Sentences with phrase «characters moving like»

It plays out sort of like a strategy game, with your characters moving like pieces on a minimalist game board in pursuit of an invisible ghost.
Characters move like slow, lumbering tanks (though vehicles are still fun as all hell).
Animations don't fair that much better: again, there's a couple of decent ones, but for the most part the characters move like they're made of wood, with facial expressions to match.
Since there wasn't anything like that in Street Fighter 4, having just part of a character move like that, our programmers had to write new code specifically for that purpose.
Things like «who the character looks at when speaking» and «if this character moves like this, than character B moves like this» involved the use of a huge chart for every single event.
Of course, I do have a visual complaint: the characters move like claymation.
Your character moves like a ballerina and reacts to the environment with almost dancing like steps.
The characters move like butter.
Characters move like normal humans, running and jumping, but they can also instantly dive into painted parts of an area.

Not exact matches

We pray for our brothers and sisters around the world, dying and starving and losing some cosmic lottery that we didn't ask to win and, from far away it looks like we are all losing but there are stories of redemption there, too, and isn't prayer more about us being changed into God's character than actually about moving his hand in our direction?
This is strengh of character, unselfessness, morale standing, that moves even an old hard man like me.
When he's on commentary, he's like a filtering machine that takes everything that's happening in a match, every move, sell, character work and drama and doubles its effect.
Joining a club of arsenal s stature has its ups and downs.There is a requirement of how our players should perform when on the pitch.The following is a list of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed only his skilled sharpened and his character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another player who was recklessly managed with his talent and never coming off age because his character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
Describing that I felt like I was moving with the characters as the scene changed each time and would move rapidly.
Getting our own place and moving into an area with my friends as neighbors has somehow made me feel like a character in Desperate Housewives...
You know just like these thriller movies where you are always wondering what will be the next move of the character.
It looks like the questions determining my character, personality, interests is done and I now move to building my profile.
They have the ability to meet each other and get a feel for each other's personality and get to know each other a little better before they take it offline.With «webdating,» you get a feel for chemistry and the ability to pinpoint each other's personality and character; you can see them, see how they smile, see how they move and this gives you insight into what that person is really like as opposed to just reading a typed profile or chat with them on IM which is less personal.
Like the 1997 Austro - German production, I was unquestionably distanced from the actions out of a human need to dissociate with the stories and characters who move along in Haneke's violent, pseudo-sexually abhorrent world.
Even though they've been drafted on a computer, those spineless blobs bear all the physical simplicity and facial expressiveness of Aardman's best - loved clay characters, and even at the height of their derring - do, Roddy and Rita move like they're in a movie from another, less slick era.
The characters move naturally, and their expressions make them look almost like live actors — even if you've never particularly wanted your cartoons to look like a hyperreal version of reality, you've got it now.
Rocknrolla replicates Snatch and plugs in less lively characters, an equally convoluted plot but one that seems a lot more like running in sand, moving
Also, the script relies so much on portraying fundamental outlines of the characters in order to keep the plot moving, that it almost feels like we're watching alternate versions of these characters.
Overall, though LaBute's dialogue is very good and the actors are fantastic, there isn't a substantive story or a guiding theme to move the film along; it remains a character study, stagnant, like many of the lives it depicts.
I'm trying to like it but the dumb writing and the graphic novel character development and the idiotic moves made by the characters reminds me of Revolution (w / Zombies).
Kapur allows spectacle to dwarf and choke his characters, who move like Tudor - style Barbies from palace to sea battle to beheadings.
Hallmarks of Altman's aural and visual style are evident everywhere - overlapping dialogue, life - like improvised roles and ensemble acting, multiple means of communication to connect the characters (phone calls, tape recordings, radio and TV, and P.A. announcements), a continuously moving camera, long takes, and imaginative sound and film editing.
Like in the earlier films where the space for personal monologue and storytelling is expanded for even very minor characters, Elvira's brutally honest tape - recorded interview in the final moments combines with the image for one of Fassbinder's most moving and penetrating moments in one of his best films.
Another audacious move from Russell, touching on controversial topics like homosexual couples adopting children and drug use; however, such themes are weaved into the story in such a manner that they organically blend within the characters» world.
This seems like a very smart move from Warner's in order to get the best possible adaptation of the character.
The characters also have full skeletal frames that animators could basically move around like a puppet.
Never in a million years would I have guessed that the same filmmaker might turn around and make something like Tangerine, his punk - as - fuck portrait of a much seedier L.A.. It's not just a total creative 180, but kind of the opposite of a sell - out move: Trading a formulaic story for an unpredictable one and a slick Indiewood aesthetic for a gorgeous, radical lo - fi approach, Baker trains his iPhone camera on the kind of characters — black and transgender prostitutes, immigrant cabbies — that the movies rarely acknowledge, let alone put into starring roles.
It doesn't even feel like any of George Clooney's past films, there's a great amount of depth to it, but it also moves swiftly and has such a vast scope in terms of characters and storytelling within this «tiny» town.
Although a Driver and a Blade are two separate characters, in a battle they fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the enemy to drop a HP Potion, or just use a special move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one character attacking due to a joint effort.
I also like that the characters move with an element of human - like grace and given the concept behind For Honor, it's quite a bloody and gory game.
Operating similar to the multi-tiered special attack meter we've seen in games like Street Fighter Alpha 3, this new meter unleashes your character's super move.
The jokes work, the characters work, and it moves like a freight train.
The movie often looks more like a watercolor painting than a film, especially as characters move in and out of the moonlight or the fog.»
This results in a battle system that looks pretty bland and can be quite frustrating as ghosts sometimes like to move to the one space your characters couldn't manage to cover.
For Denzel Washington, «Training Day» is a rare villainous role; he doesn't look, sound or move like his usual likable characters, and certainly there's no trace of the football coach from «Remember The Titans.»
It looks like their romance gets sidetracked with moving cities, and complications rise with other characters.
While Max moves pretty swiftly in the main game, it feels like the multiplayer characters have weights strapped to their legs.
«The challenge that our art team took on this year was as soon as our characters move, we still wanted to keep that immersion where it looks 1:1 like real life.»
Rather than tell the story in a straightforward fashion, the movie is set in a theater, where sets and backdrops are flown in as scenes shift and characters often move to choreography that feels like it's out of a musical number.
Brolin initially seems like a grating and throwaway character (I knew little about this event), but is revealed to have a little bit more depth as things move on.
I do not feel like Jackson and company needed to incorporate previous characters into it if they do not enhance the story or move it forward.
Here, they developed the world that we see and made it feel like this was a naturally growing place that these characters are moving around in.
Perhaps that's why large portions of this film feel like scenes Toback just wanted to use up somehow — particularly the Grodin sequence, in which his character rails against his fading faculties by turns sweetly and violently, and which might have been moving if it didn't feel so detached from everything around it.
If you wondered what those characters might sound like and how they might move, wonder no more.
From lush cinematics to detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the character model of Jill who is not only oozing with sex appeal but moves with a human - like grace.
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