Some reviewers feel that the author tries to pack too many
characters into these chapters but I found it fascinating and uplifting.
Scholes packs several
characters into each chapter, showing bits and pieces of the greater story going on at once.
Not exact matches
The Abraham - Isaac - Jacob and David cycles are brought back in
Chapter Four as evidence that Biblical narrative together with lyric is in fact rich in figures of speech and can afford insight
into characters» internal and external features.
Chapter 20 Live What You Want Them to Learn shares insight
into the importance of walking out the
character traits you want to grow in your children.
As the main
character, Sage, moves from a rundown orphanage
into a large palace, treachery and deceit begins to unfold
chapter by
chapter, twist by twist.
The early
chapters jump around a lot, with different
characters and perspectives emerging in succession, so I had found it hard to get
into when just reading a few pages at bedtime.
I have run
into so many glitches playing this it isn't funny (
characters repeating the same word 2 times, ch.3 and ch.4 loading as
chapter 1).
This
chapter needs some settling
into, since the beginning wastes very little time at getting
into the year 2015 and building up the Kanna
character.
This closing
chapter of the First Class trilogy falls
into the same trap as The Last Stand, the final part in the original X-Men trilogy: it shifts the focus from
character detail and social commentary...
There's a scene early in the film (
chapter 8) in which Patricia Clarkson's
character is standing well
into the background and we can still make out the individual dots on her clown costume; many of Tim Orr's images are postcard - perfect to begin with, but this is the sort of rendering that drives you to buy a video printer and fulfill that promise.
«Split
into chapters, replicating short stories, The Meyerowitz Stories (New and Selected) is top - tier Noah Baumbach and it's really beautiful to see Sandler giving it his all and crafting such a warmhearted but damaged
character,» we wrote in our review of the movie when it premiered at Cannes this year, «while Stiller — a Baumbach regular — is very funny as the youngest Meyerowitz, doing his best to distance himself from his father and siblings, but realising home is where the heart is.»
This first
chapter of Peter Jackson's new Tolkien trilogy takes us back to the familiar settings and
characters, inflating a simple journey
into an epic adventure in the process.
Visit Carvahall and you'll find featurettes about the Inheritance Trilogy to which the novel Eragon belongs, The Storyteller's Scroll (focusing on turning the novel
into a screenplay), Realizing Alagaësia (a look at storyboards, locations, scouting and
character design), The Destined Roles (casting the actors), From Carvahall to Farthen Dur (behind - the - scenes footage during film production), Hatching The Dragon (the CGI process of creating the dragons), Just The Beginning (a peak at what's next in the series) and the Random House Digital Novel where you can enjoy the first two
chapters of Eldest, the second novel from the Inheritance Trilogy by Christopher Paolini.
Divided
into three
chapters (titled «Kill Me Once,» «Kill Me Twice,» etc.) that reveal more of each
character's motivations and how they're connected to the overarching story as it progresses, the movie tries way too hard to be clever.
It starts as an intriguing enough mystery, evolves
into a suitable second - act quest; however, some third - act «twists» just derail whatever narrative momentum the story manages to build, and muddles both the mythology and
character relationships developed up to that point, leaving us with an awkward ending that doesn't feel much like an ending so much as a
chapter break.
Ragnarok doesn't abandon the core elements of Thor — Chris Hemsworth still stars as the hunk - ish, Hammer - throwing God — but Taika Waititi, fresh off the success of his wiseass adventure film Hunt for the Wilderpeople, optimizes the comedic potential of the
character, turning the third
chapter into an absurd, Technicolor zing-fest.
With 10 all - new, action - packed hour - long episodes, season two of the horror / crime drama delves
into a new and unexpected
chapter for the
characters after a night at the Titty Twister ripped apart everything they knew about themselves, each other and their souls.
Each
character Lavant suddenly transforms
into delivers a new
chapter that demands attention.
The
chapters are narrated by different
characters, and Luke's insights
into wolf society make his contributions the most intriguing.
The movie follows pretty much the same story, but as manga has more time to explore the
characters you'll get extra background details about their lives and also a few more
chapters into their story together.
Initially I had the same reaction to the book as many who have already written here - I had trouble getting
into it, found the
chapters limiting and seemingly lacking in development, and the
characters incomplete.
Each
chapter weaves the different
characters into a very warm, believable story.
Not only did I copy over my entire plot for The Rebel's Hero over from sticky notes
into the computer (you can see it on my fan page), but I also wrote
character bios for half of my
characters, and wrote another 1667 words on top of that initial 750 words, thus completing the first drafts of
chapters two and three!
Last November, the 15 - year - long manga finally came to a close with it's 700th
chapter serving as a look
into the future of the
characters.
To take an extreme example: if the main
character of your romance is afraid of snakes, it will only interrupt the story if you then drop that
character into a pit of snakes every few
chapters for no other purpose than to invoke some tension (except, maybe, if the love interest is a snake charmer).
Rather than devoting an entire
chapter to an in - depth look at a
character, weave the details of a
character's personality
into more action - oriented development.
«Kline's prose is fluid and draws readers
into the
characters, and each
chapter's cliffhanger ending keeps the pages turning.
From the start it was the intriguing storyline that drew me
into the world of the Creed series, and then with Ezio Ubisoft gave me a charming
character whose journey kept me captivated until this final
chapter in his story.
The first few
chapters where we're meeting
characters and new environments across the world runs at a nice clip, however once the game gets
into itself it falls apart at the seams.
Segmented
into Chapters where the first five or six introduce the
characters, setting, and unveil the purpose of your journey through this prophecy.
Scenario: Memory of a Lost City
Chapter: 2 Condition: After the
characters step
into the Reception Room, shoot the picture hanging on the wall in the back of room as the
characters move toward the corridor on the other side of the room.
The game's script is mostly judicious about who it inserts
into what situation, but it's almost entirely unvoiced (outside of a few narrated
chapter intros) and that makes trying to differentiate some of the very similarly mannered
characters a bit of a pain when you're clicking through the various conversations.
Scenario: Memory of a Lost City
Chapter: 5 Condition: Once the alligator chases the
characters further back
into the tunnel, it will break several boxes along the side of the tunnel.
Between
chapters you can pick mutations for your
character, which range from the prosaic — increased maximum health, or faster movement — to esoteric mutations that suit more advanced tactics, such as being able to tunnel
into walls for shelter.
Maybe more political undertones with some treachery and murder involved (not bloody or overly violent; I am mindful of the game I'm playing), but halfway
into chapter 5, I found myself not emotionally attached to any the
characters.
Though the main story puts you in the boots of three
characters (Simon Belmont, his dad Trevor, and Dracula's righteous son Alucard), you won't be switching between these heroes at will, as the game is divided
into three
chapters that aren't truly interconnected (save for some nifty cutscenes).
Instead, it's broken up
into 16
chapters, where you'll take control of a variety of
characters from the game's roster.
It makes sense thematically, but it's still frustrating to finally get
into a rhythm with one
character then lose access to all of their upgrades when you move on to another
chapter.
I really don't know how I can properly define these scenes, but essentially what happens is at the climax of certain
chapters in the game, Jensen will enter
into a one on one conversation with a
character.
It's a decent little tale and one that'll keep you engaged throughout, with plenty of conversations taking place between
characters and animated cutscenes in - between
chapters that go
into depth about the game's world and history.
The game features a story mode with over 300 levels spanning 5 +
chapters, 33 legitimate achievements, warp zones that warps you
into other games, over 16 unlockable able and playable
characters and epic boss fights.
Although it appears to be an updated port with additional features, such as a new
character, the story is reportedly broken
into chapters to be released every two weeks.
The story is divided
into seven
chapters, but isn't split evenly between the two main
characters.
An Incredible Elder Scrolls Story Set roughly 700 years prior to the events of The Elder Scrolls III, The Elder Scrolls Online: Morrowind will take gamers on a sweeping adventure through the legendary Vvardenfell, featuring iconic locations,
characters, and storylines that will instill nostalgia with longtime Elder Scrolls fans and extend ESO's narrative
into a new
chapter.
The Story Mode is split up
into chapters, with each focusing on a specific
characters, very similar to both Gods Among Us and the recent Mortal Kombat entries.
Yeah I like it when RPGs give the appropriate facetime and energy to morally ambiguous situations and
character shifts, be it the decisions made in Tactics Ogre or the final special
chapter in Suikoden III archiving that longtime protagonist's fall
into darkness.
The game has been split
into 24
chapters, but plays as one huge story where you control the
character from one location that continues
into another as a smooth transition.
Remastered from the 2011 PSP game, the Nintendo 3DS rendition of Corpse Party will feature redrawn, high - resolution
character sprites, newly arranged music tracks, and 3D art stills, as well as four new Extra
Chapters exclusive to this version that provide insight
into lesser - shown
characters and plot elements previously left unexplained.
You level up your
character by eating, which can be done by planting seeds and using the «Phozons» you collect from enemies to make fruit or animals grow, turning all of your items
into culinary dishes at 1 of the 2 rest areas per
chapter, or spending the alternate currency you acquire to spend on food dishes before each
chapter.
In previous news, Koei Tecmo has updated the official website of Dynasty Warrior 9, with details on some of the
characters that have come back
into the new
chapter of the game.