Sentences with phrase «character rewards players»

The new character rewards players for high - risk behaviour such as running into crowds among other attributes.

Not exact matches

«When people talk about games being «so addictive,» usually they're referring to games like Farmville or Diablo that give players rewards, such as better equipment or stronger characters, as they play.
On average, players showed a clear choice bias in that they were more likely to prefer rewarding characters that they had chosen over equally rewarding characters they had been given.
The researchers built the game so that for every character a player could choose, there was an equally rewarding one had merely been given to them.
As a thank you to all those who participate in the beta and provide feedback on the game, players will receive special rewards — including a unique primary in - game character title, a fashionable outfit, rare editions of cards, bonus key cards and more — that can be used in the official SoulWorker release.
In Animal Crossing: Wild World, she will ask the player to make deliveries to special characters such as Tom Nook or Blathers, and will give out a reward when the deliveries are completed.
Speaking to Moogles in towns will unlock characters and reward players...
With plenty of rewards such as medals, different outfits for their in - game characters and high score rankings, players will want to play again and again.
Tales of Zestiria will reward players with special attachments — plush dolls that sit on a character's shoulder — for save data from previous Tales entries, Bandai Namco announced.
Players all earn rewards for completing missions and have access to almost all of the game's features while playing together (Character Episodes for NPCs can not be played in a group)
However, Niitsuma revealed that scanning Capcom character amiibo (Monster Hunter Stories figures, for instance) will reward players with something a bit better.
Veteran action - RPG players well schooled in the mechanics of their favorite genre face a bit an un-learning curve in Monster Hunter, because the usual tactics of leveling a character and squaring off against an enemy for a frantic battle to the death will not be rewarded for long.
Also, some rewards and Skulltulas will only appear when using specific characters, which is a great way of encouraging the player to use characters they normally wouldn't.
Yet even if a player is unable to pull off some of the more complex combos they will still be rewarded with a visual spectacle as their character attacks, no matter the complexity of the combo.
Its single - player content could be blown through in two hours, and it's only unlockable rewards were character re-colors which you could get from playing online anyway.
It's hard to fault Battlefront II on its multiplayer gameplay alone, it's simply incredible and authentic, encouraging team and objective play with its score system, and rewarding the best players with access to the franchise's most beloved characters.
Upon killing 25 enemies during a slice mode challenge (you need to have beaten arcade mode with each character to even have this option), players will be rewarded with an extra special set of weapons for each character.
Z - Unions were introduced in last week's update and let players join a fan club for their favorite Dragon Ball character to earn rewards.
Though it kept Mario Tennis Open's focus on Mii characters, World Tour did a much better job of giving 3DS owners a rewarding single - player experience.
FF6 rewards players who take the time to explore its world with hidden skills, special weapons, challenging bonus battles and even extra characters.
What we're looking for in you: Professional with a Proven track record in Customer Service Organized with Internet knowledge and Email Proficiency Enthusiastic, Entrepreneurial Spirit, and Positive You possess Character, Integrity, and are committed to «Customers for Life» You are Self - Motivated, enjoy Financial Rewards, and Team Player
- Dragon Ball Fusions gets a third update on December 7 - a special quest that will be added - players go investigate a distortion in the space - time continuum, and quickly find out it's caused by Goku Black - trying to get control of all dimensions in order to annihilate mankind - quest includes a series of online challenges - offers special rewards to get - get something simply by participating (such as new characters) Challenge # 1 (December 7th to December 13th)- Challenge: battle against Goku Black (deal as much damage as possible)- Participation reward: Super Saiyan Trunks (Super)- Rank reward: Light Sword (a new special move for Super Saiyan Trunks (Super)-RRB-- Clear reward: new title (Mother's Spirit) Challenge # 2 (December 14th to December 20th)- Challenge: battle against Super Saiyan God Super Saiyan Vegeta (defeat him as many times as possible)- Participation reward: Super Saiyan God Super Saiyan Vegeta - Rank reward: Final Kamehameha (a new special move for Super Saiyan God Super Saiyan Vegeta)- Clear reward: new title (Savior) Challenge 3 (December 21st to December 27th)- Challenge: battle against Fusion Zamasu (defeat him as fast as possible)- Participation reward: Fusion Zamasu - Rank reward: Holy Wrath (unlock a new special move for Fusion Zamasu)- Clear reward: new title (The One Who Felled God)
It is the gift character mentioned in a previous production note rewarded to players who clear the game once.
Contracts and Pursuits are yet another way of earning XP and even some bonus rewards like new outfits for your character to wear, although far more outfits need to be made available to players so that we don't all look - alike, especially since the game's character creation tool at the beginning of the story is painfully lacking in options.
I do advise completing the single player story first however as it helps you get a feel for each character and helps level them up and by completing each chapter you are rewarded mother boxes.
• Unlock 8 unique characters each with 16 moves and over 100 transitions between them • Find your style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and style • Dance in many different locations, either in solo freestyle mode or two - player local party mode • Stylized hand - drawn animations by JonJon • Original music and sound design by Kid Koala
Players can unlock the characters by speaking to the local town moogles for rare quests that reward special character magicites, which you can equip at the town's central crystal.
Replayability stems from learning how to strike the ball accurately when moving at high speeds, local and online competitive and co-operative multiplayer for 2 to 4 players, a 10 match challenge mode and unlockable character skins earned as rewards for levelling up which will collectively have players returning for quite some time as there is definitely a one more match kind of attractive gameplay.
Progress and rewards obtained in both Single Player and Co-op mode carry over and apply to your character across both modes.
Players will be rewarded for their knowledge of each character's psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation.
(sorry, overshot the character - count...) For me, this sort of gaming is very interesting, as it sets up a counter against the typical methodology of gaming (attack, kill, move on), even as it rewarded the player with advancement.
A whole host of games reward players with trophies for successfully having sex with one or more female characters.
Players running multiple characters of the same class will receive rewards only the first time they run the raid or raid lair in a given week.
It's a great means of rewarding players for sticking with characters, and customization is always appreciated in a game with such a tiny roster.
Z - UNION: Added Z - Union feature that enables players to join «Unions» (fan clubs) of their favorite character and get special rewards.
Topping up with anywhere from 800 — 12,000 gold will have players rewarded with extra goodies like Paladin Glove Shards, as well as some fine beer to share with fairytale characters at the BAR.
SCV provides a more fluid combat system than IV and rewards players for taking the time to learn each character.
Fortunately, Kingdoms of Amalur: Reckoning manages to triumph where other RPGs fail, offering not only a compelling world, story and characters, but also an addictive combat system that truly rewards the player who takes the time to master the game's controls.
This in - game campaign event will reward players with login bonuses, special characters, and new quests for players to take on.
All of this makes for a thoroughly entertaining co-op experience, since every character can contribute to the fight in unique ways and the game also scales depending on the number of players — meaning the challenge gets bigger with more players but the payoffs also get more rewarding.
The higher the level that a player's character is, the greater the in game monetary reward too.
• Name a player in the game • Portrait of your character • Game Credit • All Rewards in Digital Value Pack Tier
Hidden Audio Logs develop the background plot, while the optional objectives reward players with experience points and gear boxes that unlock new weapons, items, multiplayer characters, and upgrades.
I don't know if the game will reward unusual duos, but it will, I was told, reward players who combine characters from the same series.
What is awesome about this party structure is that you create two NPC party characters for other players as well, and once another player has finished with your creations you reap certain rewards from the exploits of your character creations.
As your reward, the single player mode gives you a chance to work toward unlocking additional characters to play as.
But we felt that especially with the Xperia Play, that's what our players are looking for: a hardcore experience of character building that can be punishing, but ultimately so - very - rewarding.
Within online is Conquest, rewarding players for using specific characters to contribute points to a global battle of rival characters.
Plus by being pushed as a game of this calibre, it would then be another free - to - start title that features in - app purchases for the players who wish to get ahead and expand everything faster, but in no way offers them exclusive content such as unlocking alternate characters, as this could be something that a My Nintendo account is used for, as other characters could then be available as rewards, who are steadily released monthly following the game's initial release.
Each character can level up, which rewards the player with new unlockable special attacks as you progress further in the game.
a b c d e f g h i j k l m n o p q r s t u v w x y z