Sentences with phrase «character specific items»

Double the items meant double the chaos, and character specific items made team building fun and strategic.
had a few more nuances, like character specific items, that make it a more strategic game compared to MK8.
The introduction of character specific items encouraged players to try out different character combinations in an effort to find the ultimate dream team.
There are chests along the walkways of the dungeon that carry mana, health, and character specific items, such as armor and weapons.
While it offered some great tracks, character specific items, and an interesting partner feature, something about the game failed to connect with many players.
Injustice 2 now includes a microtransaction system for anyone who may be interested in paying real life money to collect character specific items quicker than grinding for them.
There are chests along the walkways of the dungeon that carry mana, health, and character specific items, such as armor and weapons.
Tag - team racing, LAN capabilities, character specific items and one of the best collection of courses is something that makes Double Dash!!

Not exact matches

We got a few more characters in the their official art form as well as some item specific art.
This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character - specific animations and sound effects.
In the first few hours of the game, Kiefer and the main character need an specific item to open ruins doors.
In World to the West, split characters was chosen as it allowed you to not need to play as a singular character and constantly go to a menu screen and select a specific item to progress like you do in Link's Awakening.
The character in front handles the driving duties, while the character in the rear doles out damage with six normal items and eight special items that only specific characters can use.
It would be nice if we could also choose what characters are allowed or the specific items (I dream of an all - turtle shell battle!)
A second idea for this is to custom design specific items that each character can purchase.
These can range from general bonuses like extra resistance against specific elemental attacks to items better suited for specific characters, like boosting a healer or thief's effectiveness.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Some rewards are specific to certain characters, and some are only unlocked by gathering up item cards from different challenges, both of which help to extend the life of this mode, as you'll replay challenges multiple times in order to get everything.
This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character - specific animations and sound effects.
A clothing item from one series appearing as a cosmetic item in a different game for a specific character is one example of a paid cosmetic item people may accept.
With increased popularity you'll unlock sponsors, who want you to perform specific tasks (such as scoring certain number of touchdowns), and in turn will give you cash and customization items for your character.
Unlocks include character - specific clothing and accessories, as well as items which can be equipped by all characters.
As well as appointments you can also use each time slot to train specific character attributes (like Attack, Defence, Health etc.) or to shop for items and buy or upgrade weapons (or Luxes as they are called in the game).
Each character has their own unique set of weapons to acquire and unlike the previous game, where the items you'd get would be totally random, this time around the loot you get is specific to the character you're playing.
As you start up you choose from 8 different characters and you head into the game trying to find a specific item while you have certain «not so important» items which if you collect adds additional experience points to your character when you finish a level.
It can read and write game - specific data when tapped on the console's Near Field Communication (NFC) port to give the player new characters, special items, customize or level - up their existing characters, unlock new stages and adventures to the game.
For starters, you can navigate anywhere you want on the island, minus a few plot specific areas, and check out other characters, rooms or just search for items.
Equipment comprises various grenades or the choice of wielding your character's specific item.
While some items can be unlocked through PSN as paid - DLC, World Dollars can be spent on artwork, character - specific announcer voices, music, or voice - samples used in various cutscenes and Instant - Kills.
I also loved the added replay value with the StreetPass functions — defeating the Shadow Link characters of my friends was a lot of fun, and it was even more interesting to try the different «challenges» by equipping specific item and meeting certain conditions — take no damage, use no items, and so on.
Each Chapter contains both Story Missions (marked with a «key» icon) and Side Missions; Story Missions are usually character - specific and will progress the plot - completing all Story Missions within a Chapter will unlock the next Chapter; completing Story Missions will also unlock Side Missions, which can be played with any of the five students and will unlock extra customization items, and help in leveling - up each character.
From there you simply select what you'd like them do (attack, defend, use an item, utilize a character - specific ability and so on) and watch it play out.
These items are reusable, however are specific to a particular character that you will need to earn through defeating generals by completing set objectives.
There's even a theater, specific to the PSP version, where you can take on intense side quests that further flesh out characters and net special items.
Food can be purchased in addition to items and weapons in order to buff your characters, and an integrated in - game subway system lets you travel to specific towns for specific stores with ease.
Each player is going to develop an affinity for a specific character — my favorite being Azazel — and favorite item combinations, but the unpredictable nature keeps you from getting set on just a single strategy.
Much like a point - and - click game you'll be interacting with specific objects, collecting items to solve simple puzzles, talking with characters, and making decisions.
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