Sure, a romantic comedy about people searching for something real is old hat, but writer / director Bujalski (Computer Chess) gives us interesting
characters in unique situations to breathe some fun new life into the genre.
So he developed a technique of setting a few
characters in a unique situation, then working with them, 2,000 words at a time, to see what happens.
Not exact matches
And then we have a lineage and legacy of Church mothers, women of God, who were warriors
in the
situations where God placed them,
in ways
unique to their temperament and
character, callings, gifting, and even choices.
«Their ability to create real, believable
characters and
situations while also subtly commenting on culture is
unique, and we can't wait to see their take on this watershed moment
in sports history and social change.
It is exactly what you would anticipate from a LEGO game albeit not
in a predictable fashion; as every
character has their own
unique personality
in the sense of how they approach
situations and how serious or sarcastic they are, alongside a range of melee weapons, punches, kicks, powers and much more besides.
On the design side, each person has a set of
character traits which will form
unique personalities, resulting
in plenty of emergent
situations.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the
characters will sometime have things to say about the
situation they're
in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set
in a fantasy word - filled with many comical
situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two
characters evolves throughout the game, and has an impact on battles - each
character has its own
Unique Skill - how you decide to grow your
characters will determine how hard a dungeon will be to explore
In addition a new playable class is also unlocked, the «Ninja» is offered for both teams; this
unique playable
character type is perfect for surprise attacks and adapting combat style to the
situation.
-- and one,
in particular, is amongst the best puzzles I can remember
in an adventure game; while not challenging, it's
unique, hilarious, and perfectly fits the
characters»
situation (1).
I am writing this statement not quite knowing what the immediate outcome will be, but am aware of the potential collective impact that this distinctive community of creators will have with Brian Belott's innovations
in collage, Ákos Birkás's philosophy about painting a certain
situation, Regina Bogat's devotion to art making with clever variations on certain abstract themes, Matt Bollinger's extra-large and bracing graphite drawings, Paul DeMuro's painterly electricity, Marc Desgrandchamp's time - fragmented paintings, Michael Dotson's paintings of the «Disney - esque,» Michel Huelin's relationship with nature and software, Irena Jurek's very meaningful cat
character, Alix Le Méléder's proposals of four colors determined by the passage of the brush, David Lefebvre's painted images cut out of magazines or downloaded from a mobile phone, Pushpamala N.'s ethnographic documentations which have been compared to Cindy Sherman, Wang Keping's
unique wooden sculptures that juxtapose vivid emotion with a marked sense of introversion, Katharina Ziemke's pictorial treatment of current events, and me, the co-host with a small drawing.