Sentences with phrase «characters face feel»

Whichever side you come down on, Johns» and Squires» low - key performances are impressive, and the technological / red - tape hurdles their characters face feel stingingly accurate.

Not exact matches

What I tried to do was come up with common characters we face at work — like the «manterrupter» who interrupts you in a meeting, or the office mom who ends up taking on the mother lode of menial tasks — as well as some of the internal barriers, like the feeling of being an imposter, and then digging through the research to find out how you can push back against these things.
I imagine myself in the biblical story, feeling the sun on my face and the earth beneath my feet, hearing the voices of ancient characters whisper in my ear.
Made from recycled felt and handstitched faces gives the puppet its own character.
When your child makes a sad face to reflect how a character might feel after getting hurt, he'll actually feel sad for a second.
It offers the listening child to join six other anxious children on an imaginary 10 - day camping adventure filled with fun characters, mentors, obstacles, laughter, and music learn how to identify and stop anxious thoughts, calm distressing feelings, and courageously face their fears by using proven strategies (CBT) to overcome anxiety.
With the resulting software, an animator need only pick out points on their character's face that correspond to points in the model, such as the corners of the lips, then set the activity or emotion the character is feeling, and watch as the face colour changes automatically.
Still, there are times that you feel cheated out of character and plot development as the swirl of faces pass by.
While he does become more intrusive, he shoots conversation in close - up so that we can almost taste the sweat and feel the flies on the characters» faces.
Meanwhile, Louis - Dreyfus offers some nuance to her character, as we can read her dilemma in her face, caught between her internal feelings for the man she is seeing and the inability to divorce Marianne's many jaded observations from the back of her mind, especially on such unimportant things as the way he dips his tortilla chips in guacamole and the fact that he doesn't feel that nightstands are important to keep next to the bed — things Eva might never have noticed on her own.
A setup like this could easily fall flat on its face with the absence of a strong lead character to make it fun, but thankfully, High Moon Studios nails the overall look and feel of Deadpool.
Because the character has depth, the big fight at the end — as Wakandans face off against one another — never feels senseless or trivial.
Lawrence is as good as she's been in all previous films with none of the annoying «cool girl» quirks that mark her out in real life now; you believe her and you root for her and you feel for her which let's face it, is pretty important for a lead character.
There's nothing quite like the feeling of exhilaration you experience facing off against a screeching behemoth boss character while the crashing and flashing of an electrical storm explode all around you.
What follows is a seemingly endless string of expository dialogue exchanges and flashbacks (including the first instance of a slap across the face eventually leading to a deeper understanding between two characters — after Jared forces himself on Melanie during their first meeting — and an awkward scene that attempts to romanticize Jared's insistence that he wouldn't make Melanie feel entitled to have sex with him even if they were the last man and woman on Earth).
What could feel clichéd in many movies is done in a spectacularly innovative way in BIRDMAN because although the premise is straightforward, director Inarritu has created something remarkable by getting up close and personal in the characters faces and — even more extraordinarily — doing the entire film in one shot.
THR states that Baccarin's character will be struggling over having romantic feelings for Deadpool given his «hideously scarred face
It almost feels like he's channeling his character from Face / Off — Travolta playing Nic Cage — but backing down from the cliff's edge just before he topples over it.
But the more I think about it and watch it again, it feels like the first and third are equally possible, and it gives the whole movie an open - ended air of magic in a way that I think it's earned for the ice - cream - smeared faces of its main characters.
MG: I feel that season six was your characters strongest, including «Face of the Enemy», can you reflect on your favorite season?
Given, Two - Face's arc in TDK is swift (some fans have said too swift) and his final scene in the film is dubiously played (so is The Joker's), but I feel that infection would have set in and killed him if a character ultimately did not.
Everyone else feels like the same character split up with different faces.
As a depression - prone war photographer whose death has sent her husband and two sons into decidedly separate states of emotional denial, she's a dangerous open wound of a character even from the confines of flashback; at one point Trier closes in on her silent, trembling, feeling - flushed face for what feels like a full exquisite minute, and it's the most riveting moment in the entire film.
It's in this hand - off from one tone to another where Macdonald fumbles the ball, as he hasn't given us enough of an emotional connection between the characters in order to feel for their plight, or even care about Daisy's newfound romance, before they're all thrust into danger and having to propel themselves forward out of a sense of love that we feel is shallow and, in a real world sense, would likely have been forgotten in the face of the death and destruction that surrounds them.
Trying to find the good in those who aren't necessarily so good adds an element and complexity as the film throws violence in our face as the characters are confronting their deeper feelings on morality.
Directed by Brendan Mulwaney («Love Eternal,» «Savage»), the film often feels like one of those episodes of «Game of Thrones» where a character treks through the forest, runs into dangerous malefactors, and all manner of metal and wood end up buried in faces and torsos.
There's a twist in the story whereby one of the characters is having a reaction to his exposure to the alien that gives him some superhuman side effects but this side angle feels undeveloped, seemingly more an excuse to showcase the inky - veined special effect shots that have our protagonist give an eerie, glowy - eyed and painted - face look.
Faces Places (or in French: Visages Villages) comes equipped with so much detailed history and deeply embedded feeling between its characters that the winso...
-- but after delivering a movie whose logic was so muddled and whose imagination was so hamstrung by tepid characters and nonsensical plotting, that final scene could feel like a real slap in the face.
Gadon has a difficult task, faced with slowly revealing her tragic background in a way that can not feel manipulative or manufactured, internalizing it into her character's personality.
The philosophy is important, naturally, but it's in the character moments — the smile of a woman's face through some glass, the synchronized disco dancing, the feeling of both opulence and austerity — that gives the film what I hope will be a lasting presence.
During that scene, we root for the main characters but know that their success feels undeniably unrealistic when they are faced with hundreds of German troops.
Yorick Le Saux's camera is duly magnetized by the lovely faces and bodies that cross its path, but Guadagnino's visual construction feels more prosaic this time, in thrall to a busy narrative machinery that occasionally creaks as it pushes the characters toward their respective fates.
You can't help but feel that Allen is pointing out how ill equipped the upper tiers of society are when faced with responsibility, but regardless of status, the complexities of relationships still flummox the psyche of the two female characters.
And then there's the brother character... Arguably the best character in the film he still talks in a way that feels like Shyamalan is trying to connect to a younger, dumber audience; an audience that uses «words» like yolo and bae with a straight face.
But while the film sometimes feels busy and scattered, Janney and Robbie are vivid anchors, diving into the kind of complicated, boundary - pushing characters that, let's face it, are usually the domain of men onscreen.
Like actors who have to put on their game faces when in character, no matter how they really feel, make it your goal during this time to be the Brad Cooper / Reese Witherspoon of teaching!
And from its Saturn - looking face, to its cluttered center stack, to its much less VTEC - y engine response, to its dumbed - down steering feel, this new Acura just doesn't have the neat character of the original TSX.
Jin is a boy faced with the casual racism of fellow students and the pressure of his crush on a Caucasian girl; the Monkey King, a character from Chinese folklore, has attained great power but feels he is being held back because of what the gods perceive as his lowly status; and Danny, a popular high - school student, suffers through an annual visit from his cousin Chin - Kee, a walking, talking compendium of exaggerated Chinese stereotypes.
The main character (Christopher) who suffers from Aspergers Syndrome is a wonderful character and from early on you really do feel like you know him and you empathize with the challenges that he faces.
With characters facing new situations where everything is so deeply felt, Jordan is able to draw those emotions much larger than life.
WEISMAN: On a more serious note, middle - grade protagonists often face hardships, but I don't think I've ever come across two characters (here Alice and Laylee) who realize that their parents» love for each other is much stronger than the affection they feel for their daughters.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The subtle facial expressions alone are astounding which make each character you come across very believable as you'll be able to see subtle expressions in the face and know exactly what a character is feeling or thinking.
The game is designed for your character to automatically swerve and avoid obstacles to give you that «free flow» feel, however you will occasionally smack straight into a wall or cliff face and although this causes no damage it does sometimes take a few seconds for your character to reorientate themselves before shooting off again.
The character models look among the best that I have seen in a game, with faces moving convincingly and not feeling like an image stuck on to a marginally animated object.
While it's expected to see Dominic Santiago's continuing mental breakdown after the loss of his wife in Gears 2, almost every character you can think of is feeling the effects of this longterm war, and the story spends just enough time focusing on the ways that some of the different characters are unravelling to make the game feel like it's about more than just hiding behind boxes and shooting monsters in the face.
Combat felt fresh and lively, with character attacks mapped to the DualShock controller's face buttons, allowing players to issue potent combos.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Offering multiple skins in a similar way they implemented Deimos through a Kraos skin will keep the game feeling different seeing the new faces, and it would be cool if they did a generic soilder character, and just make skins for the soilder character like Ghost from CoD, Valor, Raven and Sver from MAG, Spectre or any other soilder from Socom, because we all know they would all play the same being just military realistic style soilders (unlike Radec and Resistance characters).
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