When it reaches 300 %, the next
character performs her special move, and the meter resets.
Not exact matches
Each
character is able to
perform special moves based on their element.
Of course, there are some additional
special moves and combos that you can
perform whenever you're comfortable experimenting with your
character's
move set more.
While playing in Co-op mode, the players»
characters can
perform special moves that a single player can not make.
Basically, your
characters automatically attack while you activate various
special moves and
perform simple quick time events.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your
characters and more importantly,
performing those
special moves.
Performing special moves whenever their respective meters are full results in epic sequences as your
character goes bananas slashing through foes on their own accord.
Every
character has one
special «EX»
move that can be
performed with their corresponding weapon, and this
move is unique to each
character.
There is even a «Simple» mode, that allows players to
perform special moves with simple button inputs, although it does restrict one or two
moves from each
character.
However I found that a pro controller was needed while playing online as it gave you much more accuracy on controlling your
characters and more importantly,
performing those
special moves.
I did make the error of not checking out the available controls at first and did not realise there are
special moves that each
character can
perform.
Vita controls are equally appropriately mapped as firing your weapon is re-mapped to R, while
performing a
special move is mapped to L, alongside
performing a melee attack being
moved to square, although there is no touch screen or rear touch pad support which both could have alternated as a player preference for firing and aiming your
character's weaponry.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your
character had earned the chance to
perform a particular
special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your
character's
special move or when your
character dies from enemy fire.
Two
characters compete in a breakdancing showdown, in which they attempt to outdo their competition by
performing special moves and even attacking their opponents all while keeping the beat.
Special Arts are buffed versions of a
character's existing
move,
performed like its original form, that makes the
move invincible with decent damage but easily punishable on block.
Clear a level, the «story»
moves on in a non-linear fashion, unlocking
characters with masks that grant the ability to
perform special moves.
The final area the meter is useful for is
performing your
characters special move, now these are some of the most devastating attacks in the game and can really turn the tide of a match in your favour should it connect.
Each
character has three unique
moves that can be strung together to create combos, and
performing these will fill a
Special gauge that can then be used to initiate breakers and powerful Ultra
moves.
Move types include normal moves which are moves available to every character; special moves which are unique moves for each character; super moves which are again unique moves that deal more damage; fatal moves is one unique attack for each character and killer moves which again are one unique move per character that can only be performed in special circumstan
Move types include normal
moves which are
moves available to every
character;
special moves which are unique
moves for each
character; super
moves which are again unique
moves that deal more damage; fatal
moves is one unique attack for each
character and killer
moves which again are one unique
move per character that can only be performed in special circumstan
move per
character that can only be
performed in
special circumstances.
Your
character of choice has two different main sets of
moves and then a few
special moves to
perform.
The gameplay is interesting for a tennis game, rackets have health bars and
characters can
perform special moves for offensive and defensive purposes.
In terms of mechanics, Killer Instinct Gold has many of the elements you would expect from the genre:
characters have light attacks, heavy attacks, projectiles and
special moves, which can be
performed with a variety of button presses and combinations.
The adrenaline power - up is intended to add a fresh layer of chaos to the combat, as affected
characters are able to
perform enhanced
special moves.