Sentences with phrase «characters feel for each other»

Taylor Kitsch and Jeff Bridges also deliver worthy smaller performances here, showcasing the fraternal relationships these characters feel for each other.

Not exact matches

This one tells about Mitt's good character (like willingness to drop his regular business affairs to help search for the daughter of the coworker, sounds like he ate the costs of paying several employees to have them aid in the search), and the other side of the spectrum of how at least one Mormon woman felt that Mitt had offended her.
The undeniable fact that Jesus loves ALL mankind seems to be lost upon many who profess to follow Him, while the fact that He came to deliver us from the bondage of «natural» desires, those carnal impulses which contradict the spiritual nature for which we were created, seems lost on many others without regard to any principles of character which conflict with the principle «if it feels good, it must be right».
God differs from the other actual entities in the fact that Hume's principle, of the derivate character of conceptual feelings, does not hold for him.
Imagine if Santa didn't leave actual, physical gifts, but was credited for the feelings of goodwill and generosity that people feel during the holidays, and what if he wasn't supposed to be living in a «real» place like the North Pole, but was just an invisible spirit, like some other characters we know?
I could easily show you these regions if I had here a picture of the brain.1 Moreover, the diminished or exaggerated associations of what this author calls the Köperfühlshäre with the other regions, accounts, according to him, for the complexion of our emotional life, and eventually decides whether one shall be a callous brute or criminal, an unbalanced sentimentalist, or a character accessible to feeling, and yet well poised.
Depression may be an illness for others, but we feel that it's a character flaw for us.
They might be having a discussion with a friend who's talking about an achievement, and women with this character trait, instead of just being happy for that other person, may feel uneasy because the attention's being directed elsewhere.
For example, they were asked to rate on a scale of 1 to 7 how much they felt they «were really «there» in the game environment» and how much they felt like other characters in the game were real.
From a spiritual perspective, if we can learn not to attack or defend and instead practice forgiveness and take responsibility for our wounds, which appear as character defects we are tempted to judge in ourselves and others, then we can heal these wounds, release the painful feelings associated with them, and show up for ourselves and others as happy, healthy partners.
If you do not feel it is necessary for your personal process, then skip it, but if the other person proposes this idea to you, respecting their process is not only important but will be a demonstration of your good character.
They have the ability to meet each other and get a feel for each other's personality and get to know each other a little better before they take it offline.With «webdating,» you get a feel for chemistry and the ability to pinpoint each other's personality and character; you can see them, see how they smile, see how they move and this gives you insight into what that person is really like as opposed to just reading a typed profile or chat with them on IM which is less personal.
Apart from a couple of occasions when Costigan angrily harangues his superior officers for keeping him undercover for so long, Scorsese and writer William Monahan avoid having their characters directly expressing the stress they are feeling, choosing instead to communicate these stresses in other ways.
Ricci narrates in a self knowing tone, explaining why we feel sorry for certain characters and not others.
It makes it tough to recommend, even for a Chronicles aficionado, because the other things that went into making the earlier game so enjoyable — a jaunty alternative history / fantasy plot populated by an interesting bunch of charactersfeel half - baked here.
60 % for characters some of them you feel for when they die other times no. 50 % for everything else nothing real good.
Yes, do note that I said that the underdevelopment makes it «hard [u] er [/ u]» to get invested in the characters, because as if it's not bad enough that the characters are so undercooked and, well, kind of bland, they're unlikable, or at least the lead is, for although Sam Eidman's portrayal of the Scott Weidemeyer character is engaging convincing, the character himself is just too much of a manchild - concerned with the superficial and his own self - esteem over the concerns of others and growing up - for you to feel for him all that much.
I also feel they focused too much on just Tara and the other characters lacked the developing story they deserved, like Kate for example, I literally do not know what is going on with her.
Whereas the other untested Marvel property, Guardians of the Galaxy, won over audiences with irreverent charm, funny and likeable characters, and a toe - tapping soundtrack, Ant - Man is more content to deliver a broadly goofy and blatantly corny sensibility that makes it feel like it is aiming for a younger set than the other MCU releases, even though it does still garner a PG - 13 rating for its violence.
On the other hand, if voters don't feel like exporting the award, «The Fighter» «s well - liked, well - known assembly of stars and character actors would make for popular winners in the category.
Grandma Sophie's romantic feelings for Howl (Christian Bale), the young wizard and master of the moving castle, periodically make her look 18 again — to us and to herself, if not to the other characters.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
On one hand, the speech tests the audience's patience for legalese; on the other, it is a tour - de-force, a brilliant meditation on the fundamental tension between moral right and democratic law, delivered by an actor so thoroughly in command of the character that it feels almost effortlessly tossed off — one can only imagine that Lincoln, the lawyer and the president, spent many sleepless nights playing this debate out in his mind.
While there are parts that will feel a bit too familiar for series veterans (certainly there has to be other characters that exist in Shantae's world), it's a highly polished title that provides plenty of fun from start to finish.
While sequels like Iron Man 3 and Captain America: The Winter Soldier have overcome feeling like prequels to a different story audiences haven't seen yet, other entries into this super-powered universe, efforts like Thor: The Dark World, Avengers: Age of Ultron and Captain America: Civil War, struggled to come across as anything other than vehicles conceived and designed to get all of these characters into one place at the right time for this May's massive Avengers: Infinity War, none of them working outside of the larger story being told and as such aren't very entertaining or worth watching more than once.
Every time the show feels like it's run out of stuff to do, it'll throw to some other character entirely, and you'll be on a new ride for a scene or two.
These three characters circle around each other like wounded animals looking for help, but while the plot points that push them together might feel contrived, their interaction is earthy and very real.
There is a cartoonish feel to the other movies, but he brings a depth and emotional connection to Caesar like he would for any other human character he would play.
He's dedicated to his work, spares no effort with his attention to detail... What is important is that people know no borders... My character is caught up in a lot of emotions and feelings, he's not intellectual, he feels despair and wants to do the right thing, not for himself but for others.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
If not for the fact that the same actors are playing the same characters, one really could look at this movie as its own entity (The screenplay may have been co-written by Creighton Rothenberger and Katrin Benedikt, who also wrote the script for the first film, but it often feels as if the characters have been transplanted into the screenplay for an unrelated story — perhaps one written by the other co-screenwriters Christian Gudegast and Chad St. John).
Even in Beau Travail, the affinity the other Legionnaires feel for Colin's character derives from his humor.
Even if the level of other characters» own development decreases as they move down the food chain of plot importance (Some speak of their lack of feelings of worth and act upon them, others give themselves neat nicknames and show off their abilities, and one seemingly appears only as fodder for the villain (After the pronouncement that said character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict of ideas between its central characters playing out as though it, instead of nifty superhuman talents, is what matters the most.
And it's that kind of spirit that runs all the way through Other People, a film that is bursting with love and care for its characters, even (especially) when they're screwing up, pushing people away, feeling sorry for themselves.
While many love stories never delve much deeper than the initial attraction and union of two people who must overcome obstacles to finally come to equal terms, The Painted Veil differs by starting out with an uneasy union, with characters that have many conflicting feelings for one another at varying times, never quite able to come to a mutual understanding of what they mean to each other.
As for the land locked conflict which pits Peaches between the cool mammoth crowd and her best friend Louis (voiced by Josh Gad), it feels like an afterthought to try and keep the audience engaged on the other characters.
Her character feels just as bad (if not worse) having to ask others not to take their bonuses as she does for the tough situation she is in.
It would be one thing is this was a problem for the femme fatale of the piece, but every other character felt just as haphazardly thrown together.
Relating to characters onscreen is necessary not merely for us to feel seen and understood, but also for others who need to see and understand us.
As for the other characters, they are all so thinly drawn that the film feels somewhat like an ode to Neeson, with Julianne Moore's talents being largely restricted to looking concerned, and Lupita Nyong» o (who excelled as Patsy in «12 Years a Slave «-RRB- playing a role so half - baked we barely remember her name.
Co-writers Nic Pizzolatto («True Detective») and Richard Wenk (The Expendables 2) devote so much screen time to Denzel and Pratt that we never much get a feel for what makes the other characters tick.
The characters are connected by the bond of family, and it is how all of us who have worked together for more than thirteen years feel about each other.
But for the purposes of this surprisingly fleet - footed 146 - minute entertainment, Evans and especially Downey invest their characters» ideological divide with a potent sense of conviction, which helps offset the generally two - dimensional feel of the many other characters squeezed into the margins.
This 80s - set romance takes place over a summer in Northern Italy and does plenty to show just how natural things can appear, while characters take time to understand their feelings for each other.
Liman presents the metamorphic arc with an artistic eye, opting for a perfectly edited collection of shots, some that establish setting or character, others that make for smartly - timed jokes, all which seem lensed with a touch of knowing sarcasm, that makes the film feel both tight and airy.
It is a very cool story with a very hilarious Borat - Ozzy type character... this is just a great movie and since it's a comedy but achieves so much more... maybe it should win best film awards... I feel excited for the cast but also for the original the room cast... I hope somethings good comes to them other than just Greg and Tommy...
Although for MH3U I'll go with Male as others have said, to feel more immsersed - although if I ever make an alt character, that can be female to see armor comparisons.
Yes, seeing as Peyton tries to hammer home the fact that this disaster is really a microcosm for the central characters» crumbling family unit, there is a sense that the whole «death of the other daughter» history could have been added to more, making it feel more like an obligatory excuse for the hero to have both a dark past and a sensitive side.
The Infinity Gauntlet mode doesn't feel like Epic made a character from the biggest movie of the year lumber into the biggest game of the year; instead, it feels like the pet project of two teams who have a lot of respect for each other.
«Pieno Fiore» is like no other leather used in the automotive industry for its natural, soft feel and for the unique character it develops throughout the years.
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