Sentences with phrase «character perform the move»

Once you use a super move you can sit back and enjoy watching your character perform the move, but once you've done it 10 times, watching those moves over and over again gets tedious.

Not exact matches

Joining a club of arsenal s stature has its ups and downs.There is a requirement of how our players should perform when on the pitch.The following is a list of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed only his skilled sharpened and his character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another player who was recklessly managed with his talent and never coming off age because his character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
The costumes also had to move and dance along with the characters as they performed their beloved music.
Of course, most of the fun with new Hyrule Warriors characters is seeing the ridiculous new moves they can perform.
Each character is able to perform special moves based on their element.
A lesser actor would have glitzed up and camped up Rudy for easy laughs, but Cumming ---- witty, spontaneous, courageous, and moving — makes the character a mediocre drag queen performing in clubs because he lacks other options to survive.
Perform new and powerful moves as «BIG - fig» characters like Hulk and Abomination.
Of course, there are some additional special moves and combos that you can perform whenever you're comfortable experimenting with your character's move set more.
While playing in Co-op mode, the players» characters can perform special moves that a single player can not make.
Your character performs a roll if the button is pressed while moving and does a ground pound while standing still.
Players will get to play as one of 50 DBZ characters, and perform real DBZ - style moves using the Kinect peripheral.
Basically, your characters automatically attack while you activate various special moves and perform simple quick time events.
Characters wearing low - cut and / or tight costumes perform some sensual dance moves, humor is derived from some sexual innuendo, and passionate kisses are shown.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your characters and more importantly, performing those special moves.
So he gets the person who performed in the beginning to help him defeat the workers of her dad so they wont move Comic Con away to Toronto and the daughter knows him from 7th grade and alot of crazy stuff happens along the way and it could have the same style of scott pilgrim and have some the characters of the movie to be in it.
Performing special moves whenever their respective meters are full results in epic sequences as your character goes bananas slashing through foes on their own accord.
Filkins's narrative moves across a vast and various landscape of amazing characters and astonishing scenes: deserts, mountains, and streets of carnage; a public amputation performed by Taliban; children frolicking in minefields; skies streaked white by the contrails of B - 52s; a night's sleep in the rubble of Ground Zero.
The encounters work to where your character has so many actions per turn which affect your ability to fight, use skills, cast spells, and move depending on which order you perform them in and how many action point they take to perform.
Every turn you'll take your character and perform up to four actions; move one space around the board, remove a cultist from a space, defeat a Shoggoth at the cost of three actions, trade cards, take the bus and seal a portal.
Characters will perform the same move in perpetuity until they run out of HP, though status effects like poison, berserk, sleep, and sticky can affect whether or not the attack lands.
Probably the biggest addition is that during certain moments of the game you can take control of a secondary character, such as Nightwing or Robin, and perform tag - team moves.
• Unlock 8 unique characters each with 16 moves and over 100 transitions between them • Find your style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and style • Dance in many different locations, either in solo freestyle mode or two - player local party mode • Stylized hand - drawn animations by JonJon • Original music and sound design by Kid Koala
Every character has one special «EX» move that can be performed with their corresponding weapon, and this move is unique to each character.
While someone may be frustrated by wall bounce, «bound» is much more integrated into the combo system by being a permanent and predictable move that can be performed by every character.
There is even a «Simple» mode, that allows players to perform special moves with simple button inputs, although it does restrict one or two moves from each character.
Super moves can be performed by building up each character's chakra.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your characters and more importantly, performing those special moves.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Giving you a full moves list for your character so you can input moves in, or a nice touch screen move list so that you can pretty much let the system perform the moves for you.
After you're done assembling the robot suit, which shouldn't take you long, take part in robot oriented games on the screen, where every move you make will be performed by the robot character in the game as well.
I did make the error of not checking out the available controls at first and did not realise there are special moves that each character can perform.
Every character has a move performed by holding forward on the joystick and pressing the punch button.
While the information process may be of any content, the control section 14 in the fourth embodiment performs an information process of moving a player character in a racing game in accordance with the hand position.
Using Move they've been able to more accurately mimic the movements you need to perform with the Motion controller to your character's movements in the game.
The characters also have a few new moves in their arsenal, such as Chun - Li now being able to throw a fireball and perform the Spinning Bird Kick in midair.
Vita controls are equally appropriately mapped as firing your weapon is re-mapped to R, while performing a special move is mapped to L, alongside performing a melee attack being moved to square, although there is no touch screen or rear touch pad support which both could have alternated as a player preference for firing and aiming your character's weaponry.
One core concept in fighting games is that characters can hit or be hit only with / at certain parts of their bodies, which can vary depending on the move performed, the...
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
Each character has their own unique abilities such as Dixie Kong can perform her helicopter spin move which is essential for reaching those high out of reach platforms.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The gameplay is only hindered by the slight wobbling that your character performs while moving in general.
Party members besides Mario himself were removed, moves in battle were now performed via consumable items, and the story and cast were simplified, as series creator Shigeru Miyamoto felt that the constant introduction of new characters and elaborate plots had become unnecessary.
For example smaller actions like moving and not attacking take less time than moving and then attacking, which means that the character will be able to perform his next action much quicker if he doesn't attack on a given turn.
As a hapless clone Morty, you'll use dual PS Moves to explore every nook and cranny of Rick's scifi garage, interact with characters, and perform menial chores under the disdainful glare of your dear ol' grandpa.
The only way to fight CPU opponents is to trick them into performing a move then counter them - jump away and kick then teleport with a character as they throw a projectile and juggle or combo afterwards.
The Persona can perform specific moves depending on your input, it can help you chain together even longer and more powerful combos, or it can be summoned as your character's «super» attack.
To perform it, one simply ducks until their character on screen begins to flash, then press the jump button (after which you can move left or right as needed).
There are still some hiccups when performing moves where characters will totally misread their surroundings and run in the wrong direction from time to time but it felt a little rarer here.
finishing moves Dinosaur - Human Tag Team option: Strategically switch between two characters to perform unique combos
Just perform your characters Ultra Breaker Super Move, when the opponents Ultra Combo is starting, and Boom... the fight is still on!
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