, shoddy look to them, and the animation doesn't fare much better.
The character models look life - like, and every word spat out by the characters are lip - synched (almost) to perfection.
Character models look far superior to their last - gen counterparts, draw distance is dramatically improved and the lighting is some of the best we've seen on these new machines so far.
The character models look great, though, I will give them that.
Character models look just as good as the console versions (and Nate still has his patented half - tuck), the only difference is in some of the action scenes, the frame rate drops, and the characters look like they were rendered onto the background, and not seamlessly integrated as with a console game.
The character models look horrific and are also poorly animated for good measure.
Some of the environments and character models look okay, but the general look of the game doesn't feel refined enough.
The vast majority of character models look like melted lolly - pops which have been dropped on the barbers floor and textures are rough as an unkempt bulldog's bumhole.
The version may be based on the remastered edition, but due to the limitations of the headset, some textures and character models look blurry and slightly odd.
A lot of the character models look like they're from the era of the original Xbox and there's a distinct feeling that though throughout the game's world there are an absolute stack of villages and castles, once you've seen one or two, you've seen them all.
The character models look pretty good on the main characters, but the peons and townspeople are all duplicated many times.
Some of the NPC character models look really bad but Lara's model in particular looks stunning.
Like many games built to casually waffle between the new and old hardware of Sony and Microsoft, Destiny's character models look good, but not jaw - dropping.
Character models look crisper, lighting is better, but most importantly the frame rate is rock solid.
The character models look unreal, almost lifelike to a point.
Without question, the improved character models look significantly better than they did originally.
The environments look good and the character models look fine but the animations are really stiff with dead expressions.
Even though the game takes place at night, the town is nicely detailed and the character models look good as well.
At the very least the character models look good, not great like Final Fantasy XII or anything like that, but they have their own certain charms.
The music and graphics in this game are also amazing, each area you visit looks breathtaking and the character models look just as detailed.
This is where the character models all look fantastic and detailed while the environment looks like complete shit.
Upon close inspection and during cutscenes however, the character models look terrible and ancient, even though things have been sharpened a bit.
There is a very small difference between cutscenes and gameplay, the character models all look excellent, and the environments are great to explore.
The cutscenes that fully replaced the cheesy 1996 originals are a mixed bag, the ones that use the new and improved character models look great but the shorter ones, like when you see the Tyrant for the first time are like someone's just slathered Vaseline over your eyeballs.
Character models look and animate like their film counterparts.
The character models look great, and the game maintains a solid frame rate most of the time.
All character models look great up close, with a lot of detail, and so do the environment, which can be as colorful or grim as required.
However, riders should certainly keep their helmets on, as the character models look truly awful on the podium and in the character creation screens.
That said the character models look good!
Instead we get a very middling looking game, textures are meh, some character models look good, others, less so and environments upon close inspection look very artificial It all looks very indie and while not terrible, nothing stands out as great either.
The character models look among the best that I have seen in a game, with faces moving convincingly and not feeling like an image stuck on to a marginally animated object.
There's no denying that the cel - shaded character models look great though, whilst the environments themselves are detailed and well - varied.
It's difficult to argue New Vegas much like Fallout 3 is a good looking game, as character models look like Madame Tussauds after a chip - pan fire and textures can resemble regurgitated brown Play - doh from a toddler's stomach, but often the games visual sparseness is effective.
While the character models look decent, they are reused time and time again.
I hope come by launch graphics improve esp character models they look kind of last gen and better netcode this time around.
The character models look good on the battle screen, and some of the effects of spells and scrolls provide some additional visual candy.
The character models look like they jumped right off an animation cel, and the environments are gorgeous.
The world pops with color and the character models look great.
The character models look better than before, some of the animations have been improved and the fight is more visual overall.
Batman Arkham Knight finally seems like it'll be able to depict Gotham the way Rocksteady have been intending and the character models look sublime.
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