It's a solid performance, and that helps to make American Made more a study of
this character than an events - based biography.
Not exact matches
Her saving grace there, as in Out of the Deep I Cry, is her ability to create a story both intensely human and delightfully unpredictable, with
events flowing naturally from collisions of
character rather
than the exigencies of plot.
In the preceding chapter the emphasis was placed upon the fact of the
event; in this and the following chapter the stress will fall upon the necessity of regarding the
event as one indissoluble whole and of finding its significance in its
character as a whole rather
than in some particular part or aspect of it.
To be sure, he also recognizes, in line with the common distinction between «conditions» and «causes,» that some past
events are far more important in determining the
character of a present
event than others.
Their common
character as
events can be described and their differences seen more as differences of degree
than of metaphysical kind.
Such a view might help interpret the «smeared - out»
character of atomic and subatomic
events and explain some supraluminal relationships even better
than suggestions made here that the)» may result from God's mediation.
Suffice it to say that the conceptuality which I accept — and accept because it seems to do justice to deep analysis of human experience and observation, as well as to the knowledge we now have of the way «things go» in the world — lays stress on the dynamic «
event»
character of that world; on the inter-relationships which exist in what is a societal universe, on the inadequacy of «substance» thinking to describe such a universe of «becoming» and «belonging», on the place of decisions in freedom by the creatures with the consequences which such decisions bring about, and on the central importance of persuasion rather
than coercive force as a clue to the «going» of things in that universe.
In the normal course of
events politicians rarely go to jail; not necessarily because they have more virtuous
characters than the rest of us, but because they can usually afford better lawyers and
character witnesses (and being part of the political / legal establishment probably doesn't hurt either).
Choose your favorite
character, including Crash, Coco, Dr. Neo Cortex, and new baddie Rill Roo, and race for points in more
than 30 competitive
events.
Deathly Hallows is more heavily steeped in Potter mythology
than any of the other films, and as a result less diehard viewers may find themselves confused by the frequent references to earlier
events or unseen
characters.
More
than anything, Blair is under the presumption that the semblance of utter randomness in the
characters and developments will produce comedy (tidbits like «cat meat makes a person invisible», a deadly snake confrontation, and other such kooky
events), and while occasionally diverting, wittier laughs are sparse.
At the center of the film, however, is a story that not only functions as true continuation of the
events in the original, allowing the
characters to grow and change in different ways
than the first chapter, it's surprisingly emotionally engaging and resonant.
Since they remain the same while the
characters age, the play's
events are seen all the more clearly as a story, a cautionary tale that has already happened, rather
than as something we should drum up suspense about.
But while director Oliver Hirschbiegel («DasExperiment») very effectively takes youdeep inside Nazi Germany's crumbling heart and brings many infamous momentsacutely to life, his film doesn't offer much in the way of new insight.The script is more of a textbook play - by - play
than an examination of impulsesand psyches, and while the Hirschbiegel and his cast add those dimensionsthrough their fine work, it seems the only way he could invest the audiencein these
events was by seeking out a sympathetic minor
character — inthe person of Hitler's young secretary, Traudl Junge (Alexandra Maria Lara)-- and beef up her significance.
An epigraph before the movie warns us not to take anything we're about to see too seriously — probably because, while Hughes was a real figure, the movie compresses various
events of his life and inserts fictional
characters, eventually taking on the cast of an old, fictional Hollywood narrative closer to Sunset Boulevard
than a biopic.
The best thing about the film, though, is that even though it's all about real
events and real people, it still feels like a very well - written piece of fiction — not to say it feels unrealistic, it's more to say that the
characters are more developed and intriguing
than in most biopics.
Such scenes always involve more
than a modicum of contrivance, as in the airport - gate - slow - clap scene; in any
event, this one sets the «Big Realization» on New Year's Eve, which suggests writer Hammer has seen «When Harry Met Sally» even if his
characters haven't.
Thor hasn't played a significant role in any of the teasers released thus far for Avengers: Infinity War other
than interacting with the Guardians of the Galaxy, so it will be interesting to see how the Russos are going to further the development of his
character following the cataclysmic
events of Thor: Ragnarok.
Holly Hunter and Scoot McNairy fare better with stronger and more interesting
characters, but they still feel like a distracting from the main
event, becoming part of the problem rather
than a real benefit to the movie.
«Our 2005
event was incredibly successful and had a much greater reach
than we ever anticipated with fans showing up en masse from around the world — many in
character,» said Susan Sigel Goldsmith,
event co?director from 2005 and producer of the 2012
event.
With all of the wonder, adventure and thrills synonymous with one of the most popular and successful franchises in cinema history, this all - new motion - picture
event sees the return of favorite
characters and dinosaurs — along with new breeds more awe - inspiring and terrifying
than ever before.
Final Verdict: Stallone's best work, the true underdog story, surprisingly more focused on
character and acting, rather
than a glamorous build - up to the main boxing
event.
According to Ruffalo, Bruce Banner returns to Earth with way more knowledge about Thanos
than any of the other
characters, likely a result to whatever happens to him in the Asgardian spaceship following the
events of Thor: Ragnarok.
This summer, Bayona brings his direction to one of the most popular and successful series in cinema history with an all - new motion - picture
event that sees the return of favorite
characters and dinosaurs — along with new breeds more awe - inspiring and terrifying
than ever before in Jurassic World: Fallen Kingdom.
I'll offer no spoilers other
than to say that his introduction here, or rather the manner in which he's seen «living» fills gaps in his
character that go some way towards explaining just how and why the flames of fury and hate inside Vader were fuelled for so long, prior to the
events of Jedi.
The fact that the audience (if they saw «Cloverfield») knows more about their situation
than the
characters do hurts the impact of the final 20 minutes, and it allows all the prior
events to be interpreted individually, resulting in a bunch of questions.
Rather
than just making a game that followed the
events of the story, they focused on the possibility of playing with the Toy Story
characters as one would actual toys.
A big part of the reason why comes from the film playing more like a comical
character study with a world
events backdrop, letting us see the craziness that would be front page headlines through the filtered and skewed view of a man whose own political views stemmed more through favors and paybacks
than through heartfelt convictions.
One concern going into the recent Activision press
event was that the game would be little more
than a glorified X-men Legends with tons more
characters.
Marvel head honcho and guru producer Kevin Feige figured out long ago that these crossover
event movies thrive when stuffed with as many supers and their corresponding larger -
than - life personalities as possible and with each new film he and his crew have attempted to broaden the canvas and find room for even more
characters.
They could argue that all of the
character arcs are flat on purpose because the film is about
events, plot, and ideas rather
than characters.
Although there are certain
events in which we get to see the men as more
than just one - dimensional
characters, by the end of the film we realize they are just as enigmatic as they were in the beginning, as we rarely are afforded a glimpse into just what makes them tick, other
than external suppositions.
Next, the screenplay concocts a manipulative scenario that relies on the stupidity of its main
character, the drunkenly suicidal insanity of its antagonist, and a random happenstance from a background
event for the sole purpose of putting a child in mortal danger for no reason other
than the tawdry thrill of it.
The stories are all independent, more about their central
characters than about the
event tying them together, in this case, a dead girl.
As subtle here as his
character in Scorsese's «Gangs of New Year» (set in NYC not long before the
events of this film take place) was larger -
than - life, the eternally mesmerizing Daniel Day - Lewis is quietly shattering as Newland Archer, a man contemplating a forbidden affair with a married woman, Ellen (Michelle Pfeiffer), whose eyes carry a refreshing spark of life.
The
characters and gags are larger
than life, making the
events of the movie feel cinematic and exciting.
While a sequence of
events doesn't necessarily make a plot, this backdrop is more
than enough to support what is, at heart, an engrossing
character study.
Since that film is more a series of wild experiences
than a strict narrative plot, Matsuya focuses on distinct background
events, with art representing Robert Pattinson's
character sprinting through it all, much like he does in the film.
There's not much of a story here, considering that the movie is more concerned with
events than characters and that those
events are leading to something of a preordained conclusion.
Procedural knowledge is much more cognitively complex
than simply retelling the story, or identifying
characters, setting, or
events in the plot.
Taking advantage of the market conditions created by the Christmas
event has enabled me to build a nest egg for my brand new
character — and while building it, I've observed some other items that are more valuable
than they seem at first glance.
The book is more about
character and plot
than issues, but as an added bonus, it will inspire you to get think hard about current
events.
Also, a couple of times a
character refers to very recent
events with more of an historian's eye
than is perhaps credible (but nevertheless is a convenient tool for the reader).
It might just be that in these special
events that are Splatfests, the
characters leading the Splatfests may come into contact with consciousness greater
than their own!
- some Year One
characters were pushed to Year Two - second year more
than doubles the number of franchises - sixteen new properties are on the way - multiplayer battle arenas and improved adventure worlds - minimum number of
events in each world is 25, in season one it was 21 - two exclusive Lego Dimensions figures, DC Comics stars Green Arrow and Supergirl - available as figurines only through special means, with Green Arrow given away at both E3 and Comic - Con - Green Arrow will be available digitally through the Hire - a-Hero feature - Lord Vortech was being considered, but isn't completed - could see new content related to Year One figurines / worlds - use the TARDIS to get to new areas in season two - there will be two DeLorean spots as well - access this content via a hub named the Shard, which will also link back to the year one hub
While players delving into the world of Ys for the first time may not think much of Adol, the last memory played in the game still manages to shine a light on Adol's overall
character more accurately
than the
events of the rest of the game put together.
In terms of timeline, State of Decay 2 will take place fifteen months after the
events of the first game, which means that
characters are now more
than familiar with the undead plague.
Things like «who the
character looks at when speaking» and «if this
character moves like this,
than character B moves like this» involved the use of a huge chart for every single
event.
Rather
than dozens upon dozens of copy and paste
events we've got actual side - quests with interesting
characters.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every
character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more
than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an
Event Skip feature, as well as the ability to freely watch
events that have been already seen.