Sentences with phrase «characters big story»

The world they have created for Big Hero 6 is expansive and detailed, providing scope for the characters big story.

Not exact matches

Much like the success of last year's Warner Bros. film Wonder Woman helped change the conversation around a female superhero movie helmed by a woman director, a box - office smashing debut for Black Panther could pave the way for a similar paradigm shift in Hollywood with regard to how studios approach big - budget stories about characters of color.
Whether following the adventures of Pepe Urban, a comic - strip character with a unique voice and interesting stories to share or participating in one of the happy hours, lectures or conferences, they can feel part of something bigger: this is the spirit of URBAN STATION.
Despite complaints over hard - to - define bias, many shows and movies have made Christianity a part of on - screen characters» lives, portraying the faith as an important element of a bigger story — instead of just a punchline.
We pick up her story only when it is pertinent to the storied lives of other seemingly bigger characters.
We know «The Most Interesting Man in the World» will continue to endure and grow, as the character's story is bigger than one individual,» said Andrew Katz, VP of Marketing for Dos Equis.
Where an otherwise irrelevant character makes for good debate, so the news entertainment industry frames his every move as significant, and soon this irrelevant character has been news for long enough that eventually he does do something noteworthy, and he becomes the biggest story in America.
One bigger question I have as it pertains to the entire franchise is whether or not these characters» stories end with Episode IX or whether they continue to be the focus in more films.
His big idea — which has been called «narrative Lego» — is to shuffle a character's motivations like toy building blocks, so that a fresh story unfolds in every session of a game even though the characters are the same.
His big idea — which has been called «narrative Lego» — is to shuffle a character's motivations like toy building blocks, so that every session of a game has a different story unfolding even though the characters are the same.
Sit down and compose a story together in which the main character is struggling with big emotions.
The game is only good for it's characters and simple story but the game isn't really big on that either.
It doesn't help matters that the big finale is yet another mindless fight scene where all the characters do battle in order to wrap up the story quickly.
My biggest hope is that Zombie either learns to become a better and less lazy writer (by doing away with all things white trash and fleshing out the story and characters) or that he hires someone else to be the screenwriter for his next project, whatever it happens to be.
Labor Day has a familiar vibe to it, I have seen bits and pieces of the story before, and I have seen similar characters on the big screen and on the small screen, but it is all about the direction and how the director decides to create deep characters, effective story and a heartbreak,
An asset as a thesp for two decades now, from youthful leads («The Faculty,» «The Slaughter Rule») to more recent character roles on big screen («Argo») and small («Heroes,» «American Horror Story»), DuVall demonstrates a deft hand guiding her cast here.
Story line sucked big time, they said they want to make it follow the real story line but it didn't, first of all, Megatron all the other characters did not look or sound the same as the original, second, The girl who studied the sound waves of the machine that attacked the military base, was not important at all, she wasted pretty much 20 minutes of the movie, all she had to do was just come in and say, «These could be organic machines&raStory line sucked big time, they said they want to make it follow the real story line but it didn't, first of all, Megatron all the other characters did not look or sound the same as the original, second, The girl who studied the sound waves of the machine that attacked the military base, was not important at all, she wasted pretty much 20 minutes of the movie, all she had to do was just come in and say, «These could be organic machines&rastory line but it didn't, first of all, Megatron all the other characters did not look or sound the same as the original, second, The girl who studied the sound waves of the machine that attacked the military base, was not important at all, she wasted pretty much 20 minutes of the movie, all she had to do was just come in and say, «These could be organic machines».
But the biggest problem here is the sprawl — lots of stories, lots of characters, lots of colors — and not one them going anywhere in a hurry.
Whatever you thought of «Rogue One» as entertainment (I loved it), it managed to concoct a story with its own internal philosophy, style and feeling, and when you compare it with «Solo,» you realize that a big part of what made it work was its lack of connection to famous characters who couldn't be killed off.
Character design (especially that of the generic - looking Mary, with her big eyes and standard anime proportions), locations and even the overall story arc do little to assert a new identity or fresh creative possibilities for the upstart outfit.
Critics Consensus: Bringing a classic pulp character to the big screen, The Shadow features impressive visual effects, but the story ultimately fails to strike a memorable chord.
Critic Consensus: Bringing a classic pulp character to the big screen, The Shadow features impressive visual effects, but the story ultimately fails to strike a memorable chord.
As intrigued as I am by Sutter's willingness to bite off something bigger than his character's tongue to tell a story about the true costs of SAMCRO's business dealings, I'm not sure this is the time, or the place.
The game attempts to include this character as a bigger part of the story but instead, it serves simply as a means of explaining how you're character obtains powers and that's it.
Seeing the big final trap was the one thing keeping me slogging through yet another so - so set of criss - crossing story arcs starring yet another cast of tepid characters getting offed via yet another
As said, the acting is superb, especially Ruffalo and Dern, but Krause's character gets left behind big time, and the kids that are treasured so much by the characters as well as the story in general get next to no development, which isn't good when you consider the film's emotionally heavy climax.
Scenes bump into one another as the story lacks any real sense of narrative cohesion, but more a collection of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the big finale.
There's a lot to praise: an interesting story, cool characters, big world, Skyhold.
This Disney animated film delivers on both, bringing together all sorts of video game characters that we know and love, as well as just being a great film with superb voice work, an interesting story, great characters, gorgeous animation, clever humor, and a great big heart.
The plot is weaker than some of Marvel's more recent stories (I'm looking at you Winter Soldier), and the villain is the biggest mustache twirling megalomaniac the studio has yet produced, but what it lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use of special effects, and at least a baby step forward as far as female supporting characters are concerned.
The performances of big and small characters are so intense, that by simply saying big name Brad Pitt gives the weakest performance will give a clear idea of how incredible each actor is in their role; Pauls Dano and Giamatti, Sarah Paulson, Taran Killam, Alfre Woodard and more all contributing to their unique and unforgettable stories.
It offers more story, more character and bigger look at the supporting cast that includes Sienna Miller, Daniel Brühl, Lily James and our first glimpse of Uma Thurman.
From «Edward Scissorhands» to «Frankenweenie» to «Big Fish» and everything in between, weird and imaginative stories and characters are Burton's bag, and his latest offering, a big screen take on the popular YA «Miss Peregrine's» series from author Ransom Riggs, fits that bill perfectBig Fish» and everything in between, weird and imaginative stories and characters are Burton's bag, and his latest offering, a big screen take on the popular YA «Miss Peregrine's» series from author Ransom Riggs, fits that bill perfectbig screen take on the popular YA «Miss Peregrine's» series from author Ransom Riggs, fits that bill perfectly.
From the very beginning you get a sense that Touchy Feely is about something bigger than the characters within the film and that energy and balance are two factors that will play a large part in how the story will take shape.
That he is the one to finally bring Howard's character to the big screen has to count for something, but good luck finding anything resembling passion in this filming or its original story supposedly intended to start a trilogy.
That's a pretty big strike against the movie from the start, and although Blitz tries his best to mold the story into a sort of adult «Breakfast Club,» the characters are paper - thin and none of the subplots pay off, including a potential romance between Eloise and a hunky wedding crasher (Thomas Cocquerel) that goes nowhere.
With three big stories that take all the core characters outside the loft and a gang of guest stars, «Young Adult» has...
the idea of a story revolving around an average guy becoming a «super hero» vanishes completely, and I felt tricked into being forced to follow Big Daddy and Hit Girl as the main characters... I loved what the movie was, but wanted something different, and will read the comics before seeing any sequels.
Now, however, if Hasbro's assertions are to be believed, this story may never be resolved, and Unicron will never get the big - screen treatment the character deserves.
My biggest problem is that the film was obviously trying to set up a trilogy-esque story, like many of the fantasy classics out there, with the characters of Soren and Kludd.
SKIP THIS MOVIE IF: you prefer fantastical stories and «big» Hollywood films to the intimacy of characters who could actually exist.
By the time the movie gets to the final climax, basically where every last character is suddenly together in a big obviously - in - a-warehouse-set with an impending action scene pitting them all against each other, I had completely lost interest in the story.
Game of the Year Batman: Arkham City — Rocksteady Studios Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Original Music Composition L.A. Noire — Team Bondi Little Big Planet 2 — Media Molecule Uncharted 3: Drake's Deception — Naughty Dog InFamous 2 — Sucker Punch Portal 2 — Valve Outstanding Achievement in Sound Design Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games L.A. Noire — Team Bondi Need for Speed: The Run — EA Black Box Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Story Bastion — Supergiant Games L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog Outstanding Character Performance Deus Ex: Human Revolution (Adam Jensen)-- Eidos Montreal L.A. Noire (Cole Phelps)-- Team Bondi Portal 2 (Wheatley)-- Valve Uncharted 3: Drake's Deception (Nathan Drake)-- Naughty Dog Uncharted 3: Drake's Deception (Victor Sullivan)-- Naughty Dog Downloadable Game of the Year Bastion — Supergiant Games Drawn: Trail of Shadows — Big Fish Games Insanely Twisted Shadow Planet — Fuel Cell Ms. Splosion Man — Twisted Pixel Games Orcs Must Die!
There were a lot of movies I loved this year, but what I prized most when I was making my list was extraordinary cinematic experiences — artful filmmaking that was enhanced by big - screen viewing; stories and characters that lingered with me.
But the more Molly's Game tries to decide what its story is about rather than just telling it, the more the film feels like it's trying to «solve» Molly rather than portray her, to the point where its two big emotional moments involve Molly being sat down and informed about her own daddy issues by one male character, and getting passionately defended by another, her lawyer (Idris Elba), while she stays silent.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Garland, who adapted the screenplay, takes the premise, characters and larger ideas of VanderMeer's book, and interprets them in his own story to bring an almost unfilmable novel to the big screen as a sci - fi epic.
The story specific to Swap Force is fairly simplistic, but there are enough twists — including one big character reveal — that make it feel fresh and fun to watch.
«What Hugh said to you is the attitude we all have — myself, Lauren Shuler Donner, the studio, [director] James Mangold, Hutch Parker — all of us, feel like this is six or seven or eight (depending on how you count) movies in the making, and there are few characters in the history of cinema who have cast as big a shadow as Wolverine, so to tell the final chapter of that story, it has to be the best, and it has to have a mythic quality to it.
Each character has their unique moves and elements of the world they can interact with, encouraging replay of story levels in Free Play mode to collect every last Thing you can find — and no, I don't meant the big orange guy.
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