Taylor Kitsch and Jeff Bridges also deliver worthy smaller performances here, showcasing the fraternal relationships
these characters feel for each other.
Not exact matches
This one tells about Mitt's good
character (like willingness to drop his regular business affairs to help search
for the daughter of the coworker, sounds like he ate the costs of paying several employees to have them aid in the search), and the
other side of the spectrum of how at least one Mormon woman
felt that Mitt had offended her.
The undeniable fact that Jesus loves ALL mankind seems to be lost upon many who profess to follow Him, while the fact that He came to deliver us from the bondage of «natural» desires, those carnal impulses which contradict the spiritual nature
for which we were created, seems lost on many
others without regard to any principles of
character which conflict with the principle «if it
feels good, it must be right».
God differs from the
other actual entities in the fact that Hume's principle, of the derivate
character of conceptual
feelings, does not hold
for him.
Imagine if Santa didn't leave actual, physical gifts, but was credited
for the
feelings of goodwill and generosity that people
feel during the holidays, and what if he wasn't supposed to be living in a «real» place like the North Pole, but was just an invisible spirit, like some
other characters we know?
I could easily show you these regions if I had here a picture of the brain.1 Moreover, the diminished or exaggerated associations of what this author calls the Köperfühlshäre with the
other regions, accounts, according to him,
for the complexion of our emotional life, and eventually decides whether one shall be a callous brute or criminal, an unbalanced sentimentalist, or a
character accessible to
feeling, and yet well poised.
Depression may be an illness
for others, but we
feel that it's a
character flaw
for us.
They might be having a discussion with a friend who's talking about an achievement, and women with this
character trait, instead of just being happy
for that
other person, may
feel uneasy because the attention's being directed elsewhere.
For example, they were asked to rate on a scale of 1 to 7 how much they
felt they «were really «there» in the game environment» and how much they
felt like
other characters in the game were real.
From a spiritual perspective, if we can learn not to attack or defend and instead practice forgiveness and take responsibility
for our wounds, which appear as
character defects we are tempted to judge in ourselves and
others, then we can heal these wounds, release the painful
feelings associated with them, and show up
for ourselves and
others as happy, healthy partners.
If you do not
feel it is necessary
for your personal process, then skip it, but if the
other person proposes this idea to you, respecting their process is not only important but will be a demonstration of your good
character.
They have the ability to meet each
other and get a
feel for each
other's personality and get to know each
other a little better before they take it offline.With «webdating,» you get a
feel for chemistry and the ability to pinpoint each
other's personality and
character; you can see them, see how they smile, see how they move and this gives you insight into what that person is really like as opposed to just reading a typed profile or chat with them on IM which is less personal.
Apart from a couple of occasions when Costigan angrily harangues his superior officers
for keeping him undercover
for so long, Scorsese and writer William Monahan avoid having their
characters directly expressing the stress they are
feeling, choosing instead to communicate these stresses in
other ways.
Ricci narrates in a self knowing tone, explaining why we
feel sorry
for certain
characters and not
others.
It makes it tough to recommend, even
for a Chronicles aficionado, because the
other things that went into making the earlier game so enjoyable — a jaunty alternative history / fantasy plot populated by an interesting bunch of
characters —
feel half - baked here.
60 %
for characters some of them you
feel for when they die
other times no. 50 %
for everything else nothing real good.
Yes, do note that I said that the underdevelopment makes it «hard [u] er [/ u]» to get invested in the
characters, because as if it's not bad enough that the
characters are so undercooked and, well, kind of bland, they're unlikable, or at least the lead is,
for although Sam Eidman's portrayal of the Scott Weidemeyer
character is engaging convincing, the
character himself is just too much of a manchild - concerned with the superficial and his own self - esteem over the concerns of
others and growing up -
for you to
feel for him all that much.
I also
feel they focused too much on just Tara and the
other characters lacked the developing story they deserved, like Kate
for example, I literally do not know what is going on with her.
Whereas the
other untested Marvel property, Guardians of the Galaxy, won over audiences with irreverent charm, funny and likeable
characters, and a toe - tapping soundtrack, Ant - Man is more content to deliver a broadly goofy and blatantly corny sensibility that makes it
feel like it is aiming
for a younger set than the
other MCU releases, even though it does still garner a PG - 13 rating
for its violence.
On the
other hand, if voters don't
feel like exporting the award, «The Fighter» «s well - liked, well - known assembly of stars and
character actors would make
for popular winners in the category.
Grandma Sophie's romantic
feelings for Howl (Christian Bale), the young wizard and master of the moving castle, periodically make her look 18 again — to us and to herself, if not to the
other characters.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and
feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before —
Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate
for control differences — No
other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough
for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
On one hand, the speech tests the audience's patience
for legalese; on the
other, it is a tour - de-force, a brilliant meditation on the fundamental tension between moral right and democratic law, delivered by an actor so thoroughly in command of the
character that it
feels almost effortlessly tossed off — one can only imagine that Lincoln, the lawyer and the president, spent many sleepless nights playing this debate out in his mind.
While there are parts that will
feel a bit too familiar
for series veterans (certainly there has to be
other characters that exist in Shantae's world), it's a highly polished title that provides plenty of fun from start to finish.
While sequels like Iron Man 3 and Captain America: The Winter Soldier have overcome
feeling like prequels to a different story audiences haven't seen yet,
other entries into this super-powered universe, efforts like Thor: The Dark World, Avengers: Age of Ultron and Captain America: Civil War, struggled to come across as anything
other than vehicles conceived and designed to get all of these
characters into one place at the right time
for this May's massive Avengers: Infinity War, none of them working outside of the larger story being told and as such aren't very entertaining or worth watching more than once.
Every time the show
feels like it's run out of stuff to do, it'll throw to some
other character entirely, and you'll be on a new ride
for a scene or two.
These three
characters circle around each
other like wounded animals looking
for help, but while the plot points that push them together might
feel contrived, their interaction is earthy and very real.
There is a cartoonish
feel to the
other movies, but he brings a depth and emotional connection to Caesar like he would
for any
other human
character he would play.
He's dedicated to his work, spares no effort with his attention to detail... What is important is that people know no borders... My
character is caught up in a lot of emotions and
feelings, he's not intellectual, he
feels despair and wants to do the right thing, not
for himself but
for others.
With regards to the introduction of previous Heroes from
other games, it's done in the similar fashion as to how any new
character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story
for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does
feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
If not
for the fact that the same actors are playing the same
characters, one really could look at this movie as its own entity (The screenplay may have been co-written by Creighton Rothenberger and Katrin Benedikt, who also wrote the script
for the first film, but it often
feels as if the
characters have been transplanted into the screenplay
for an unrelated story — perhaps one written by the
other co-screenwriters Christian Gudegast and Chad St. John).
Even in Beau Travail, the affinity the
other Legionnaires
feel for Colin's
character derives from his humor.
Even if the level of
other characters» own development decreases as they move down the food chain of plot importance (Some speak of their lack of
feelings of worth and act upon them,
others give themselves neat nicknames and show off their abilities, and one seemingly appears only as fodder
for the villain (After the pronouncement that said
character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict of ideas between its central
characters playing out as though it, instead of nifty superhuman talents, is what matters the most.
And it's that kind of spirit that runs all the way through
Other People, a film that is bursting with love and care
for its
characters, even (especially) when they're screwing up, pushing people away,
feeling sorry
for themselves.
While many love stories never delve much deeper than the initial attraction and union of two people who must overcome obstacles to finally come to equal terms, The Painted Veil differs by starting out with an uneasy union, with
characters that have many conflicting
feelings for one another at varying times, never quite able to come to a mutual understanding of what they mean to each
other.
As
for the land locked conflict which pits Peaches between the cool mammoth crowd and her best friend Louis (voiced by Josh Gad), it
feels like an afterthought to try and keep the audience engaged on the
other characters.
Her
character feels just as bad (if not worse) having to ask
others not to take their bonuses as she does
for the tough situation she is in.
It would be one thing is this was a problem
for the femme fatale of the piece, but every
other character felt just as haphazardly thrown together.
Relating to
characters onscreen is necessary not merely
for us to
feel seen and understood, but also
for others who need to see and understand us.
As
for the
other characters, they are all so thinly drawn that the film
feels somewhat like an ode to Neeson, with Julianne Moore's talents being largely restricted to looking concerned, and Lupita Nyong» o (who excelled as Patsy in «12 Years a Slave «-RRB- playing a role so half - baked we barely remember her name.
Co-writers Nic Pizzolatto («True Detective») and Richard Wenk (The Expendables 2) devote so much screen time to Denzel and Pratt that we never much get a
feel for what makes the
other characters tick.
The
characters are connected by the bond of family, and it is how all of us who have worked together
for more than thirteen years
feel about each
other.
But
for the purposes of this surprisingly fleet - footed 146 - minute entertainment, Evans and especially Downey invest their
characters» ideological divide with a potent sense of conviction, which helps offset the generally two - dimensional
feel of the many
other characters squeezed into the margins.
This 80s - set romance takes place over a summer in Northern Italy and does plenty to show just how natural things can appear, while
characters take time to understand their
feelings for each
other.
Liman presents the metamorphic arc with an artistic eye, opting
for a perfectly edited collection of shots, some that establish setting or
character,
others that make
for smartly - timed jokes, all which seem lensed with a touch of knowing sarcasm, that makes the film
feel both tight and airy.
It is a very cool story with a very hilarious Borat - Ozzy type
character... this is just a great movie and since it's a comedy but achieves so much more... maybe it should win best film awards... I
feel excited
for the cast but also
for the original the room cast... I hope somethings good comes to them
other than just Greg and Tommy...
Although
for MH3U I'll go with Male as
others have said, to
feel more immsersed - although if I ever make an alt
character, that can be female to see armor comparisons.
Yes, seeing as Peyton tries to hammer home the fact that this disaster is really a microcosm
for the central
characters» crumbling family unit, there is a sense that the whole «death of the
other daughter» history could have been added to more, making it
feel more like an obligatory excuse
for the hero to have both a dark past and a sensitive side.
The Infinity Gauntlet mode doesn't
feel like Epic made a
character from the biggest movie of the year lumber into the biggest game of the year; instead, it
feels like the pet project of two teams who have a lot of respect
for each
other.
«Pieno Fiore» is like no
other leather used in the automotive industry
for its natural, soft
feel and
for the unique
character it develops throughout the years.