Sentences with phrase «character performs her special move»

When it reaches 300 %, the next character performs her special move, and the meter resets.

Not exact matches

Each character is able to perform special moves based on their element.
Of course, there are some additional special moves and combos that you can perform whenever you're comfortable experimenting with your character's move set more.
While playing in Co-op mode, the players» characters can perform special moves that a single player can not make.
Basically, your characters automatically attack while you activate various special moves and perform simple quick time events.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your characters and more importantly, performing those special moves.
Performing special moves whenever their respective meters are full results in epic sequences as your character goes bananas slashing through foes on their own accord.
Every character has one special «EX» move that can be performed with their corresponding weapon, and this move is unique to each character.
There is even a «Simple» mode, that allows players to perform special moves with simple button inputs, although it does restrict one or two moves from each character.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your characters and more importantly, performing those special moves.
I did make the error of not checking out the available controls at first and did not realise there are special moves that each character can perform.
Vita controls are equally appropriately mapped as firing your weapon is re-mapped to R, while performing a special move is mapped to L, alongside performing a melee attack being moved to square, although there is no touch screen or rear touch pad support which both could have alternated as a player preference for firing and aiming your character's weaponry.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
Two characters compete in a breakdancing showdown, in which they attempt to outdo their competition by performing special moves and even attacking their opponents all while keeping the beat.
Special Arts are buffed versions of a character's existing move, performed like its original form, that makes the move invincible with decent damage but easily punishable on block.
Clear a level, the «story» moves on in a non-linear fashion, unlocking characters with masks that grant the ability to perform special moves.
The final area the meter is useful for is performing your characters special move, now these are some of the most devastating attacks in the game and can really turn the tide of a match in your favour should it connect.
Each character has three unique moves that can be strung together to create combos, and performing these will fill a Special gauge that can then be used to initiate breakers and powerful Ultra moves.
Move types include normal moves which are moves available to every character; special moves which are unique moves for each character; super moves which are again unique moves that deal more damage; fatal moves is one unique attack for each character and killer moves which again are one unique move per character that can only be performed in special circumstanMove types include normal moves which are moves available to every character; special moves which are unique moves for each character; super moves which are again unique moves that deal more damage; fatal moves is one unique attack for each character and killer moves which again are one unique move per character that can only be performed in special circumstanmove per character that can only be performed in special circumstances.
Your character of choice has two different main sets of moves and then a few special moves to perform.
The gameplay is interesting for a tennis game, rackets have health bars and characters can perform special moves for offensive and defensive purposes.
In terms of mechanics, Killer Instinct Gold has many of the elements you would expect from the genre: characters have light attacks, heavy attacks, projectiles and special moves, which can be performed with a variety of button presses and combinations.
The adrenaline power - up is intended to add a fresh layer of chaos to the combat, as affected characters are able to perform enhanced special moves.
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