Sentences with phrase «characters around the board»

Each game includes 6 movable character markers that students can click on to move the character around the board.
You fight battles by selecting which battles you want to fight by moving your character around a board game map kind of thing, expending «Destiny Points» to enter encounters with enemies or open treasure chests.
In a new business meeting, you will always find a certain range of characters around the board meeting table.

Not exact matches

The store would open in the existing footprint with little to no structural improvements except a few peg boards, dark drapes, and spooky characters placed around the store.
Pick up the adorable Tsum Tsum characters from one pot with one hand, place them in corresponding pot, one at a time around the board.
All four characters will be traveling around the board for some team work action in order to overcome the evil that lurks elsewhere in the board.
Whereas the original film was based around a board game, the followup transports its characters into the world of a retro video game they discover.
Players will become familiar characters from the Nintendo and Dragon Quest universes as they navigate around a board game that...
The film has plenty of the usual hokey dialogue and characters (instead of a singing nun we now have a singing blind man who dies a few minutes after finally finding true love) but this time around not every passenger on board will make it out alive which does lead to some suspense.
People from those years stick Mario Party as four characters roaming around on a virtual game board individually.
Penelope Houston cited the opening scenes of The Bride Wore Black in summarising the Hitchcock connection with Moreau's character: «In the opening sequence, she is unmistakably playing Marnie: the half - packed suitcase, the neat little piles of bank notes, the doleful parting from mother and sister, and the moment when, having sadly boarded the train on one side, she ducks briskly down on the other and marches back along the platform (Marnie camera angles all around) on her errand of vengeance.»
Every turn you'll take your character and perform up to four actions; move one space around the board, remove a cultist from a space, defeat a Shoggoth at the cost of three actions, trade cards, take the bus and seal a portal.
At the start of the game you're plonked down on your home territory and given two workers in the adjacent spaces, plus your faction's unique character who can amble around the board engaging in combat and even having special encounters with the locals.
It's a sort of board game, where you must move your character around a grid by pressing the correct coloured buttons while avoiding enemies.
The idea in Talisman is that each player assumes the role of character pulled from fantasy style games and books (warrior, wizard, priest, monk, etc), and they are racing around the board to be the first person to claim the Crown of Command.
In Pogo Pandemonium, the characters constantly hop around, trying to turn the squares on the board to their color and then working to cash in points, all the while moving quickly enough that their opponents don't undo their coloring efforts.
You move your characters around a grid based game board on your turn, and the enemies movie on their turn, then fighting happens; which is automated and the outcome is determined by your units stats.
On each turn, players have a limited amount of time to spend a few action points to move their characters around the game board or attack enemies, but must split their one pool of action points among all of their active heroes.
Traditional strategy games typically just see you moving characters around by simply having them run to different locations, but in Mario + Rabbids Kingdom Battle you're able to use your team mates as spring boards to reach high areas, use pipes to travel across the map quickly (it wouldn't be a Mario game without an abundance of pipes, after all), or dash through enemies to inflict damage on them on their way to reaching each location.
Hitman GO ditches the console - style 3D action for a turn - based strategy format based around board game environments and Subbuteo - inspired characters.
So all these battles tend to be themed around the characters you meet and the places you visit, but it's like playing a kid's board game: You know where the pieces go and how you need to interact with them.
I could think of nothing better to do on a Sunday afternoon than sit around drinking coffee with anyone who works at a board or association office, swapping anecdotes and telling stories about the great characters that have been in this business.
I am slowly putting some character back into the place, by replacing the modern bathroom sink with a pedestal, putting up thick trim around the windows, pine boards down in the bathroom to replace the peel - in - stick floor tile, replacing accoustical ceiling tile with beadboard....
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