Not exact matches
That was a very interesting read many comments caught my attention I've recently been diagnosed with Bipolar I have hallucinations and hear
voices in my ear's when I hallucinate it's likes they are trying to get me thousands of them I can only describe them as dark shadows and they are trying to get me just as they are about to get me a brilliant white light surrounds me and there's three entities humanly shaped but like this brilliant white light they are also glowing this brilliant whiteness I can't understand what they are saying the only way I can explain it is emotions comfort joy love is what I feel emanating from these entities the
voices I hear aren't evil telling me to do bad things to people when I get put into a mode of fear I live in a rough area of Scotland and everytime I've got into a fight something possesses me I know this for a fact as I can't control myself I'm an observer watching my family / Friends say I
change they say my eyes
change and I look evil I personally do think possibly through my own personal experience I» am possessed as I act out of
character I've lost interest in many things I've recently I decided it's time for
change I've lost my faith I've been trying to connect with God and feel his love which I used to feel the presence of the holy spirit everytime I try connect I get a feeling of abandonment I just think if I am possessed could these entities stop me connecting with «God» I can say from my heart of hearts «JESUS CHRIST HAS COME IN THE FLESH» I think it's more to do with the persons own personal fears which I have noticed my fears have
changed if I had to be truthfully with myself I fear God which I know I'm not supposed to just I can't explain it I guess if you ever need a test subject I'm up for the challenge like I said I'm on journey to find myself and my travels have brought me hear I'm going to hang around for a wee while there's lots of good information to be plundered loll
* Day 1 Monday, February 22, 2016 4:00 PM -5:00 PM Registration & Networking 5:00 PM — 6:00 PM Welcome Reception & Opening Remarks Kevin de Leon, President pro Tem, California State Senate Debra McMannis, Director of Early Education & Support Division, California Department of Education (invited) Karen Stapf Walters, Executive Director, California State Board of Education (invited) 6:00 PM — 7:00 PM Keynote Address & Dinner Dr. Patricia K. Kuhl, Co-Director, Institute for Learning & Brain Sciences * Day 2 Tuesday February 23, 2016 8:00 AM — 9:00 AM Registration, Continental Breakfast, & Networking 9:00 AM — 9:15 AM Opening Remarks John Kim, Executive Director, Advancement Project Camille Maben, Executive Director, First 5 California Tom Torlakson, State Superintendent of Public Instruction, California Department of Education 9:15 AM — 10:00 AM Morning Keynote David B. Grusky, Executive Director, Stanford's Center on Poverty & Inequality 10:00 AM — 11:00 AM Educating California's Young Children: The Recent Developments in Transitional Kindergarten & Expanded Transitional Kindergarten (Panel Discussion) Deborah Kong, Executive Director, Early Edge California Heather Quick, Principal Research Scientist, American Institutes for Research Dean Tagawa, Administrator for Early Education, Los Angeles Unified School District Moderator: Erin Gabel, Deputy Director, First 5 California (Invited) 11:00 AM — 12:00 PM «Political Will & Prioritizing ECE» (Panel Discussion) Eric Heins, President, California Teachers Association Senator Hannah - Beth Jackson, Chair of the Women's Legislative Committee, California State Senate David Kirp, James D. Marver Professor of Public Policy, University of California, Berkeley Assemblyman Kevin McCarty, Chairman of Subcommittee No. 2 of Education Finance, California State Assembly Moderator: Kim Pattillo Brownson, Managing Director, Policy & Advocacy, Advancement Project 12:00 PM — 12:45 PM Lunch 12:45 PM — 1:45 PM Lunch Keynote - «How Children Succeed: Grit, Curiosity, and the Hidden Power of
Character» Paul Tough, New York Times Magazine Writer, Author 1:45 PM — 1:55 PM Break 2:00 PM — 3:05 PM Elevating ECE Through Meaningful Community Partnerships (Panel Discussion) Sandra Guiterrez, National Director, Abriendo Purtas / Opening Doors Mary Ignatius, Statewide Organize of Parent
Voices, California Child Care Resource & Referral Network Jacquelyn McCroskey, John Mile Professor of Child Welfare, University of Southern California School of Social Work Jolene Smith, Chief Executive Officer, First 5 Santa Clara County Moderator: Rafael González, Director of Best Start, First 5 LA 3:05 PM — 3:20 PM Closing Remarks Camille Maben, Executive Director, First 5 California * Agenda Subject to
Change
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would
change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince
character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the
voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
What drags the game down is not only its lack of length but sub par
voice acting particularly with the DLC's main protagonist, Batgirl
voiced by Ashley Greene who had come to replace Kimberly Brooks from former games lacking the tone, wit and independence Brooks brought to the role
changing the
character, entirely lacking personality in a worn performance, the
characters are now best to be left forgotten, not even Hamill could save this train wreck with the very few joker lines he had been presented with.
The good thing about this mode is that the
characters teaching you all
change and actually fully
voiced.
Steve Carrell returns to give his
voice to lead
character Gru, but with him now being Dad to Margo, Agnes, and Edith... things may have
changed, or have they?!
In the two scenes screened from Her (note: Neither Jonze nor the moderator, David O. Russell, ever explicity called the film «Her» so maybe another title
change is coming) we see the first time Phoenix's
character, Theodore, installs OS1 and meets Samantha, the custom personality OS1 builds for him
voiced by Scarlett Johansson.
The gameplay demo revealed short combat and conversation segments: the main
character is now
voiced, and VATS appears to be
changed somewhat from its Fallout 3 and New Vegas incarnations, slowing down time instead of stopping it completely.
Albert Brooks will be returning to
voice his
character, the clownfish Marlin, but young Nemo will be
voiced by another young star (Hayden Rolence) due to the
voice change that comes with aging (Alexander Gould is now 21 but was 9 when the original movie came out).
He felt its incisive and emotional take on American history and racial politics in a post-World War II Mississippi, all told through a chorus of variant
characters and
voices, had the power to
change minds.
It sounds like we won't see the colonel return in any of the future MGS titles, but of course it can always
change, if Kojima does find someone who is able to provide the
voice for those
characters.
Too bad Williams, whose
character is a
voice - of - reason referee between the arguing brothers, can only affect the scenes he is in, and not
change the past or future.
A full awareness that it's kind of a cheap melodrama (one of the
characters even says so) doesn't
change the fact that it is but the young Miyazaki's visual palette is notably beautiful and the
voice work is strong throughout.
One of his
characters is fashion - savvy and it's hysterical to watch his body language
change and to hear his
voice change when he talks about fashion.
Even though it is from the very early days of production, you'll also get to hear Eddie Murphy as Donkey, who's
voice for the
character hasn't
changed since 1997.
•
Change the pitch, tone, volume and speed of your
voice in order to develop a
character.
In the tutorial below, Madison shows you how to customize a Tellagami
character,
change the background, record your
voice, and save the completed Tellagami.
The
characters change and develop as I re-write, but it's not technical like, «Oh, here's a
voice.
Lindbergh does not speak Old Norse or Icelandic (modern Icelandic has
changed relatively little since the 13th century) so relied on translations, and was particularly drawn to a translation by Lee M Hollander which was rich in the music, poetry and emotion that she longed for, which she allowed to seep into her, so they could ooze out in her
character's
voices.
This is not the time to
change narrator pacing, intonation,
character voices, or other nuances.
If I see fundamental flaws, such as a core problem in the structure, a wrong turn in the plot,
characters that require a radical makeover, or the need to
change the narrative
voice, I'll usually suggest a consultation rather than a developmental edit.
Those
characters changed my life, and whether I win or not, I'll always be grateful for the doors this story opened for me in my writing, my
voice, my series, and my career:
one good thing about
character creation is that you can now
change more things about the
character themself, like
voice pitch and muscularity and physique.
Soranaka: «Outside of costumes and accessories, you can
change the battle
voices for each of the
characters.
These can include the ability to
change the announcer's
voice along with the appearance of your
characters.
Considering a reboot would no doubt bring new
voice talents — not to mention the fact that Michael Bell is in his 70 ′ s, and Tony Jay has passed away - I expect we'll be seeing the
characters re-imagined entirely — which could drastically
change the tone of the entire game — the Legacy of Kain really does revolve around Kain to the point where none of the series» events would be possible without him.
While I wouldn't usually say a
change of
voice - actor could ruin a game, when it's done so well, sometimes a
voice can be the most powerful element that really makes a
character who they are — Kain of Legacy of Kain, and Snake of Metal Gear Solid are two of the few
characters that spring to mind for me.
The game's default
character is the anime's bland protagonist Kirito, and it becomes quickly clear that the game assumes you'll just roll with the default; your fellow cast of
characters will wax lyrical about past exploits, Kirito's betrothed Asuna will always treat you as her boyfriend, and all
characters will refer to you as a male, even if you
changed your gender — your
character's
voice in cutscenes will even be Kirito's Japanese
voice actor, unless you dive into the settings to turn it off.
For goodness Snake, what if Batmans
voice changed halfway though the animated series, yes it would be same animation, the same story, but the same
character... Hardly
- no differences in the stories of the PS4 and 3DS versions - no online play - includes interrupted save feature - can not
change your
character's name after setting it - can not customize your
character's hair or other features - no
voice work - no stereoscopic 3D support
Every vehicle has plenty of unlockable customisable elements totalling to hundreds of unlockable items which can be purchased with in - game currency such as paint jobs to
change the look of your vehicles,
character voice lines to taunt your opposition, gloats are picture messages sent to enemies when you have destroyed their vehicles and grave stamps are imprinted on the track when an enemy vehicle has been destroyed.
Customize scenarios and share them online for all to enjoy: Cleared stages from Story Mode or Free Mode can be edited to create unique battlefields, where players can
change voice lines and
characters, acquire Musou Battlefield Elements in Story Mode and use them to add even more interesting new aspects to their original battlefields.
The other additions are mainly for curiosity's sake: you're able to adjust the board's size to fit the dimensions of the adult and child transformations, able to
change what
character is behind the popping of the puyo to see their differences in power and
voices, able to set the power and score of chains to Puyo Puyo Tsu's or the later Sega games, and also able to
change whether the mode is in fever or not.
Even the
voice actors
change if you choose kid versions of the
characters, which is impressive that they included it for the fans.
Particularly with such talented
voice actors on board (one of which you choose for your main
character in the creation screen), it's a shame to see them go under - utilised and how easily you could fade in to the background and have almost nothing
change.
The movie scenes,
characters and battle system of xenosaga three are a lot more realistic than those of episode one and two.Even though this game does not support surround sound like xenosaga epsode two the audio department of this game is still great, sometimes stereo is better because audio that is recorded in surround sound can sound really artificial ayway.Anyone who knows xenosaa can tell that the audio has
changed because
voices of the
characters sounds live and raw, wich is very good for a
change anyway.The graphics of the game are dull and there are a lot of people that despise dull graphics but I think that dull graphics are great because they often create a nice realistic atmosphere that makes a game feel like it's taking place in the very present or the past also I really like to see the way the speed of the camera and the motion of the
characters slowain parts of a movie sequence because I think it adds tension and drama.Three other excellent games that Ireco that have great dull graphics are Chaos Legion and KillZone and Resident Evil 4.
The gameplay demo revealed short combat and conversation segments: the main
character is now
voiced, and VATS appears to be
changed somewhat from its Fallout 3 and New Vegas incarnations, slowing down time instead of stopping it completely.
1UP considers Sega's adventure Shenmue (1999) the originator of the «open city» subgenre, [62] touted as a «FREE» («Full Reactive Eyes Entertainment») game giving players the freedom to explore an expansive sandbox city with its own day - night cycles,
changing weather, and fully
voiced non-player
characters going about their daily routines.
In addition to being able to set all
voices to Japanese or English you can now
change the language on a per
character basis.
Set on Mars in an alternate Cold - War era, Super Motherload is a 1 to 4 - player couch co-op digging adventure with branching storyline choices, a fully
voiced cast of Soviet and American
characters, and a procedurally - generated world that
changes each time you play.
Their faces
change, and they move towards and away from each other, but sometimes it's odd, like when the
voices state
characters are hugging, but they're just standing a bit closer to each other.
Linzy, who last year received a Guggenheim Fellowship, plays most of the
characters himself, electronically
changing the pitch of his
voice from squeaky to alto to baritone, donning wigs, minidresses, or spandex leotards, depending on the
character.
Standouts include Carrie Mae Weems» holographic narrative about race, sex, and politics portrayed by ghostly
characters on a burlesque stage; The Propeller Group's video that draws parallels between funeral practices in Vietnam and New Orleans, along with the collective's sculptures of tricked - out musical instruments, which were also photographed with members of Louisiana marching bands; Glenn Kaino's installation of water tanks that turn military machines into coral reefs; Jean - Michel Basquiat's paintings and works on paper that reference the cultural legacy of the Mississippi Delta and the South; Camille Henrot's video exploration of the universe by way of the storage rooms of the Smithsonian Institution; Tavares Strachan's 100 - foot long neon sign declaring «You belong here» from a barge on the Mississippi River; and Andrea Fraser's monologue, in which she recreated a heated debate by New Orleans city council members during a 1991 vote to racially integrate the Mardi Gras krewes —
changing her
voice and expression as she dynamically alternated between speakers, both black and white.
Both male and female hunters can equip the Ryu and Sakura armor sets though, complete with a
voice change to transform into the popular Street Fighter V
characters.
The full sets can be equipped by either male or female
characters, however, and their
voices can be
changed to match the individual Street Fighter.