Not exact matches
The things that annoy me most
in a film / book are
characters that I find unbelievable (when the intention is for them to be
believable) and when a
character behaves or talks
in a
way that doesn't fit the personality that the writer has created.
Iron From Ice is a strong start to the series, with some promising narrative setups, a
believable atmosphere, and one particularly shocking moment that made my jaw drop... I do hope we see the playable
characters get a bit of a personality injection, but I think we've got a favorable introduction that lays out its pieces
in such a
way that Episode Two is only going to be fascinating.
The dialogue is more naturalistic, the
characters believable and well written, and the statuesque queen of blaxploitation, Pam Grier proves that the years have
in no
way diminished her charisma and sex appeal.
Cassidy Scerbo plays a new Nova, the most drastic turn from her original
character,
in an entirely
believable and appropriate to Sharknado
way.
To make
characters believable, they need to behave
in ways that you or I would if put
in the same situation.
Robertson is sometimes over-the-top as Casey, but she also embodies the
character's enthusiasm and adventurous side well; it's also nice to have a
character that looks up to and inspires her father (played by Tim McGraw)
in a
believable way.
The main
characters in Flint are thinly sketched, but the actresses all nicely balance harrowed intensity with
believable camaraderie, as part of a narrative that becomes repetitive
in ways that are both intentional and disappointing.
Gary Oldman,
in particular, was not only genuinely
believable with his haunting performance, but also unique
in the
way that he brought so much life to his mysterious and often silent
character, George Smiley.
Mostly, though, the film belongs to McAdams, who takes a fiendishly difficult role that could have gone horribly wrong
in multiple
ways, and makes the
character not just
believable but inspiring.»
The
way Streep nervously fidgets with the phone
in her hand while making a big decision, or the
way she bites her tongue when
in the presence of others, all silently convey the
character, making her fully formed and entirely
believable.
In its
character - study
way, Rocky creates a small,
believable world for its sequels to exploit.
Teller delivers a subtle performance as the troubled McDonough and his worthy performance showcases the
character's personal changes
in a real
believable way.
While it will likely appeal most to music fans eager to see how this iconoclastic singer / songwriter (and author of the 2001 short story collection Doghouse Roses) will fare
in the literary sweepstakes, I'll Never Get Out of This World Alive deserves praise for the
way it captures both the squalor and the community spirit of a down - and - out enclave populated with lively,
believable characters.
While it will likely appeal most to music fans eager to see how this iconoclastic singer / songwriter will fare
in the literary sweepstakes, I'll Never Get Out of This World Alive deserves praise for the
way it captures both the squalor and the community spirit of a down - and - out enclave populated with lively,
believable characters.
Coupled with the appearances of familiar enemies,
believable personalities (Brigid Tenenbaum finally has her own
character model), and gorgeous scenery, a cohesive narrative plays out before your very eyes
in ways that we could not have imagined.
Being a point and click adventure the gameplay doesn't get
in the
way of the story, allowing for a stronger emphasis placed on writing
believable characters and constructing an engrossing mystery.
Where Bioshock faltered with making me truly feel as if the two
characters were really connecting
in any meaningful
way, The Last of Us gives us the most honest,
believable, and heartbreaking relationship ever seen
in a videogame.