Sentences with phrase «characters during gameplay»

Most of the story takes place during text on loading screens and banter between the game's main characters during gameplay.
This has proven problematic for some players, given that the game's character creation window doesn't always adequately convey the look of their character during gameplay.

Not exact matches

The investigation of Erica Reed is a good mix of ideas, that can transmit the emotions of the characters and explain very well the events occurred during the gameplay.
Technical errors only get more annoying when some characters decide not to show up during in - game cutscenes or gameplay.
SoulWorker's Key Features (during Open Beta) Include: Action - packed cooperative gameplay for up to 4 players, using the Soulum Sword, Mist Scythe, Gun Jazz and Howling Guitar character classes A dark post-apocalyptic setting with a captivating story and impressive cel - shaded animations Customize your battle style with personalized combos and abilities affected by a unique emotion system — madness, euphoria, vengeance and sadness Large PvE content with over 100 dungeons and a PvP Zone for massive battles
Those 4 characters can be interchanged at any time during gameplay... though you first need to meet each one and add them to your «party»!
The game doesn't shy away from showing cutscenes that advance the story and they often look gorgeous and feature detailed character models that are not seen during actual gameplay.
Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gamepCharacter moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gamepcharacter, both visually and gameplay-wise.
What's more, that ally character will be stronger than those found during regular gameplay.
The characters will speak in cutscenes but during gameplay they're just limited to little oneliners.
If the characters had voice actors to narrate during gameplay, then this would have been less of an issue.
A lot of classic Konami games come to mind (Castelvania, Contra) which usually hide the main characters» face entirely during gameplay.
Character moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gamepCharacter moves, including combos, can be upgraded by spending Experience Points acquired during gameplay, expanding damage inflicted, adding elemental damage, modifying the each character, both visually and gamepcharacter, both visually and gameplay-wise.
According to the report, «During gameplay the character can pick up prostitutes,» however, at the request of Rockstar, exactly what happens next has been mysteriously withheld.
Throughout the game, fans will pass — and potentially purchase — iconic Mario Kart - themed properties such as Rainbow Road and Bower's Castle while facing familiar challenges like dodging banana peels, tossing shells, etc. along the way Fans can choose from Mario, Princess Peach, Luigi, or Toad Mario Kart character tokens To introduce a Mario Kart themed layer of competition, landing on or passing «Go» triggers a race where players compete for the coveted «Grand Prix» card As seen in the Monopoly Gamer Edition game, each Mario Kart game token has special powers and abilities to use during the gameplay (e.g. when the player with the Toad token rolls a «Power - Up Boost,» all players must pay him or her 1 coin) and Players can purchase additional «Power Pack» tokens later this fall to take their game play to the next level and collect additional characters, including Bowser, Rosalina, Shy Guy, Metal Mario, Donkey Kong, and Yoshi.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
During gameplay when your character slips you know to expect it as we have seen it a thousand times.
Just because there looks to be additional questions that are asked during multiplayer gameplay that also give attributes to your character, plus I think this would be a great game to play along with friends.
And the chatter from support characters that comes over Lara's headset during gameplay may have come from cinematic first - person shooters like Call of Duty.
Tapping the touch pad displays a fully 3D map of the island your character is currently situated on, while vibration occurs when firing Zane's crossbow or performing certain attacks, explosions, collecting purple studs and gold bricks, alongside the light bar that remains a standard tone of blue during story mode gameplay, but produces a light shade of blue throughout battle arena matches.
Most of the character - building dialogue happens during gameplay and optional conversations that prevent the traversing from becoming stale.
Drake's dialog during gameplay segments also helps provide more insight into his character as well as the other characters you'll fight with.
In a gameplay demo reportedly moving seamlessly from cut - scenes to gameplay, an unspecified Snake character moved around a base during a rainy night picking off those eternally hapless guards.
These character traits aren't the only variable present during gameplay, either, and this is another area where Rogue Legacy really excels.
All characters will be portrayed on chibi form during active gameplay, which means they show up as «smaller» and «cuter» versions of themselves.
* Three Star Wars (tm) Play Sets, one set in the timeline of Episodes I - III, the second set during the original trilogy, Episodes IV - VI, and the third available this winter based on Star Wars (tm): The Force Awakens (tm) * Additional Play Sets offering distinct gameplay and environments, including a Disney * Pixar Play Set based on the upcoming film Inside Out and a Marvel Play Set featuring Hulkbuster Iron Man, Ultron, and other Marvel characters * A fully enhanced Toy Box with two new multiplayer Toy Box Expansion Games, Toy Box Speedway (kart racing) and Toy Box Takeover (action - adventure) * More figures of fan - favourite characters from across The Walt Disney Company, like Mickey and Minnie, Sam Flynn and Quorra from Tron: Legacy, Mulan and Olaf, among many others
Every game you play grants your Starites, the currency in the game, that can be used to buy new words to be used during gameplay, new customization items for you to modify your characters and new stages to play in Sandbox mode.
Unlockable outfits are additional costumes earned during gameplay which allow gamers to play dress up with player characters or party members.
Players choose fighting game characters before the game starts, but they pick up weapons in the first - person shooter example during gameplay.
Naruto is available from the outset as a selectable character, with rival Sasuke unlockable during the course of gameplay.
· Character - progression system: Using Karma points earned during gameplay, players can upgrade weapons and Ninpo, learn new moves, increase their HP level and unlock new character Character - progression system: Using Karma points earned during gameplay, players can upgrade weapons and Ninpo, learn new moves, increase their HP level and unlock new character character costumes.
Thanks to the Touch Screen on your device, gameplay experiences such as changing characters during battle, setting your strategy and using it mid-mission are simple and easy to accomplish.
Also important to the plot are «Vision Quests», which are missions that you undertake within Paradigm X where you can experience memories of departed souls, playing through chapters of their lives to uncover the truth of what's going on in Amami City — the gameplay during these quests is much the same, but I actually enjoyed these sections most of all, since you can hear the thoughts of the character whose life you are experiencing, and of course these sections are also story - heavy, which I liked.
Patty's Pub, an inn from the game, has opened as a tourist destination in Akihabara after the release of this game to help facilitate this by having known meet - up locations where players can exchange treasure maps, specifically one particular map with characters who appear once during normal gameplay.
Messing around reveals some character poses never glimpsed during gameplay, and there's one entire villain who doesn't appear in the game.
During the last months, we have worked on many different things, including: — animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
Today during the Nintendo Digital Briefing at E3, Super Smash Bros kicked off with gameplay of Mii Characters.
That being said, the poorly detailed characters is a small sacrifice for such smooth gameplay (the game runs at 60 fps), and is really only noticeable during the cut scenes.
You level up as you collect coins during gameplay so and each time you level up, you unlock one additional character or weapon.
The weapon can be used during gameplay on enemy characters or civilians.
Gone is the summoning system, as almost every major character you come across in the game grants you access to their link, which enables you to call upon their set of moves during gameplay AND also refills your health bar which comes in very handy during a heated boss battle.
There are franchise staple characters you would naturally expect to see such as Krillin, Trunks, Piccolo, Goku, Vegeta and many more, all with their own unique powers to use and many more, albeit fairly unexciting, combos to execute during gameplay.
With the gameplay tweaks you'd think it would make it more fluid and satisfying during the gameplay experience such as the various moves you can perform with each character.
The main gameplay mechanic has you changing your character between light and dark forms during combat.
Two stars because the feel of Star Wars during the actual gameplay truly is incredible, although it wears off once your characters are all stuck at a low level.
These little details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character animations both during and out of cutscenes are borderline life - like, and the transitions from gameplay to cutscene and vice-versa are impressively seamless and barely noticeable.
During the PlayStation Experience keynote today, the always extravagant Yoshinoro Ono came out to announce the very last Street Fighter V launch character, a fighter known as F.A.N.G. Check the trailer above for some gameplay action from him.
Other updates include a night mode for versus maps during the Halloween holiday, a bald option for player characters, and miscellaneous gameplay tweaks requested by the community since the last update.
The player forms a team with their own customizable character and up to two Marvel heroes, each with their own individual stats that can be improved by training, with consumable items during combat, or with Iso - 8 upgrades the player earns through gameplay.
Like the classic RPG gameplay made famous by Final Fantasy, players have a range of options to use during a character's turn — like attack, use item, summon additional hero or a special attack.
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