The world they have created for Big Hero 6 is expansive and detailed, providing scope for
the characters big story.
Not exact matches
Much like the success of last year's Warner Bros. film Wonder Woman helped change the conversation around a female superhero movie helmed by a woman director, a box - office smashing debut for Black Panther could pave the way for a similar paradigm shift in Hollywood with regard to how studios approach
big - budget
stories about
characters of color.
Whether following the adventures of Pepe Urban, a comic - strip
character with a unique voice and interesting
stories to share or participating in one of the happy hours, lectures or conferences, they can feel part of something
bigger: this is the spirit of URBAN STATION.
Despite complaints over hard - to - define bias, many shows and movies have made Christianity a part of on - screen
characters» lives, portraying the faith as an important element of a
bigger story — instead of just a punchline.
We pick up her
story only when it is pertinent to the storied lives of other seemingly
bigger characters.
We know «The Most Interesting Man in the World» will continue to endure and grow, as the
character's
story is
bigger than one individual,» said Andrew Katz, VP of Marketing for Dos Equis.
Where an otherwise irrelevant
character makes for good debate, so the news entertainment industry frames his every move as significant, and soon this irrelevant
character has been news for long enough that eventually he does do something noteworthy, and he becomes the
biggest story in America.
One
bigger question I have as it pertains to the entire franchise is whether or not these
characters»
stories end with Episode IX or whether they continue to be the focus in more films.
His
big idea — which has been called «narrative Lego» — is to shuffle a
character's motivations like toy building blocks, so that a fresh
story unfolds in every session of a game even though the
characters are the same.
His
big idea — which has been called «narrative Lego» — is to shuffle a
character's motivations like toy building blocks, so that every session of a game has a different
story unfolding even though the
characters are the same.
Sit down and compose a
story together in which the main
character is struggling with
big emotions.
The game is only good for it's
characters and simple
story but the game isn't really
big on that either.
It doesn't help matters that the
big finale is yet another mindless fight scene where all the
characters do battle in order to wrap up the
story quickly.
My
biggest hope is that Zombie either learns to become a better and less lazy writer (by doing away with all things white trash and fleshing out the
story and
characters) or that he hires someone else to be the screenwriter for his next project, whatever it happens to be.
Labor Day has a familiar vibe to it, I have seen bits and pieces of the
story before, and I have seen similar
characters on the
big screen and on the small screen, but it is all about the direction and how the director decides to create deep
characters, effective
story and a heartbreak,
An asset as a thesp for two decades now, from youthful leads («The Faculty,» «The Slaughter Rule») to more recent
character roles on
big screen («Argo») and small («Heroes,» «American Horror
Story»), DuVall demonstrates a deft hand guiding her cast here.
Story line sucked big time, they said they want to make it follow the real story line but it didn't, first of all, Megatron all the other characters did not look or sound the same as the original, second, The girl who studied the sound waves of the machine that attacked the military base, was not important at all, she wasted pretty much 20 minutes of the movie, all she had to do was just come in and say, «These could be organic machines&ra
Story line sucked
big time, they said they want to make it follow the real
story line but it didn't, first of all, Megatron all the other characters did not look or sound the same as the original, second, The girl who studied the sound waves of the machine that attacked the military base, was not important at all, she wasted pretty much 20 minutes of the movie, all she had to do was just come in and say, «These could be organic machines&ra
story line but it didn't, first of all, Megatron all the other
characters did not look or sound the same as the original, second, The girl who studied the sound waves of the machine that attacked the military base, was not important at all, she wasted pretty much 20 minutes of the movie, all she had to do was just come in and say, «These could be organic machines».
But the
biggest problem here is the sprawl — lots of
stories, lots of
characters, lots of colors — and not one them going anywhere in a hurry.
Whatever you thought of «Rogue One» as entertainment (I loved it), it managed to concoct a
story with its own internal philosophy, style and feeling, and when you compare it with «Solo,» you realize that a
big part of what made it work was its lack of connection to famous
characters who couldn't be killed off.
Character design (especially that of the generic - looking Mary, with her
big eyes and standard anime proportions), locations and even the overall
story arc do little to assert a new identity or fresh creative possibilities for the upstart outfit.
Critics Consensus: Bringing a classic pulp
character to the
big screen, The Shadow features impressive visual effects, but the
story ultimately fails to strike a memorable chord.
Critic Consensus: Bringing a classic pulp
character to the
big screen, The Shadow features impressive visual effects, but the
story ultimately fails to strike a memorable chord.
As intrigued as I am by Sutter's willingness to bite off something
bigger than his
character's tongue to tell a
story about the true costs of SAMCRO's business dealings, I'm not sure this is the time, or the place.
The game attempts to include this
character as a
bigger part of the
story but instead, it serves simply as a means of explaining how you're
character obtains powers and that's it.
Seeing the
big final trap was the one thing keeping me slogging through yet another so - so set of criss - crossing
story arcs starring yet another cast of tepid
characters getting offed via yet another
As said, the acting is superb, especially Ruffalo and Dern, but Krause's
character gets left behind
big time, and the kids that are treasured so much by the
characters as well as the
story in general get next to no development, which isn't good when you consider the film's emotionally heavy climax.
Scenes bump into one another as the
story lacks any real sense of narrative cohesion, but more a collection of scenes meant to move the
characters around the landscape in an effort to make sure all their ducks are in a row for the
big finale.
There's a lot to praise: an interesting
story, cool
characters,
big world, Skyhold.
This Disney animated film delivers on both, bringing together all sorts of video game
characters that we know and love, as well as just being a great film with superb voice work, an interesting
story, great
characters, gorgeous animation, clever humor, and a great
big heart.
The plot is weaker than some of Marvel's more recent
stories (I'm looking at you Winter Soldier), and the villain is the
biggest mustache twirling megalomaniac the studio has yet produced, but what it lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use of special effects, and at least a baby step forward as far as female supporting
characters are concerned.
The performances of
big and small
characters are so intense, that by simply saying
big name Brad Pitt gives the weakest performance will give a clear idea of how incredible each actor is in their role; Pauls Dano and Giamatti, Sarah Paulson, Taran Killam, Alfre Woodard and more all contributing to their unique and unforgettable
stories.
It offers more
story, more
character and
bigger look at the supporting cast that includes Sienna Miller, Daniel Brühl, Lily James and our first glimpse of Uma Thurman.
From «Edward Scissorhands» to «Frankenweenie» to «
Big Fish» and everything in between, weird and imaginative stories and characters are Burton's bag, and his latest offering, a big screen take on the popular YA «Miss Peregrine's» series from author Ransom Riggs, fits that bill perfect
Big Fish» and everything in between, weird and imaginative
stories and
characters are Burton's bag, and his latest offering, a
big screen take on the popular YA «Miss Peregrine's» series from author Ransom Riggs, fits that bill perfect
big screen take on the popular YA «Miss Peregrine's» series from author Ransom Riggs, fits that bill perfectly.
From the very beginning you get a sense that Touchy Feely is about something
bigger than the
characters within the film and that energy and balance are two factors that will play a large part in how the
story will take shape.
That he is the one to finally bring Howard's
character to the
big screen has to count for something, but good luck finding anything resembling passion in this filming or its original
story supposedly intended to start a trilogy.
That's a pretty
big strike against the movie from the start, and although Blitz tries his best to mold the
story into a sort of adult «Breakfast Club,» the
characters are paper - thin and none of the subplots pay off, including a potential romance between Eloise and a hunky wedding crasher (Thomas Cocquerel) that goes nowhere.
With three
big stories that take all the core
characters outside the loft and a gang of guest stars, «Young Adult» has...
the idea of a
story revolving around an average guy becoming a «super hero» vanishes completely, and I felt tricked into being forced to follow
Big Daddy and Hit Girl as the main
characters... I loved what the movie was, but wanted something different, and will read the comics before seeing any sequels.
Now, however, if Hasbro's assertions are to be believed, this
story may never be resolved, and Unicron will never get the
big - screen treatment the
character deserves.
My
biggest problem is that the film was obviously trying to set up a trilogy-esque
story, like many of the fantasy classics out there, with the
characters of Soren and Kludd.
SKIP THIS MOVIE IF: you prefer fantastical
stories and «
big» Hollywood films to the intimacy of
characters who could actually exist.
By the time the movie gets to the final climax, basically where every last
character is suddenly together in a
big obviously - in - a-warehouse-set with an impending action scene pitting them all against each other, I had completely lost interest in the
story.
Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Original Music Composition L.A. Noire — Team Bondi Little
Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement in Sound Design Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in
Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding
Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows —
Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
There were a lot of movies I loved this year, but what I prized most when I was making my list was extraordinary cinematic experiences — artful filmmaking that was enhanced by
big - screen viewing;
stories and
characters that lingered with me.
But the more Molly's Game tries to decide what its
story is about rather than just telling it, the more the film feels like it's trying to «solve» Molly rather than portray her, to the point where its two
big emotional moments involve Molly being sat down and informed about her own daddy issues by one male
character, and getting passionately defended by another, her lawyer (Idris Elba), while she stays silent.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the
characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «
Big Bang Attack»), every
character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the
characters are nicely balanced, with every
character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics,
character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like
character introductions and outros being intact (fun fact: the
characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every
character simply gains a damage / defense boost, with the conditions being the same for all
characters, eliminating situations when one
character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a
story mode with three
story arcs used to unlock
characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Garland, who adapted the screenplay, takes the premise,
characters and larger ideas of VanderMeer's book, and interprets them in his own
story to bring an almost unfilmable novel to the
big screen as a sci - fi epic.
The
story specific to Swap Force is fairly simplistic, but there are enough twists — including one
big character reveal — that make it feel fresh and fun to watch.
«What Hugh said to you is the attitude we all have — myself, Lauren Shuler Donner, the studio, [director] James Mangold, Hutch Parker — all of us, feel like this is six or seven or eight (depending on how you count) movies in the making, and there are few
characters in the history of cinema who have cast as
big a shadow as Wolverine, so to tell the final chapter of that
story, it has to be the best, and it has to have a mythic quality to it.
Each
character has their unique moves and elements of the world they can interact with, encouraging replay of
story levels in Free Play mode to collect every last Thing you can find — and no, I don't meant the
big orange guy.