Sentences with phrase «characters happen to live»

The show is really just like any other drama on television, save for the fact that these characters happen to live on a space ship.

Not exact matches

Wnen bad things happen to good people they can be used as steping stones to increase their faith and characters, but I don't know how those that are unbelievers view it, other than a «O» well, that's life
Jeremy and Redeeming God has been one of the most significant and most enlightening events that has happened in my spiritual life as an adult, having broken down impediments to my spiritual advancement, thereby equipping and empowering me to better appreciate the character of Christ and His purpose.
The principal points Paul made in that address are (1) to recall to their minds the character and quality of his ministry to them; (2) to remind them of the trouble the Jews gave him and the anxiety and suffering he underwent in their behalf; (3) to state that he preached repentance and faith in Jesus Christ as the essence of the gospel; (4) to testify that he went now to Jerusalem not knowing what would happen to him there except that he knew by the Holy Spirit that afflictions awaited him; (5) to assure them that nothing concerned him, not even the loss of life itself, so long as he could testify to the grace of God in Jesus Christ; (6) to say that he had no regrets about his ministry to the people in Ephesus, for he was clean of the blood of all the people there, for he preached the full gospel to all of them; and (7) to admonish them to be diligent in their oversight of the Ephesian church and to feed the church of God there, which Christ purchased with his own blood.
And whatever happens, will any of the characters in whose hands this fictional life rests appeal to an authority beyond «striving for good in a way which [makes] sense to the individual»?
«Whatever happens to my character next, in whatever story, company, or capacity, I just hope that I'm a lift on people's life and not a load,» said Jacobs.
Ask your child questions about a story, such as what will happen next, how a character might feel or how the story relates to your child's life.
These Disney characters happen to also be the names of real - life royals, past and present.
If that is how we treat fictional nonbiological characters today, then that is how we will treat real - life intelligences in the future that don't happen to have a biological substrate.
A character with a freakish appearance, experiencing loneliness, happens to stumble into a blind... Watch free 600 Free Live TV Channels.
The controls don't have a steep learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
There's an amazing lack of focus, uneven characters and writing, the direction is essentially a lazy copy of the direction in Breaking Bad (another show that just so happens to be about cocaine), and I'm really upset over the fact that I wasted two hours (I watched three episodes) of my life trying to enjoy this piece of **** I'll be honest, this is a really generous rating, and it probably doesn't even deserve it.
In a true - life sports tale like the recent «Invincible,» you buy into all the inspirational clichés because the characters have inner lives and the movie is about something bigger; here, you keep hoping for something bad to happen to somebody just for the sake of balance.
(His latest, which also happens to be opening this month — «Golden Exits» — also features a central character who's an archivist sorting through the letters, photographs and documents of his late father - in - law's life.)
His father happens to be Quaid's character, but his dislike of his father's personal life is made apparently known.
In the world of Z FOR ZACHARIAH, mankind has already been swept away, with Robbie's character managing to survive by the skin of her teeth thanks to miraculously untouched valley she happens to live in, as opposed to the rest of the irradiated landscape.
Like the wayward lives of its characters, it's never knowing what's going to happen next that makes for a fixating film.
It's the type of movie (if there is a type) that shows you who these characters are, where they live, what they do and what happens to them, along with the consequences of their actions.
In «Ratcatcher,» «Morvern Callar» and «We Need To Talk About Kevin» her characters are forced to try and to pick up the pieces following one tragic, life - altering event that happens early in he filTo Talk About Kevin» her characters are forced to try and to pick up the pieces following one tragic, life - altering event that happens early in he filto try and to pick up the pieces following one tragic, life - altering event that happens early in he filto pick up the pieces following one tragic, life - altering event that happens early in he film.
Death tends to make us look back at our lives, and Lonergan's script is presented like that where the film relies on plenty of flashbacks to fill in the pieces of what happened with his characters.
It's something that most people dread happening at one point in their life, but it's hard to feel bad for characters that already have so much going for them.
In Breaking Dawn — Part 1, assorted characters fall in love with a newborn, jaunt off to private islands they happen to own off the coast of Brazil, get volume boosts to their hair thanks to becoming undead, lose their virginity in a life - threatening fashion, and experience a possibly demonic accelerated pregnancy, not necessarily in that order.
Costar Janina Gavankar reveals that «a major thing happens to Luna early in the season, and it's going to change her life forever», while Ryan Kwanten says Jason's romance with Jessica may be more than the character can handle.
Ray, given to thick pronouncements, attacks on the mentally challenged, and sudden bursts of grief for a life misspent, is just such a character: a sketch — one every bit the monochromatic type that melancholy, introspective Ken is, as it happens — who doesn't deserve a moral.
Sadly, for all these characters it would have been highly beneficial if their different lives crossed paths every once and a while to explore what happens when the female brain connects with other female brains.
Warner Bros. just happens to be developing live - action films based on those properties, so they're two characters the game developers might already have access to.
This balance works wonderfully as a profile of our character — much like our own lives, we aren't dominated by bad things that happen to us, but they inevitably shape the decisions we make and the people we become.
Breaking away from historical fact, this mode takes a look at what could have happened if famous characters had lived to fight another day.
Each character poster has its own tagline: I Will Live to Regret This, I Let it Happen, I Want to See Justice Done, I Never Killed Nobody.
In this sense, the player's control of Solid Snake is an investigation of what would happen to someone with the abilities of a video - game character in real life i.e. what would happen to a living weapon who could achieve any goal by pressing «Continue» enough times?
There's certainly more polish from Cobie Smulders, Guy Pearce and Kevin Corrigan, but their performances — refined and, admittedly, «professional» — only enhance the lived - in nature of the characters Bujalski's created — who all happen to be rather pathetic, emotionally stunted and odd human beings.
While all social and environmental factors affecting children's lives outside of school do not fall within our locus of control, every second of what happens upon crossing the threshold of the school can be clearly defined to support student learning and character development.
In this tender, entertaining, and deftly written debut, Cynthia D'Aprix Sweeney brings a remarkable cast of characters to life to illuminate what money does to relationships, what happens to our ambitions over the course of time, and the fraught yet unbreakable ties we share with those we love.
One of the greatest gifts that literature can give its readers is the experience of empathy and sympathy, for books can take readers into the interior lives of characters, showing not only what is happening to them but also dramatically conveying how what is happening feels.
It helped to relate the events of that particular era with what was happening on the farm and in the lives of the characters.
For a reader, there is no greater gift than happening on a novel that is completely engrossing — to the point where you're a little distracted until you finish the book, and the characters start to take on lives of their own in your imagination.
I'm not sure I should be admitting this, but until I begin a new book, I have little or no idea what is going to happen in the lives of the series characters.
As with others, I felt it started off a little slow but it was easy to become involved in the lives of the characters such that I was compelled to continue reading to see what was going to happen.
I look forward to this author's next book to see what happens in the lives of these characters.
And then I picked the book up and kept reading because Lee's writing is so enthralling — his world is so complex and complete — that I absolutely had to know what happened to the very real characters that live through his words.
The book is a perfect example of the type of work Stinson hoped to publish: work filled with realistic characters facing challenges that could happen in everyday lives.
Emotion is always the key to writing novels which make readers live in the world of your fiction and care what happens to the characters.
Speaking with Marvel.com, Bendis spoke towards Peter and Miles both holding onto the Spider - Man title in the Marvel Universe, «One of my favorite things about a shared universe, is that on top of what you're writing for the characters, other things are happening to the characters, like now Miles is in the new universe, and now he's a part of the Champions, and half of [Civil War II] was people fighting over his head, so things have changed in his life, and his relationship to the Marvel Universe is completely different than it was in the first series and that's exciting.»
The controls don't have a steep learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
This exact thing happened in Inquisition: you begin life as a Rogue, Warrior, or Mage, and at one point in the game you find an item that allows you to regain all your previously spent skill points and re-spec your character completely.
I also kind of — I like to call it a poor man's document assembly or document origination program because you don't have to have — you can get some of the benefits of those more expensive and comprehensive programs with this little tool that just kind of lives on your desktop and you just enter the characters and the beauty of it and what makes it I think better than just using the Microsoft Word equivalent is that you can use it — it's cross-platform, so you can use it in any software package that you happened to be running, like if you're in Clio or whatever your timekeeping software is, if you've got the shortcuts set up properly in TextExpander you can use it in your time entries and it will carry — it will expand the text literally to fit the criteria that you set forth and that will greatly cut down on your time spent entering time.
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