The graphics, even with the polish up, are still rough - looking with
characters lacking detail up close and the environment has some rather bland and boring textures.
The characters lack detail and personality.
Not exact matches
Character textures are often blurry, and the character models lack any eye - catchin
Character textures are often blurry, and the
character models lack any eye - catchin
character models
lack any eye - catching
detail.
Regardless that this is a prequel so we know that Leatherface is going to survive and therefore
lacks any suspense at all, as a movie Leatherface is all over the place with references to what comes later shoehorned in — like the blink - and - you'll - miss - it appearance of Grandpa in the opening scenes and the
character of Hartman (the unscrupulous Mayor in Texas Chainsaw 3D was called Hartman, in case you'd forgotten)-- and
details that just don't make sense, such as Drayton being portrayed as a psychopathic killer but yet in Tobe Hooper's original movie he «takes no pleasure in killing», and three people climbing into a cow's carcass to hide from the police which looks as dumb as it sounds.
And unfortunately with World Series of Poker, you couldn't even see the faces of the players because the players are really
lacking any sort of
detail or
character.
Whilst the
character art is
lacking in
detail, it matches the punk - rock aesthetic of the storytelling.
The new action horror thriller
lacks character motive and a
detailed plot, and instead just features countless and indistinguishable stunts, proving that the right balance between
characters and plotpoints is important in creating scares.
Lurking behind this
lack of telling
detail seems to be an incuriosity about how the world actually works: Would a State Department employee theoretically stationed in Vienna (a
character played listlessly by the usually excellent Peter Sarsgaard) really be able to spend all his time at his bayside mansion in Marin County — and would he genuinely imagine that serving as a European diplomat would be the ideal building block for a congressional run?
Tekken 7 is mechanically perfect with stylish gameplay and combos that are a joy to execute, however the game
lacks in
character story content and gameplay modes instead opting to offer a short but highly
detailed story mode that focuses on the rivalry between Heihachi and his son Kazuya.
Many of the visuals (especially during cutscenes)
lack extensive
details on assets and
characters.
Instead, the film is inhabited by lifeless
characters and mostly dull environments, both
lacking the
detail that the medium is capable of.
We examine and identify plot holes, tropes to be revised, flatness in
characters and / or
lack of development, and provide a
detailed analysis of the manuscript through track changes as well as in a separate summary regarding suggestions to strengthen the manuscript's plot,
characters, structure, etc..
The level of
detail on
character models is particularly
lacking, as is the texture work, and the games graphics on the whole just feel flat and lifeless, which is the exact opposite of what you want from a comic - book game, although the animation work for Deadpool himself is really quite well done.
The
character models are well designed and full of personality, whilst the environments themselves look great too (even if they could be
lacking some finer
detail).
Armaments are meticulously
detailed, terrain is realistically portrayed and
characters are accurately modeled down almost to the pores on their skin — one can confuse Quiet's motion capture model Stefanie Joosten for her very own in - game doppelganger, just by adding a costume (or
lack thereof), a sniper rifle, and some make up.
We are talking about plain textures,
lack of
details, and
characters with wooden moves.
The main
character, along with the other creatures,
lacks detail, and considering that the game is primarily based in hell, the environments don't really stand out in any way.
TDU2's stunning day and night transitions lend support to an impressively
detailed tropical environment, but the design is disconnected by hollow
character models and
lack - luster cut scenes.
There's also a very noticeable
lack of
detail on
characters and in the environment, along with quite a few problems and glitches such as bits of the environment, and sometimes enemies, popping into existence, NPCs sitting in mid-air and the camera occasionally dipping underneath the ground during combat.
While the
character models
lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots of interesting little
details that really help add to the atmosphere of the game.
Conversely,
character models seem to
lack the
detail and finesse that was put into the other areas of the game.
During battle this isn't that striking, but during some of the non-animated story sequences,
character models are
lacking detail.
From the tight yet playable maps through to the wonderfully balanced line up of
characters and abilities, and how it all gels together in a way that effortlessly pushes you to play as a team, it's all been put together with an eye for
detail that is sorely
lacking from so many titles.
The 2D artwork is a real treat for the eyes due to the
characters and environments being highly
detailed, but there's a
lack of voice overs and
character animation during cutscenes that you would expect from the artwork.
Although the artstyle and
character design are great, the environments feel bland and empty, not to mention they also
lack detail.
They're the kind of
details that can bubble up and surprise you even after a week's intense play - like how the frustration at the
lack of an ammo counter on the HUD gives way to delight when you eventually find it in the canister on your
character's back, slowly depleting with each schlepping shot.
Characters models were also
lacking in
detail and poor aliasing was noticeable throughout the game as jagged and rough edges were seen throughout all the different environments.
Textures are unimpressive, and the
character models
lack polish and
detail.
The game's graphics aren't any better: textures are flat,
character animation is stiff and environments
lack detail.
It's also worth nothing that the screenshots are obviously from an early build, as evidenced by the
lack of
detail,
characters etc..
The artwork, although
detailed as previously noted,
lacks character at times and can be slightly too bright and colourful for the story being told.
I think that the two new
characters of Hendrick and Paduk could be intriguing additions to the Gears Universe, but I feel that Judgment's
lack of plot
details and
character development will forever leave them as afterthoughts in most gamer's memories.