Sentences with phrase «characters in the game tend»

So while I think a lot of people noticed that characters in the game tend to have apples for heads, I believe I saw a fish tank in the trailer at one point?

Not exact matches

Gaming has the ability to bond kids because of shared interest but tends to leave most parents feeling left out especially as they talk about new games featuring familiar characters even if they're set in unknown worlds.
While most Pokémon games tend to have an anime aesthetic, Detective Pikachu's human characters are rendered in a Pixar - like style rather than anime Cel - Shaded.
Enemy characters tend to suffer the most, having been given an extreme makeover so they now fit in with early PS1 game graphics.
Female characters in games do tend to get scrutinized for how well they are «womaning» (much like high profile women in the real world) in a way that male characters don't tend to.
Boss characters tend to playable in Warriors games, so Ghirahim will probably be playable in the end.
In terms of the gender divide, men tend to make up the majority of online gaming users, however gaming companies are intending to attract more women players by adding more female characters into their games.
While most Pokémon games tend to have an anime aesthetic, Detective Pikachu's human characters are rendered in a Pixar - like style rather than anime Cel - Shaded.
While I tend to agree, will gamers be able to customize their characters names in any way?
In a sense this is what made things good about this playset while movie tie in games tend to be annoying and underdone I never felt this playset was and I was often happy to see many of the movies iconic locations and characters presented here in this fun game that should appeal to most playerIn a sense this is what made things good about this playset while movie tie in games tend to be annoying and underdone I never felt this playset was and I was often happy to see many of the movies iconic locations and characters presented here in this fun game that should appeal to most playerin games tend to be annoying and underdone I never felt this playset was and I was often happy to see many of the movies iconic locations and characters presented here in this fun game that should appeal to most playerin this fun game that should appeal to most players.
The choices in game tend to be more straightforward and simple ranging from trying to redeem a character to outright murder which just doesn't seem to jive with the theme.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Other Senran games tend to toss these cloth - tearing moments in once or twice on a mission when a character is defeated, but with how quick defeats happen here, plus the fact that characters respawn, I very quickly ended up just ignoring the button - prompt entirely after defeating my opponents.
Where this game tends to stumble a little is in some of the side missions that you have to do in order to recruit the different characters.
Despite the well - known trope of amnesiac heroes in Japanese games, Kat never descends into the misanthropic gloominess that tends to overshadow such characters.
For me, even from before the events of the first game, Kat and Raven are connected in such a special way that the rules of time and space tend to work a little differently for them than some of the other characters in the game.
There are gamers out there who tend to use default character templates instead of wasting time to customize their characters, but if games made your distinct appearance mean more in the long - term then maybe they would allocate more time to define the look of their gaming counterpart; just a thought.
This is a pretty standard value in single player games where all the other characters in the game world (or at very least all of the characters in play in the game world) tend to be in direct conflict with the player.
Even in games without an explicit character «creation» mode I tend to zero in on those parts of a game that best allow me to create my version of a character.
I remember liking the game's fast and fluid character movement system, its unique sci - fi setting, and most of all, its focus on purely cooperative multiplayer (a sad rarity in an industry which tends to prize competitive multiplayer above all).
I know RPG characters tend to stick out like sore thumbs in the game worlds they occupy, but the cast in MS Saga really stick out.
Gaming has the ability to bond kids because of shared interest but tends to leave most parents feeling left out especially as they talk about new games featuring familiar characters even if they're set in unknown worlds.
Puzzle games tend to have gameplay that stoically follows theories to their logical conclusions, but in JMT, you can also enjoy the evil [laughs] goals of progressing the storyline and changing the characters» costumes.
Games that feature characters across a large amount of franchises tend to invite discussion on the difficulty of licensing characters and how that might impact either roster choices or localization chances, but Mullen also notes that licensing is less of an issue than it otherwise might have been in another game considering all characters here are a part of the Dengeki Bunko imprint.
First - person shooters don't tend to be known for their storytelling, with games in the genre tending to focus more on gameplay and multiplayer options than character development and a compelling narrative.
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