Sentences with phrase «characters during the cut»

Characters during cut scenes have extremely impressive facial features up close as well, which goes to say that Unity can be quite a looker at times... but at what cost?
With the lack of animation from the odd looking character models, it was a disappointment to find many close ups of the main characters during the cut scenes.

Not exact matches

But by the major action scene during the second act they cut back, providing the characters more space.
During this process he added scenes to the theatrical R - rated version that round out character and plot, making this new Director's Cut the definitive representation of his original vision.
Like the book, the film is overlong (at a slow 135 minutes) and only really engages during its prologue, providing maddening glimpses of promising storylines and character moments tossed aside in favour of being a cut - rate adaptation of a cut - rate King novel.
During my extended interview Reeves, we talked about what he learned from early screenings, how the first people to see the film were J.J. Abrams and Drew Goddard, Andy Serkis» amazing work as Caesar, how Woody Harrelson contributed a lot to his character, how his first cut of the film was a lot longer and he ended up with fifteen to twenty minutes of deleted scenes, future Apes movies, and so much more.
Mulaney cut his teeth as a writer on SNL for five years, working closely with folks like Bill Hader, Kristen Wiig, and Jason Sudeikis during his tenure and co-creating the character of Stefon.
Paquin was one of the many «X-Men» movie veterans who returned for «Days of Future Past,» and though her scene has been cut during the editing process, the «X-Men: First Class» sequel marked her fourth run at portraying the character.
A shorter cut of the film might have alleviated its pacing problems, but some of the strongest character work occurs during this stretch, leaving director Rawson Marshall Thurber and his editor with little choice but to weather the storm.
There's a pleasing level of detail to be found in the environments and on the character models, especially during the games fantastic cut - scenes which stand as some of the best in quite some time.
During a cut scene, if you see the name of the character, the name in the parentheses is the voice actor.
In a gameplay demo reportedly moving seamlessly from cut - scenes to gameplay, an unspecified Snake character moved around a base during a rainy night picking off those eternally hapless guards.
The characters are portrayed using static portraits during cut scenes, and a vibrant anime styled character sprite during battles.
Many are still presenting the «Hollywood fiction» version of love that sees our hero — usually male — having a quick kiss with a secondary female character during a couple of cut - scenes.
That being said, the poorly detailed characters is a small sacrifice for such smooth gameplay (the game runs at 60 fps), and is really only noticeable during the cut scenes.
It was a bit hard to follow when characters talk during battle, as there is just so much going on that trying to read at the same time was a bit difficult, but anything really important is told during a cut scene.
What's great is also that, from time to time, your character speaks during certain cut scenes which, in this era of silent shooter protagonists, is quite refreshing.
Bayonetta centers around emphasizing the titular character's sultry nature through mannerisms, appearance, camera angles during cut scenes, and even the way she engages in combat.
Each character also has a choice of three unique special attacks, each of which can be executed in a more powerful «Ultra» state as their Chakra gauge builds up during the match by pressing the respective icon on the touch screen, complete with a facial cut - in that quickly pauses the action while on - screen.
It really is an amazing collection of faces, and when you factor in that each character has a set partner that will showcase intros, endings and new cut scenes during arcade mode; you have a serious amount of fan service herein.
Outside of the cut scenes, dialogue uses the same combat models for your characters to represent basic body language while character art is used to represent facial expression during conversations.
Cutscenes depict additional acts of intense violence: a man shooting himself in the head; a character repeatedly being electrocuted during an interrogation scene; a man cutting a large swath of skin off a character's chest.
Another visual aspect that's worth noting is that characters do in fact look visually appealing during the cut scene portions of the game.
This may not seem like the most important bonus during the early stages of the game when you have a reliable squad of characters to cut down under - leveled enemies, but is a massive help when considering the endgame and Player vs Player content available.
The sound during cut scenes is even worse; my speakers were buzzing every time a character spoke.
Graphically the game is not intense it has cartoon styled characters modeled rendered in 3D during gameplay and the cutscenes are done in a standardized cut out format where you see a cut out of the character talking while only their mouth moves.
Each character has a personality of their own which shows during cut - scenes and little intermission dialogues called skits.
The character models and various robots all look sharp, though some of the game's few low points occur during cut scenes with faces that just don't quite look up to snuff.
We see some characters during an in - game cut scene (who turn out to be the game's protagonists).
Many Xenoblade Chronicles textures are blurry, especially during cut scenes that zoom in close on character facial expressions.
Cons: Can lack character from being machine made; more difficult to cut during installation.
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