Sentences with phrase «characters move through the world»

MESROBIAN: Why a book like Dumplin» excels in sexual content is that Murphy has made it very clear how that character moves through the world physically.
How does racism inform the way different characters move through the world?

Not exact matches

As it moves through the process of becoming a specific and complete something in the world, the actual occasion exhibits the character of a decision system.
When The Social Network was deservedly garlanding awards attention, one aspect which was widely praised was Aaron Sorkin's script; it moved through the creation of Facebook at a blistering pace, conveying both the natural impatience of the characters and the ruthlessness of the world in which they exist.
Midway through Netflix's new film «Kodachrome,» Ed Harris» photographer character laments the world's move to digital.
This idea couldn't be more clearly conveyed in this movie, where due to their backgrounds all the main characters suffer from emotional damage that has made it very difficult for them to move through this world successfully.
And though Beetz said in a recent interview that she never really thought of the character in a social context, she gets why it's unexpectedly affecting to watch Domino move through the world this way.
From the grief - stricken Kristen Stewart contemplating the existence of her own spirituality as Maureen in Personal Shopper to the burgeoning determination that manifests slowly but surely in Mildred Loving's (Ruth Negga) incorrigible spirit in Loving as she seeks justice for her so - deemed illegal interracial marriage, to the existential despair of Emily Dickinson (Cynthia Nixon) in A Quiet Passion that is largely shaped by the suffocating position women had to endure in the 1800s — to say nothing of the micro-nuance on display in the tripartite Certain Women — I could ramble on for thousands of words about the things I've learned during this festival watching beautiful, brave, and flawed women characters try to move through their lonely fictional worlds.
In fact, it's rarely our main character because he is someone who is dealing with a very interior world and is moving through it with very basic communication.
«The idea is the game starts as an android awakens and it moves through a world with different characters in it who are all displaying emotions.
- hear comments from GLaDOS as you play - sounds from the Portal series - «cake is a lie» graffiti makes an appearance, with «the cake is in the kitchen on floor 2» written below it - the three light - up sections of the toy pad must be colored by positioning a character on a colored pad - then you move the actual minifig to the correspondingly colored panel on the toy pad itself - find hidden items in the world using the toy pad as a guide - toy pad flashes red when you go in the wrong direction and then gradually shifts to green when you're going the right way - use an environmental «keystone» to scale Batman to about ten times his normal size - use Gandalf's gift for magic to propel a levitated Companion Cube through a series of tubes and onto a button
You will either see your characters moving around in a dungeon and talking to each other, or on the world map, their icons will be talking through voiced word bubbles.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
These two approaches will be used to portray the story and characters of the game, but the player is free to move through the open world.
In one example shown on stage, kids could program an animated character to move through a 3D virtual world as a part of a game.
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